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8/14/2019 Kaverus Campaign Primer
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TABLE OF CONTENTSWorld Overview
Deities of Kaverus
New Race: Hobgoblin
New Race: NachturinOther Races
New Avenger Build: The Purging
Avenger
New Class: Harbinger
New Class: Hexblade
New Class: Runecaster
New Class: Spellthief
New Equipment
New Feats
House Rules In Effect
The Campaigns Beginning
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KulSerisRiver.Eventuallyconventionalwarfare
slowed, andsorcery tookover. TheEladrin wouldcreate a ritualto devastatethe goblinshomeland,and thegoblins wouldfire back by
cursing theEladrins watersupply. Thismagical warescalated,with the finalstraw for theEladrin beingwhen theHobgoblinssealed off
their access tothe Feywild,where most ofthe racesleadershiplived. It wasnot thegoblinsthough, thatwereresponsible for
the worldsdevastation,but acharismaticEladrinsorcerernamedKulmair
Devisheil.With most ofthe Eladrinleadershipsealed into the
feywild,Kulmair roseto powerquickly,assumingleadershipover theEladrin. Heslowly pulledthe nationswizards away
from workingon a way toreopen theirportals to thefeywild, andinsteadfocused on anew ritual.One thatwould bind totheir will the
mightiestbeing theycould think of:The GodBahamut.
The ritual wascast with theintentions tobind one ofthe most
powerful godsinto service,but it did notwork asintended.WhenBahamut wasbrought to the
mortal planehe refused tobe a slave tomortals, andwith no other
optionavailable, hesacrificedhimself andcaused what isnow referredto largely asTheCataclysm.
The
AftermathThe Cataclysmdestroyedmost of theEladrinkingdoms, andturned vastswaths of
once fertileland into abarren desert,now calledThe Wastes.The kingdomsof old weretorn apart allacross theworld, magictearing holes
in the earth,the ocean,and even inthe planarfabric of theprimematerial.Despite being
the god ofgood, nomortal wassparedBahamuts
final wrath infull, and allwere affectedby TheCataclysm.
It took threeyears for thedust to fullysettle and forthe world to
startrebuildingitself. Theelves were thefirst to re-establish theircivilizationthough theirtwelve kingshad beenreduced to
seven. TheCouncil ofSeven decreedwar on arcanemagic, havingseen itsdestructivecapabilitiesemployed bytheir cousins.They, along
with theDragonborn,once thechosen ofBahamut,beganrebuilding aworld where
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arcane magicwasdistrusted,and in manyplaces
outlawed. Theelves becamereclusive,guarding theirfew remaininggroves, manynow oasesamidst TheWastes whiletheDragonborn
becamenomadic,roaming theland andhunting downany Eladrin orwizards theycould find.
The humansbegan
rebuilding aswell but it wasnot easy.Many of theirgreat citieshad beenrazed in thecataclysm,becomingruins in thedesert sands.
They builttownships inThe Wastesbut life wasnteasy. Theworld hadgrown relianton Arcane
magic, it hadpowered muchof their formerlives, and ithad to learn a
new way tosurvive. Thefirst decadeafter TheCataclysm sawthe world in aprimitivestate, but adiscovery bythe Dwarveswould soon fix
that.
Bloodof theDragonGodThe Dwarveshad fared
better thanmost racesduring TheCataclysm,beingsomewhatinsulated intheir mountainkeeps. Whenthe magicalstorms had
settled down,they venturedforth fromtheir mountainkeeps to seewhat hadbecome of theworld. What
they foundwas Bahamite.
It seemed asthough the
death ofBahamut hadleft a physicalresidue amidstthe wastes.Blue and silvercrystals hidamidst thesand, whichcould beprocessed as
energy andused to fuel allsorts ofdevices.Technologyagainprogressed,far faster thanit had evenbefore, andthe dwarven
inventors wereat theforefront. TheDwarvenMonarchyquicklytransformedinto acorporation,with theformer King
Blackforgenow going bya differenttitle: C.E.O.
The Dwarveshired otherraces to
process thesand, diggingup Bahamitecrystal whiletheir inventors
devised newways to use it.Many of theupstartsettlements ofThe Wastesbecameboomtownssitting atopcaches of thenew worlds
fuel. It did nottake longbefore otherraces resentedthe Dwarvesmonopoly andseveral groupsfought forstakes in theresource. Theearly bird gets
the wormhowever, andthe Dwarvesstill hold thelargestnumber ofBahamiteprocessingmills. Afteralmost fiftyyears,
Blackforge Inc.is the richesteconomy onKaverus.Though sinceReldravBlackforgeinherited the
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her full timeare Halflings,whosenomadicnature draws
them to thegoddess.
BahamutWhile thedragon godhas been deadfor the betterpart of a
decade, hischurch has notentirely diedout. TheDragonbornstill serve inhis name,hunting theEladrin thatcaused hisdeath, and his
various clericsare still findingthemselvesimbued withdivine power.As to whoexactly isgranting thispower,whetheranother deity
taking pity, orsomethingmore sinister,who is to say?
Corellon
The patron ofthe Eladrin,Corellon is notpubliclyworshipped in
most parts ofKaverus. Theelves, whoused toworship himalongsideMelora haveforsaken himalong with thearcane magiche rules over.
The fewwizards wholive in hidingoffer prayersto him forprotectionfrom thosewho wouldthem for theirpractices, andthe few
EladrinroamingKaverus stillrevere him,but actualchurches ofCorellon arevirtuallyunheard of.
ErathisBefore thecataclysm,every majorcity had atemple to thegoddess ofcivilizationand order, but
in a worldruled by chaosshe isworshippedmuch less.
The one groupthat doesworship herfully is thenation ofMalvaryn, aborderkingdom westof the wastes.The Devas andhumans of the
kingdomrevere thegoddess, andoften try toprofess thewonders of acivilizedgovernmentand life to thecitizens of TheWastes.
Usually theyare politelysent on theirway, thoughskirmisheshave eruptedfrom time totime.
Gruum
shOrcish piratesare one of thethreats ofsailing theopen seas inthe new world.Since the
orcish isleswere largelyuntouched byTheCataclysm,
raiders andpirates fromthe isles are alarge threat totrade ships orexplorationvessels. Mostorcish pirateships can beseen flying ablack flag with
a single redeye: the flagof Gruumsh,orcish god ofslaughter anddestruction.
IounWorshippedby monks andother
monasticorders, Iounschurch hasbecomeinsulated frommainstreamreligions. TheIouniansusuallyremovethemselves
from theworld,spending mostof their timediggingthroughancient textsand
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attempting toexcavate thepre-Cataclysmicworld beneath
the desert.Iounianworship,valuingancientknowledgerather thanmoderntechnologyseems strangeto most and
they are oftenthought of asluddites bymost. Ingeneral,Iounians aretreated with amixture ofsuspicion orfear, as manywould like to
know justwhat theyhave learnedwhile sealedaway in theirtemples.
KordKord was, andstill is, the godworshipped by
the goblinpeoples andtheHobgoblinsvehementlypreach hismessage ofwar and
honor, andhave rebuilttheir societyentirelyaround it.
Meanwhile theother goblinraces, nowseparatedfrom theirformermastersworship himas a god ofsavagery andbloodlust.
Otherbarbarianpeoplesrevere him aswell, offering aprayer to thewar godbefore goinginto battle. Itis rare to finda Kordian
temple in anylarge citythough, as hisworshippersare oftenprimitives orwanderers.
MeloraMelora is thegoddess of the
wilderness,and is reveredby many,especially theelves. Mostview TheCataclysm asthe result of
arcanemagics abuseon the world,and thus anassault on the
goddessherself.WhetherMelora herselfactuallydespisesarcane magicas much asher followers,or is merelytaking
advantage ofall the newworship is amystery, butit is hard totravel morethan a fewmiles withoutcoming acrossone of thegoddesss
shrines.
MoradinOnce the godof the forge,he is now thegod of thefactory.Dwarven
society stillreveres theircreator aboveall other gods,and theBlackforge Inc.logo isactually
derived fromthe gods holysymbol.Outside ofDwarven lands
the god ismuch lessrevered, but afew loneinventors orbusinessmendo worship thegod of stone,steel and fire.
NeftisNeftis is a newgod amongstthe pantheon.He is theScorpion God,and god of thedeserts andsavannahs ofthe waste.Most peopledo not even
know heexists, butwith Lolthdead, thedrow nowrevere Neftisas their deity.In truth, thegod is sinisterand scheming,just as evil as
the drowsformermatron, butNeftis is moresubtle andlessoppressive.He is also the
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god of torture,and the fewwho havewitnessedrituals to him
and lived totell about itspeak of theirdepravity.
PelorOther thanMelora, Peloris the mostcommonlyworshipped
deity onKaverus. Thesun godspaladins canoften be foundcrusadingagainstundeadoutbreaks orhelpingsettlements
beset bykobold raiders,while his morecasualworshippersinclude themany farmersand rancherswho live in themore fertileportions of
The Wastes.
TheRavenQueen
The Goddessof Death hashad manysouls passthrough her
realmrecently, andworship of TheDark Lady hasrisensignificantlysince TheCataclysm.Herdoomsayersand prophets
can be foundpreaching ofan imminentend to all lifeonmetropolitanstreet-cornerswhile herShadar Kaipaladins,brought from
TheShadowfell byTheCataclysm,bring a grimend to anywho opposeher will. In thefar north sheis revered asthe goddess of
winter, andmany respecther powerover their livesthere. Eventhe dwarves,normallysingular in
their worshipof Moradin,will often payrespect to TheRaven Queen,
for herdominion isinevitablewhether thechange ofseasons or theend of a life.
Sehani
neOnce close toCorrelon, thechurch of thisgoddess hassevered allties to theEladrins deity.Now she islargely
worshipped asthe goddess oflove and ofthe moon.Many whopraise Pelor byday will sayprayers toSehanine atnight, and hername is
invoked inmany loveletters. She isstill thegoddess oftrickery andillusionsthough, and
those whovalue thefreedom of anunpredictablelife can often
be countedamongst herflock. She isalso thefavored deityamongst thegnomes.
TiamatWith hernemesis dead
and newresource tohunger forTiamat hasbeen busysince TheCataclysm.Her koboldworshippersare a constantthreat for
desertsettlementsjust as muchas herwhispers ofprosperity togreedymerchantsand slavers.Tiamat is notopenly
worshippedamongst anyof the otherraces though,and theDragonborntreat herworshippers
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just like theywouldCorrelons.
VecnaThe god ofnecromancyhas beenlargelyforgottenamidst thechaos of TheCataclysm,and that is justhow he wantsit. His few
worshippersfollow hiscommands, bywaiting andlistening,delivering anyknowledgethey overhearback to theirdark master.He has not
been totallysilenthowever,withundead
outbreaks
becomingfairlycommon, it isobvious thatVecna has not
lost interest inthe affairs ofthe world.
ZehirYou haveheardwhispers of asnake-likerace from theeast, across
The EndlessSea. Theysow war in thename of theirsnake god,Zehir, aserpent thesize of a city.
NEW
RACE:HOBGOB
LINS
PhysicalQualitiesHobgoblinsare muscularcreatures, thatlook likeproportionately largergoblins. Theirskin tonesvary in colorfrom a gentleorange to a
deep red, and
their fur can
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RACIAL TRAITSAverage Height: 61 65
Average Weight: 190 240 lbs.
Ability Scores: +2 Con. +2 Cha. Size: Medium Speed: 6 Squares Vision: Low-Light
Languages: Common, Goblin Skill Bonuses: +2 Athletics, +2 Endurance Battle Ready: +2 Initiative bonus Hobgoblin Defenses: At the time of character creation, chooeither Fortitude, Reflex, or Will. You gain a +1 bonus to that defense. Hobgoblin Resilience:You gain the Hobgoblin Resilience racial po
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be brown,gray, black,auburn, orred. Theyhave flat
noses andbeady yelloweyes. Theyare usuallyvery muscular,as Hobgoblinsvalue physicalfitness andmartialprowess.Hobgoblins
live slightlylonger thanhumans,reachingadulthoodaround thesame timeand usuallyliving between80 and 120years.
PlayingaHobgoblinPrior to TheCataclysm,Hobgoblins
were merelyone race thatbelonged toTheConfederacyof GoblinStates, apowerful band
of variousgoblin tribesand nationslocked in aconstant
territorial warwith the morecivilizedEladrin. AfterThe Cataclysmthingschanged andTheHobgoblinsstarted theirown nation in
the easternportion of TheWastes,refusingcontact withthe othergoblin races.TheHobgoblinsfelt they hadevolved
beyond theirgoblin nature,and while theircousinsworshippedKord as a godof savagery,the hobgoblinsnowworshippedhim as a god
of honor andmartial skill.Hobgoblinsociety is oneof the onlysocieties thatdoes notharbor the
rest of theworldsdistaste forarcane magic,and
practitionersare commonamongst itspopulace.
HobgoblinAdventurerscould comefromnumerousbackgrounds.
Either they arein search ofways to honetheir skills,sinceHobgoblinsconstantlystrive for thepinnacle ofachievementin all things, or
they could beoutcasts tiredof the rigidstructure ofHobgoblinsociety. Mosthobgoblinspossess acalm andcalculatingtemperament,
with a quietrage lurkingbeneath it.They getalong withother racesrespectfully,but they have
an air ofsuperiorityabout them.Hobgoblinsdefinitely
believe thattheir variouscodes andlaws are whatall othersocietiesshould strivetowards. Theymaintainpeacefulrelations with
theirneighbors, butare quick toquell anybandits thatattempt tomake a homewithin theirborders.Male Names:Kershk, Vargil,
Tergil, Hodrid,Nagrimm,Turiv, LajFemaleNames:Losha, Vitru,Nem, Vekra,Keru, Koja,Perja
NEWRACE:
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arcane magic,which theyhave noqualms aboutusing. They
come tomaturityaround 20years of age,and live to be160 years oldor more.
Nachturin
AdventurersNachturin didnot alwaysresemble theircurrent selves.A thousandyears ago,before The
Cataclysm theNachturinwere merely atribe ofbarbarians inthe northernfoothills. Afterkilling awoundedsilver dragonfor food the
tribe learnedthat it was theconsort ofBahamut, andthe godpunishedthem, cursingthem and
sending themto the depthsof the earth.Most died, butothers
evolved,warped by thestrange magicof theunderdark.With the curselifted, TheNachturinhave returnedto the surface,to explore the
strange worldabove theyhad heardabout instories passeddown fromtheirancestors.Male Names:Keeb, Nerb,Glik, Tropp,
Klak, Sliv,VeekFemaleNames:Bleeth, Nopa,Nodi, Vaki,Vivi, Neeba,Vath
THEOTHER
RAC
ESThis sectioncovers howthe rest of theraces fit in tothe world ofKaverusbriefly. A fewraces I did notcover eitherbecause their
populationsare so smallthat they donot have asignificantimpact on theworld orbecause theyare unheard ofat this point.
ChangelingsChangelingsdo not havetheir ownsociety but aremasters ofmelding intoothers. Theydo not live
openly, astheir naturalability oftencausessuspicion, butinstead hideamongstvarious
settlements inThe Wastes.Whendiscoveredthey merely
move to thenext town andstart adifferent lifethere.
DevaDevas are rarein Kaverus.When one isborn they are
often sentaway toMalvaryn,where theyare revered asthe chosenpeople ofErathis. Thatparticularnation isgoverned by
three Deva,and thoughthe nation isnot old, theplan is for thesame threeDeva to ruleeternallythrough theirvariousreincarnations
. It is veryrare to meet aDeva that isnot fromMalvaryn, butoccasionallysome slipthrough the
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nations graspand end upwandering thewastes,seeking out
newexperiences.
DragonbornDragonborncontinuallymourn the lossof their patronGod. They
have becomerestless andmoody,roaming TheWastes inbands,exterminatingEladrin andarcane magicpractitionerswherever they
find them.Dragonbornare respectedthroughoutThe Wastes bymost, andwhen a packof them roaminto asettlement,the law of the
settlement isoften handedover to themfor thatduration, sothey canpurge thetown of any
unwantedwizards orwarlocks.
DrowWhen theEladrin calleddownBahamut tobind him itgave a groupof Drowwizards anidea.Desperate tobe free of the
matriarchalbonds of theirsocieties, theDrowcannibalizedtheir spidergoddess Lolth,attempting toharvest herpower. Whatthey got was
not power, butmadness. TheDrow wentinsane, andtheir largesubterraneanempire did notsurvive theiraffliction.When theyfinally
regained somesemblance oforder, the oldworld of theDrow was nomore. Now amore genderequal society,
but muchsmaller theyheaded for thesurface wherethey heard the
whispers ofthe scorpiongod Neftis.They havebecome lessthe organizedhierarchy theyonce were andnow scavengethe center ofthe wastes,
often referredto as TheSandsea,pillagingBahamite millswith theirlightweightskiffs,harnessing thepowerfulwindstorms
that ravagethe area.
DwarvesThe Dwarvenrace is nowBlackforge,Inc., acompany that
deals in everyindustryimaginable.They are theheftiesteconomicforce on theplanet, with
vast stockpilesof gold kept intheir banks.Dwarves stillenjoy a good
battle though,and as suchtheir biggestoperations arein weaponstechnologies.
EladrinEladrin arealmostuniversally
despised onKaverus.Many clip theirears to passas humans orsimply lie andsay theirelves,avoiding anytrue elves aswell as they
can. ManyEladrinreturned toThe Feywildafter TheCataclysm,but a few doroam theworld,searching fortheir place in
it. The onlyremainingEladrincommunitiesare smallmobile groupsformed whenEladrin meet
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each otherand realizethat there issafety innumbers.
ElvesThe Elveswere oncenobleprotectors ofnature and itsbeauty. Sincethe cataclysmthey havedecided to be
moreproactiveabout itsdefensethough,seeking andout andputting an endto arcanemagic, andany other
threat to theworld at large.Just recentlythey havebegun toinclude thedwarves intheircampaigning,noticing theeffect that the
Bahamite millsand thefactories ofBlackforgeCity have hadon thesurroundingbiospheres.
Elves arehaughty andself-importantas a people,believing that
they are thereto shepherdthe other lesscapable racesto a brightfuture, and ifany resentsuch herding,they are to beculled.
GenasiGenasi arentso much arace, as amutation ofsuch race,though someextremistGenasi seethemselves asmore of an
evolution. TheGenasi arehumanoidsaffected bythe magic ofThe Cataclysmon the mostbasic level.The elementalforces ofmagic have
worked theirway into theblood of aGenasi, givinghim a strangealienappearanceand granting
him somemeasure ofpower. Genasiare notwelcome in
manysocieties, andsomeextremistsconsider themwalkingarcaneconduits fitonly for death,which hascaused many
Genasi toband together.Some of theircommunitiesareparticularlyisolationist,preaching amessage of anew worldwhere the
exalted Genasihave broughtan end to allthe un-evolved races.
GnomesGnomes wereonce
rebellioustricksters ofthe world,inherentlyinterested inthe magic ofillusions, eversince escaping
the slavery ofThe Fomoriansof TheFeywild.Recently
however, theworld haschanged in away that theGnomes arenotcomfortablewith. ArcaneMagic hasbeen brandedoutlawed and
their one timeallies, TheEladrin are allbut gone. Thegnomes oncehad a greatcity,Abbenduin,deep withinthe forests ofSouthern
Kaverus, andwell known forits arcanecollege,regarded asthe best in theworld. Thismade it one ofthe firsttargets forroaming Elven
mage hunters.The gnomesdidnt havethe energy towar with theelves, and somost of theirmages were
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imprisoned orexecuted. Theruler ofAbbenduin,Arch
ChancellorKaddipingathered hispeople and setout for a newhome. Theyspent most ofthe kingdomsmoney on oneof BlackforgeInc.s newest
technologies,giant airships,and set out ona mission ofexploration.They fly allacross theglobe,reporting backto their centralbase every
few months,and search fora new homewhether onKaverus or inThe Feywild.
GoliathsGoliaths were
once a proudrace, dwellingwithin themountains andkeeping tothemselves.They hadstrong
traditions ofcraftsmanshipandhospitality.When The
Dwarvesbegan toprosper theyquickly movedin on TheGoliathsterritory,buying it upquickly andtakingadvantage of
theirinexperiencewith money.The Goliathswere swindledout of theirhomelands,and by thetime theyrealized whathappened it
was too late.These daysThe Goliathslargely live inDwarven landsas employedmuscle andbodyguards.Some Goliathshave recentlybegan to fight
back,attempting toretake someof theirhomelands.These Goliathshave beenlabeled as
terrorists bythe Dwarves,but they seethemselves asfreedom
fighters.
HalflingsHalflingslargely liveamongst thehumans of thedesert. Afterhumans, they
are the mostcommon racein the centralWastes,though theyare far lesssedentary.Most take uplives that letthem wander,as guides,
explorers,mercenariesor travellingmerchants.Halflings areanimpressionable race, butfickle, pickingup on thepractices or
customs of arace andassimilating itinto their own,thenbecomingbored andfinding an
entirely newway of lifelater.Currently theyfind Elven life
fascinatingand manyhave turned tothe earth andits primalforces inrecent years.
Half-OrcsOrcsthemselveswere not astrongpresence inthe world as itapproachedTheCataclysm,having lost awar with men
and elvesseveralmillennia ago,they hadretreated towhat wouldbecomeknown as TheOrcish Isles.They stayedthere for
thousands ofyears,becoming aseafaring raceand rarelybeing heardfrom untilrecently when
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Orcish piratesbegan to popup all over theseas, pillagingfor gold and
Gruumshsglory. Thispillagingsometimesleads to thebirth of a Half-Orc, thoughany couplingof human andorc couldtheoretically
create one.As such Half-Orcs livedifficult lives,being theproduct of anon-consensualrelationshipand without atrue society of
their own.
Level 1At-WillPrayer
s
Level 1EncounterPrayers
Level 1Daily
Powers
Level 2UtilityPrayers
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Level 3Encoun
terPrayers
Level 5Daily
Prayers
Level 6UtilityPrayer
s
Level 7Encoun
terPrayers
Level 9DailyPrayer
s
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Level22
UtilityPrayers
Level23
EncounterPrayers
Level25Daily
Prayers
Level
27EncounterPrayers
Level29DailyPrayers
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FearbornInquisitorPrerequisite:Avenger,oath of
castigationpower
To witness thepower of yourgod is to trulyknow fear, andyou are thechannel thatpower flowsthrough. With
each attackyour enemieslearn to fearyourdestructivepower moreand more.You consider
the wake ofslain enemiesyou leave notonly a taskaccomplished,
but a warningto others thatcrossing youand your deityis ill advised.
FEARBORNINQUISITOR
FEATURES:
FrightfulAction (11th
Level):Whenever youspend anaction pointyour oathtarget isdazed until
the end ofyour nextturn.Born of Fear(11th Level):You gain +5 tosaving throwsagainst feareffects.Terrorize theMeek (16th
Level):Whenever youuse a powerwith the fearkeyword youmay push thetarget 1square after
the attack hasbeen resolved.
FEARBORNINQUISITOR
POWERS:
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