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M ARCHITECTURE GRADUATE PORTFOLIO MATTHIEU COURTADE C

Portfolio Matthieu Courtade

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Page 1: Portfolio Matthieu Courtade

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ARCHITECTURE GRADUATEPORTFOLIO

M A T T H I E UC O U R T A D E

C

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CONTENTS

RIBA Part I Projects

Walltown TalesThe Heterotopian

Pilgrimage

Lit & Phil LibraryCultural Heritage Hub

Productive GardenThe Gate House

MausoleumTheater Project

3 4 6 85 7 12

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ARCHITECTUREYEAR II

THEATER INTERVENTION

THEATREINTERVENTION

MATTHIEU COURTADE

NARRATIVE

CRYPT

SECTION A A’

GROUND FLOOR

A

A’

MEZZANINE I MEZZANINE II

The main idea of the theater project from the Seaton De-laval mausoleum began by an exploration of the space using lights sensitivity and emotion.The mausoleum is a building full of history, the one of the Delaval family, and I was intrigued by the usage of a mausoleum and what’s the building evoke.For this I extended my research to create different spaces, and an unique atmosphere for this theater using light (artificial and natural) materials and sensitivity.Because I wanted that the users take part of the perfor-mance while entering the mausoleum without realizing that they would be creating a new atmosphere just by their own reflections on the floor or the wall.To create this without touching at the old mausoleum building, staying at the state of a ruin, I chose to develop a new structure which magnified the space, aiding private reflection by creating different spaces and levels. That structure also evoke the memories of past lives.Here, architecture is constructed, choreographed and contemporary, structural and stylistic, experimental ans experiential.

Mausoleum Theatre project

Heritage project consis-ting of refurbishing a ruined mausoleum, researchs highlight

the development of a new structure evoking memories of past lives. It magnified the space, aiding private reflection

by the creation of various areas and levels.

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ARCHITECTUREYEAR II

_ THE PRODUCTIVE GARDEN

MATTHIEU COURTADE _ W13029314

_ FROM MACRO TO MICRO _

_ FROM MACRO TO MICRO _GATEHOUSE

VIEW POINTS MAP

FROM CONCEPT SKETCHES TO FINAL DESIGN

MASTERPLAN SEATON DELAVAL GARDEN

FINAL PROPOSAL ELEVATION FINAL PROPOSAL EXPLODED AXONOMETRY

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GLUELAM TIMBER STRUCTURE SUPPORTING FLOOR SLABS

VERTICAL CIRCULATION STRUCTURE

STAIRCASES STEEL STRUCTURE

GLAZING FACADE

STEEL SUPPORT TAKING SHAPE OF THE FACADE

GLUELAM VERTICAL STRUCTURE

TIMBER CLADDING

The original design process for the Gatehouse, used as the main entrance of the productive gar-den, is to bring the visitors directly from macro to micro scale. To do so, the project needed heights.Elevated above the ground, the Gatehouse floats above the existing wall in the east side of the walled garden.The users saunter through a vertical flow of circu-lation, passing by many levels oriented to highlight the vistas depicting the surrounding landscape.The circulation flows smoothly through the build-ing to the promenade via the galleries and navigate the visitors to the other facilities of the productive garden.

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Productive GardenThe Gate House

The design process for the Gatehouse consists on the

creation of a sensorial experience for visitors,

from macro to micro scale. To do so, the project needed

heights : ‘Elevated above the ground, the Gatehouse floats over the existing wall

in the east side of the walled garden.’

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ARCHITECTUREYEAR II

_ THE PRODUCTIVE GARDEN

MATTHIEU COURTADE _ W13029314

_ FROM MACRO TO MICRO _

INTERNAL PERSPECTIVE OF THE RECEPTION SPACE INTERNAL PERSPECTIVE OF THE GALLERY

EXTERNAL PERSPECTIVE OF THE FINAL PROPOSAL

GATEHOUSE

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Productive GardenThe Gate House

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ARCHITECTUREYEAR III

Module 2 - Internal space

Tyne Cultural transport - Map

Lit & Phil Library Cultural Heritage Hub

Located at the heart of the city, the library is part of an urban core project in order to revitalise the quays of the

river Tyne.The architecture emulate and

promote the industrial past of the site and emphasize

cultural events where communities gather and share knowledge, ideals.

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ARCHITECTUREYEAR III

Early

dia

gra

m s

how

ing

the li

nk

in-b

etw

een the b

uild

ing

and

the r

iver

Tym

e3D

sectio

n o

f th

e A

ud

itorium

of th

e li

bra

ryS

ectio

n s

how

ing

the s

ep

ara

ted

mod

ule

sco;p

osi

ng

the Y

oung

Lit

& P

hil

libra

ry

QUAYSIDE _ NEWCASTLE

Lit & Phil Library Cultural Heritage Hub

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RIBA

RIBA

ARCHITECTURE

ARCHITECTURE

YEAR III

YEAR III

Shortlisted RIBA

Hadrians Medal

NominationRIBA

Presidents Medal

Walltown TalesThe Heterotopian

Pilgrimage

The aim of the Walltown Tales is to rethink the role of archi-tecture in our society and its ability to provoke thought. Using a familiar language,

storytelling.The scheme manifests itself as a social experiment in the form of a community set wit-hin a ‘Heterotopian village’…Based on a narrative in which all dwellers can identify and

interact with the architec-ture by immersing them in a unique environment where

they can experience a diffe-rent way of life during their

residency.

Walltown TalesThe Heterotopian

Pilgrimage

CA TM TDTSWSTHTF

Walltown VillageSite Plan

FIRST DISTRICT- THE SANCTUARY -

The Sanctuary would act as communal meeting point with necessary facilities for all users to maintain a certain comfort during the journey and still be in complete

communion with the nature and the surrounding landscape.The building include accomodation, a clubhouse used as a lounge for social gath-

ering or personal relaxation.The Walltown Canteen - located below the lounge - is a big open space including

large tables to accomodate big groups.The architectural language of that sheltered building is inspired by the vernacular

architecture, aimimg to be in communion with the outside and the natural ele-ments around it.

FIRST DISTRICT- THE CHAMBER OF ANXIETY -

The Chamber is the first building that the protagonist has to experience whilst starting his journey onto Walltown.

The building is an information point aiming to settle the policies, ideas and story of the social experience.

The building is a space where the user will leave behind any kind of personal be-longings such as phone, watch .. In order to fully enhance with the experience and completely disconnect to his routine by leaving behind any form of past anxiety.

SECOND DISTRICT- THE TOWN HALL -

The typology of the Town Hall makes it easy for one to relate to it, adapting itself to the needs of the inhabit-ants of Walltown, either at collective or individual levels.

Main cultural building of the village, the Town Hall will accomodate the Council Chamber in order to give power and responsability to a community of users to gather, share ideas and discuss decision concerning

events and policies happening in Walltown.Decisions taken here will guide the users’ experience and allow them to enjoy and decide of their own

journey. The building will also include an open exhibiton space where each protagonists will exhibit a form of artistic work documenting their experience at the end of the journey. Those creations will remain for each, a remem-

brance of their own Tale.

SECOND DISTRICT- THE FACTORY -

The factory, used as wooden workshop and office space is place where the pre-fabricated dwelling pods are created .

A professional team will work here full time to allow and help all users for the creation of their residential structures onto the site.

The aim of the dwelling is to accentuate the idea of community - by helping one another creating accomom-dation structures like the WikiHouse for exemple - those prefabricated pods will be stock in a hangar waiting

for inhabitants to make good use out of it.The Factory is acoomodating wooden workshop for the production of prefabricated structure of course, but also, for protagonists to use machinery and tools in order to achieve their own creation to exhibit at the end

of their journey if necessary.

- THE DWELLING -

Following the theme and goals of the wikiHouse project - An architecture for all - the temporary dwelling woul be main residential space for the Walltown inhabitants.

In order for the pilgrims to fully experience the site, and be in communion with the nature and surrounding landscape, it was obvious to let them decide of their accomodation plot around the Walltown Quarry site.

The prefabricated structure would be assemble on site by the protagonists itself - technical manoeuvre would be available if necessary (the factory).

The constrcution process will emulate the community spirit and enhance a rewarding feeling for those peo-ple, part of an experience aiming to break their lifestyle routine for a short period of time.

The architectural language of the structure is driven by the vernacular shelterd dwellings and, ocnsidering that those structures has no define context - the four facades will be

identical aiming for a free layout and self made composition of the desire accomodation.

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RIBA

ARCHITECTUREYEAR III

NominationRIBA

Presidents Medal

Walltown TalesThe Heterotopian

Pilgrimage

Walltown Tales uses the medium of storytelling to

create a vivid architectural environment aiming to build a community within the site,

addressing the themes of va-rious psychological disorders through a series of cathartic architectural scenarios on

their quest for their inner-sel-ves.

Based on philosophical concepts inspired by Michel Foucault’s notion of ‘Hetero-topia’, the created narrative

transposes the myth of Icarus as a metaphorical represen-tation of the pilgrims within

their own Tale.

THE CHAM

BER OF ANXIETY

THE

GAT

E

11 A

M

08 P

M

01 P

M

03 P

M

FIRST DISTRICT SECOND DISTRICT

THE SANCTUARY

THE TOWN HALL

TH

E FA

CTO

RY

THE MIRROR

W

ALL

TOW

N S

QUA

RE

07 P

M

UK - Northumberland

Hadrian’s Wall

Walltown Crags

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ARCHITECTUREYEAR III

Walltown TalesThe Heterotopian

Pilgrimage

The architectural response follows the themes of ‘chap-

ters’ illustrated in order to visually motivate the Walltown

inhabitants to escape their reality.

Walltown Tales negotiates a balance between man-made structure and the idea of ‘a fantastic world’, where its

Inhabitants become the pro-tagonist of both the story and

architecture itself.

‘ A TYPICAL DAY IN WALLTOWN ...

Welcome to the Walltown Tales ! Follow the steps of Icarus, used as metaphorical prtoganist and discover a typical day of its inhabitants.

From morning till evening, experience the atmosphere of structures and landmarks around the Heterotopian village and meet its unique way of living .

Walltown Tales-The Heterotopian Pilgrimage -

CA

TM

WS

TD

08 AMThe Chamber of Anxiety

First step into the journey, you would enter the Chanber of

Anxiety - Information Centre setting the aim of the experience

and the policies of Walltown -

Cure, positive effect of the experience. The protagonist leave his anxiety in the Chamber,

He can now enjoy the journey ...

11 AMThe Sanctuary

You have now enter Walltown .. By walking a few meters down the Chamber, you will

face the Sanctuary - Communal area used as a ClubHouse -

Few accomodations and facilities would be located in the Sanctuary in order for all to maintain a comfort zone

during the journey ...

07 PMThe Mirror

In Walltown, the pond is the mirror representing the joint experience in-between Utopian and Heterotopian

spaces. You would be able to stand next to the pond and have some time for yourself. The mirror is a place

allowing reflection and relaxation ...

12 PMWalltown Square

The communal heart of town - The square, facing the Town Hall is a space where all the protagonists of Walltown Tales meet and gather; You would socialise and enjoy some open-air leisure with the Walltown

community ...

... You will go there to have council meetings regarding the development

of the village. By the end of your journey, the Town Hall will be the

exhibtion space of your documenting adventures ...

03 PMThe Factory

Now, it’s time to choose a place to stay : Your role would be to collect in the

factory, all pre fabricated elments and structures needed for the creation of

your accomodation follies ...

11 PMThe Dwelling

By night, the inhabitants of Walltown head back to their dwellings placed in their chosen located

places. Those small sheltered temporary dwellings will allow them to sleep and rest in a cosy and

comfine structure.

III III IV V VI VII

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YEAR III

RIBA

NominationRIBA

Presidents Medal

ARCHITECTURE

Walltown TalesThe Heterotopian

Pilgrimage

First District

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ARCHITECTUREYEAR III

RIBA

Shortlisted RIBA

Hadrians Medal

Walltown TalesThe Heterotopian

Pilgrimage

Second District