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The Eldar: The Dying

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Page 1: The Eldar: The Dying
Page 2: The Eldar: The Dying
Page 3: The Eldar: The Dying

The Eldar: The Dying

By Jordan Cafolla

Contents:

Forces of the eldar: 3 Guardian jetbikes XX

The Eldar warhost: 4 Shining spears XX

Prince Yriel 4 Warp spiders XX

Tyranda swiftblade XX Harlequin jetbikes XX

Iynna stormrage XX Vypers XX

Eldrad Ulthran XX Swooping hawks XX

Fireheart XX War walkers XX

The Avatar of Khaine XX Fire prism XX

Autarch XX Night spinner XX

Farseer XX Wraith lord XX

Warlocks XX Dark reapers XX

Solitaire XX Wave serpent XX

Striking scorpions XX Falcon XX

Howling banshees XX Eldar wargear:

Fire dragons XX War gear XX

Harlequin troupe XX Vehicle equipment XX

Wraithguard XX Other equipment XX

Dire Avengers XX Psychic powers XX

Rangers XX XX

Guardians XX Summary: XX

Eldar army list:

Page 4: The Eldar: The Dying

Forces of the eldar

Fleet of foot:

race. Some of the quickest in

the galaxy. To represent this

many units have this rule.

Aspect warriors have devoted

their lives to their particular way

are a lost on the path of the

warrior, unable to return.

They possess a knowledge of

combat few others can equal.

As such, any power they take

are given to the squad they

lead unless otherwise noted.

only ever effect Aspect warriors

in the same squad as they. If

play then their abilities are lost

too.

Psychic:

more subtle and delicate approach to their powers. Relying on their unequaled

literally reach into time itself and change the future at their will. They use

The eldar are a fast and agile

Exarch powers:

of war. Exarchs are those who

Note that Exarch powers can

the Exarch is removed from

The Eldar are among the most powerful psykers in the galaxy. Instead of the

brutish, selfish, classless powers of the humans, the eldar practice a much

ability to see the strands of fate that entwine us all the Seers of the Eldar will

this ability to aid their warhost as a whole and ensure their victory.

Page 5: The Eldar: The Dying

Prince YrielPrince of Iyanden

Autarch of Iyanden, High admiral

of the Eldritch Raiders and bastard

scion of the House of Ulthanash,

Prince Yriel is a consummate

Eldar commander. He has led his

forces to countless victories

without fail both on the battlefield

and in the darkness of space.

It was his fleet that annihilated the

Chaos armada during the Battle of

the Burning Moon. It was his fleet

that vanquished the repulsive

Bio-ships of Hive Fleet Kraken

and saved Iyanden, though in

doing so, Yriel has doomed

himself to a slow and terrible death.

WS BS S T W I A LD SV Unit type:

Yriel 6 6 3 3 3 7 4 10 3+ * Infantry

* (Unique)

Special rules: Wargear:

* Independent character * Force shield

* Master strategist * The eye of wrath

* Fleet of foot * Spear of Twilight

* Leader of the dead * Plasma and haywire grenades

Master strategist: Spear of Twilight:

See page XX Range: S: AP: Notes:

- X 2

Leader of the dead:

A single Wraithlord may be taken Targets must re-roll successful Invulnerable saves

as a Troops choice. Additionally,

Wraithguard units of any size Eye of wrath:

may become Troop choices. A ranged weapon with the following profile.

Range: S: AP: Notes:

Template 6 3 Pinning, one shot

* Shuriken pistol

Fleshbane

Page 6: The Eldar: The Dying

Tyranda SwiftbladeLeader of the warhost of Biel-tan

art of war. She is the spear tip of

leads her squads of aspect warriors

to victory over those who would

It was upon one of these worlds

reforged for her and her alone.

These weapons shall be the

fire with which she rebuilds the

galaxy of the taint of chaos once

and for all.

WS BS S T W I A LD SV Unit type:

6 6 3 3 3 7 4 10 3+ * Infantry

* (Unique)

Special rules:

* Independent character * Force shield

* Master strategist

* Fleet of foot * Plasma and haywire grenades

Master strategist:

See page XX A pair of ancient Power Swords that allow

her to re-roll any failed 'to-hit' rolls made in

Up to two of the following units may any number of base attacks. For each

be taken as either of the Compulsory attack sacrificed in this way a single enemy

Troop choices: model in base contact with her loses 1

attack to a minimum of zero.

Howling banshees, Striking scorpions,

and/or Fire Dragons

Autarch of Biel-tan, the leader of the

warhost and the expert in the eldar

every major Biel-tan assault. She

threaten the exodite worlds.

that she had the Blades of Khaine

Eldar empire and cleanses the

Tyranda

Wargear:

* The twin blades of Khaine

* Leader of the warhost

The Twin blades of Khaine:

Leader of the warhost: close combat. Also, Tyranda may sacrifice

Page 7: The Eldar: The Dying

Iyanna StormrageBonesinger of Altansar

Bonesiner of Altansar, wielder of the

of the Armour of Vaul and the

craftworld's Warharp. It was with

these tools that she forged the

weapons that lead her forces to

victory during the battle of the

Nightmare children.

She can maintain the craftworld's

vehicles while destroying her foe's.

She steers them towards a less

bleak future, having walked the

path of the Singer long enough to

become lost within its tangled maze

she now uses her powers to protect

Altansar from its most potent

threats.

WS BS S T W I A LD SV Unit type:

Iyanna 5 5 3 3 2 6 2 9 X * Infantry

* (Unique)

Special rules: Wargear:

* Independent character * Armour of Vaul

* Fleet of foot * Sword of Midnight

* Plasma and haywire grenades

Any time a wound is allocated to her

for any reason make a Leadership test.

If she passes the test the wound is

ignored. This works for AP1 – 2,

Rending, Power and Force weapons Once per turn, in the shooting phase, roll 2D6.

but not against attacks that causes The harp makes D3 attacks against every enemy

'Instant Death.' vehicle within that many inches of Iyanna.

Each attack hits automatically and has the

Sword of midnight: Haywire' special rule.

A 'Witchblade' that re-rolls all failed

'to-hit' rolls made in close combat.

Armour of Vaul: * Warharp of Altansar

Warharp of Altansar:

One of the most ancient artifacts from the Altansar

craftworld. It is a potent weapon that sings doom.

Page 8: The Eldar: The Dying

Eldrad UlthranFarseer of Ulthwe

the future since before the Horus

Heresy and though his warnings to forgotten existed and held the line

mankind fell on deaf ears he has never

faltered in his mission to save his dying crusade. Although he passed away

race from the clutches of Chaos. his memory continues to inspire.

WS BS S T W I A LD SV Unit type:

5 5 3 3 3 5 1 10 - * Infantry

* (Unique)

Special rules:

* Independent character

* Divination

* Runes of Warding, Witnessing & Focus

* Psychic Mastery: Level 3

* Ghost helm

* Spirit stones

and power. As such, his Warlock bodyguard

squad counts as a Troop choice. An ancient artifact of immense power. It

Divination: powers twice per turn and generate an

After both sides have deployed but before additional Psychic power. (Four)

player may redeploy D3+1 of friendly or In close combat it is an AP3 Singing spear.

enemy units up to 12 inches.

Forgotten lore: Grants a 3+ Invulnerable save.

He has studied for so long he knows spells

to any psychic power he generates or

chooses.

Eldrad Ulthran is the oldest and wisest One of the most potent Psykers

eldar in existance. He's been divining in the Galaxy Eldrad has mastered

powers that most Eldar have

against Abaddon and his black

Eldrad

Wargear:

* Shuriken pistol

* Staff of Ulthamar

* Master Farseer

* Witchblade

Master farseer: * Ancient rune armour

Eldrad is possibly the most important

Eldar to exist, he commands great respect

Staff of Ulthamar:

allows Eldrad to cast one of his psychic

the first turn or Scout moves the Eldar

Ancient rune armour:

Eldrad is the master of Eldar psychic powers.

other Eldar have dismissed as folklore.

As such he has access to the 'Lightning

whirlwind' minor psychic power in addition

Page 9: The Eldar: The Dying

Nuadhu FireheartThe wild rider of Saim-hann

WS BS S T W I A LD SV Unit type:

Nuadhu 6 6 3 3 (4) 3 6 3* 10 3+ * Eldar jetbike

* (Unique)

Special rules: Wargear:

* Independent character * Forceshield

* Master of the Strike * Alean (The steed of Khaine)

* Scout * Plasma and haywire grenades

* Skilled Rider * Star lance

* Hit and Run

* The wild rider

* Stubborn

The wild rider:

Any full squad of Vypers count An Eldar jetbike with a built in, Twin-linked

as a Troop choice. heavy flamer. Additionally, on the charge

Fireheart has an attack profile equal to the

Master of the strike: number of inches he charged that round.

Fireheart and any squad he leads may

assault if entering the game via outflank

or after their 'Scout' move.

The steed of Khaine:

Page 10: The Eldar: The Dying

The Avatar of KhaineThe bloody handed god

WS BS S T W I A LD SV Unit type:

Avatar 10 8 6 6 4 6 4 10 2+ *Monstrous creature

* (Unique)

Special rules:

* The wailing doom

* Fearless

* Molten body Inspiring:

* Inspiring

* The God of war on the table may choose to pass or fail

all Morale checks they are called upon to

make.

Any enemy forced to take a morale

check after losing combat to the God of war:

Avatar does so at an additional The Avatar may re-roll all failed 'to-hit' rolls

-2LD. Also the Avatar has a 4+ made in close combat. Also, it reduces the

Invulnerable save, Fleet of foot,

Eternal warrior and also has the to a minimum of 1.

Daemon' USR.

The Wailing doom:

Molten body: A sword that may be used in one of two ways.

The Avatar is immune to all Flamer

Range: S: AP: Notes:

Poisoned weapons only wound on a 5+. 12'' 8 1 Assault 1, Melta

12'' 6 3 Assault 4

Wargear:

* Daemon of the eldar

While the Avatar is alive all friendly Eldar

Daemon of the eldar

WS of all its close combat opponents BY 1

and Melta based weapons. Additionally

Page 11: The Eldar: The Dying

AutarchThe master of war

WS BS S T W I A LD SV Unit type:

Autarch 6 6 3 3 3 6 3 10 3+ * Infantry

(Variable)

Special rules: Wargear:

* Independent character * Force shield

* Master strategist * Shuriken Pistol

* Fleet of foot * Sword

* Paths * Plasma and Haywire grenades

* Avenger catapult

Master strategist: Paths:

Autarchs are the masters of the battlefield,

able to see where their forces are most paths. A path is his proficiency in war,

needed and focus their powers into one, and how he leads his warhost. A path

brutal strike. As such an army lead by

as a Troop choice:

1 from all their reserve rolls.

unit one of the following abilities:

Hold an objective, Infiltrate, Scout or types – Banshee, Scorpion, Warp spider

Preferred enemy (Current opponent)

Force shield:

4+ Invulnerable save.

An Autarch may pick one of the following

allows one of the following to be allowed

an Autarch may choose to add OR subtract

Saim-Hann: Full sized Vyper squadron

Additionally, an Autarch may give a single Iyanden: Any sized Wraithguard squad

Biel-tan: One of the following Aspect

Page 12: The Eldar: The Dying

FarseerThe controller of Fate

WS BS S T W I A LD SV Unit type:

5 5 3 3 3 5 2 10 - * Infantry

(Variable)

Special rules:

* Independent character

* Fleet of foot * Ghost helm

* Psychic Mastery: Level 2 * Runes of Warding

Runes of warding:

Ghost helm:

test within 24'' of a model with If a model wearing a ghost helm suffers

these runes does so with an additional “Perils of the warp” they receive a 3+

D6 added together. Invulnerable save against the wound.

Any roll of 12 or above causes the

caster to suffer a 'Perils of the warp'

attack. A 4+ invulnerable save

Farseer

Wargear:

* Witchblade

* Shuriken pistol

Potent eldar artifacts that disrupt the * Rune armour

energies of rival psykers. As such,

any enemy psyker making a psychic

Rune armour:

Page 13: The Eldar: The Dying

Warlocks

WS BS S T W I A LD SV Unit type:

Warlock 4 4 3 3 1 4 1 8 - * Infantry

(Variable)

Special rules:

* Psychic Mastery: Level 0

* Fleet of foot

Increases their range from 12'' to 18'' * Plasma Grenades

when measuring to see if a model

gains their abilities.

Wargear:

* Witchblade

* Shuriken pistol

Spiritseer: * Rune armour

with the 'Wraithsight' special rule

Page 14: The Eldar: The Dying

Solitaire Dance the waltz of death

WS BS S T W I A LD SV Unit type:

Solitaire 7 7 3 3 3 7 3 - - * Infantry

Special rules:

* Independent character * Dread mask

* Fleet of foot * Harlequin's kiss

* Counter attack * Flip belt

* Dance of death * Degeneration field

* Spiritless * Plasma grenades

* Blitz attack

Dance of death:

Their quick movements are legend. Dread mask:

Any model with this special rule has Any enemy that loses close combat to a squad

“Furious charge” and “Hit and Run.” containing a Solitaire must make their Leadership

test on 3D6 and discard the lowest.

Spiritless:

Solitaires long ago lost their souls in Degeneration field:

the struggle against the great enemy Every enemy squad, including Independent

The Solitaire and any squad they lead characters, within 6'' of a Solitaire reduce their

will pass any and all Leadership and WS and I by 1 to a minimum of 1.

pinning checks they are called upon to

make but not psychic tests. Flip belt:

Allows the user to ignore Difficult terrain.

Blitz attack:

Gets +2 attacks on the charge instead Harlequin's kiss:

of the normal +1. Additionally, he always Gives the user the 'Rending' USR.

counts as having 2 close combat

weapons.

Wargear:

* Shuriken pistol

* Holo-suit

Page 15: The Eldar: The Dying

Psychic duelist

WS BS S T W I A LD SV Unit type:

5 5 3 3 2 5 2 9 - * Infantry

(Variable)

Special rules:

* Independent character

* Fleet of foot * Ghost helm

* Psychic Mastery: Level 1

* Omni-disciplinarian

Omni-disciplinarian:

They may only use one power a

turn that requires a psychic test

but may use two total.

Warseer

Warseer

Wargear:

* Witchblade

* Shuriken pistol

* Rune armour

The Warseer can pick one Major

and one Minor psychic power.

Page 16: The Eldar: The Dying

Phoenix lordsWay of the warrior

WS BS S T W I A LD SV Unit type:

Phoenix lords 7 7 4 4 3 7 4 10 3+ * Variable

* (Unique)

Special rules:

* Fleet of foot * Variable

* Fearless

* Eternal warrior Path of the warrior:

* Path of the warrior Phoenix lords are not HQ choices, they are

* Aura selected as upgrades to their Aspect squad.

They count as Independent character that

Aura: that may not leave the squad, not as upgrade

Phoenix lords are powerful practitioners of their characters, mean their 'Look out, Sir!' roll

art, as such they confer some of their Special is done on a 2+

rules to all friendly units of their Aspect within

18.” They all have a 4+ Invulnerable save, the

'It will not die' USR and their squads

The specific rules are listed in their specific count as scoring units.

entries.

Wargear:

Page 17: The Eldar: The Dying

Disciple aspect:

* Dire avengers

Special rules:

Range: S: AP: Notes:

18'' 4 5 Assault 4,

Rending,

5+ Invulnerable save in close combat.

The storm of silence

Disciple aspect:

* Howling Banshees * Banshee mask

* Executioner

Special rules: * The silent death

* Furious charge (Aura)

* Unnatural agility

* Hurricane of blades

The silent death: Hurricane of blades:

Range: S: AP: Notes: A single opponent in base contact with

- User 2

12'' 5 2 Assault 3 difference between their WS and Jain's

if hers is higher. If hers is lower, this

power has no effect.

Unnatural agility:

their long history. She pours her natural abilities

into her mastery of the blade. As such she

may re-roll her failed Invulnerable saves in

close combat.

AsurmanThe hand of Asuryan

Wargear:

* Spear of Asur

* Sword of Asur

* Shuriken pistol

* Defend & Bladestorm (Exarch powers) * Shield of Asur (Aura)

Spear of Asur: Sword of Asur:

A Diresword that re-rolls misses in close combat.

Shield of Asur (Aura):

Ignores coversaves

Jain Zar

Wargear:

* Acrobat & Warshout (Exarch powers)

Melee Jain Zar loses attacks equal to the

Jain Zar is possibly the most agile Eldar in

Page 18: The Eldar: The Dying

The shadow hunter

Disciple aspect:

* Striking scorpions * The Scorpion's bite

* The Scorpion's tail

Special rules: * Plasma grenades

* Smoke grenades

* Improved stealth (Aura)

* Focused strike

Focused strike: The scorpion's tail:

knows the weak point of every foe

and how to exploit it. He may sacrifice The scorpion's bite:

any number of base attacks to allow him Grants +2 attacks in close combat

to re-roll the same number of 'to-hit' dice.

The burning lance

Disciple aspect:

* Fire dragons * Hell lance

Special rules:

* Feel no pain

* Fire control (Aura)

Hell lance:

A weapon of impressively powerful

design, It has the following profile:

Fire control:

Range: S: AP: Notes:

12'' 8 1 Assault 3,

Karandaras

Wargear:

* Shadow strike and Stalker (Exarch powers)

Having hunted for so long, Karandaras Rending Chainsabres. (See page: XX)

Fuegan

Wargear:

* Melta bombs

* The Fire axe

* Tank hunter and Crack shot (Exarch powers)

The Fire axe:

Gives Fuegan the 'Smash' USR.

Melta and Flame weapons become twin-linked.

Melta

Page 19: The Eldar: The Dying

The harvester of souls

Disciple aspect:

* Dark Reapers

* Optical matrix

* Defensive grenades

Special rules:

* Implacable (Aura)

It has a built in Executioner and the following

profile in the shooting phase:

Range: S: AP: Notes:

36'' 6 4 Assault 4, Pinning,

Rending

The cry of the wind

Disciple aspect:

* Swooping hawks * Hawk's talon

* Swooping hawk wings

Special rules: * Swooping hawk grenade pack

* Plasma and haywire grenades

* Hit and run (Aura) * Hawk's claw

* Supernatural accuracy

* Death from above

Supernatural accuracy: Hawk's Claw:

A squad he leads never deviate when A Power Axe that strikes at Normal

Deep striking. Additionally, they may Initiative.

enter from Reserve without having to roll.

Death from above:

they Deep strike, if they do they may not shoot

on the turn they arrive.

Mugan Ra

Wargear:

* The Maugetar

Maugetar: * Crack and Fast shot (Exarch powers)

An ancient Shuriken cannon from before the fall:

Baharroth

Wargear:

* Intercept and Skyleap (Exarch powers)

Baharroth and his squad may assault the turn

Page 20: The Eldar: The Dying

Howling banshees

WS BS S T W I A LD SV

Banshee 4 4 3 3 1 5 1 9 4+ * Banshee mask

5 5 3 3 1 6 2 9 3+ * Power swords

Unit type: Special rules:

* Infantry * Fleet of foot

Banshee mask:

Allows the user to strike at I10 in the Range: S: AP: Notes:

first round of every combat, ignoring 12'' 4 3 Assault 3

the effects of Cover, terrain, or the - User 3

'Unwieldy' USR. Additionally, all

enemies in the same assault have Mirror swords:

-1LD until the end of the turn. A pair of Power Swords that grant +2

attacks. Additionally, it allows the user

Executioner: to re-roll all failed 'to-hit' rolls made in

Range: S: AP: Notes: close combat.

- +2 2

Two-handed

Wargear:

Exarch

* Shuriken pistol

* Aspect armour

* Exarch armour

Triskele:

Melee

Melee,

Page 21: The Eldar: The Dying

Striking scorpions

WS BS S T W I A LD SV Wargear:

Scorpion 4 4 3 3 1 5 2 9 3+ * Mandiblasters

5 5 3 3 1 6 3 9 3+ * Scorpion chainsword

* Shuriken pistol

Unit type: * Plasma grenades

* Infantry * Scorpion armour

Biting blade:

Range: S: AP: Notes: hit made in close combat, the user is granted

- +1 6 an additional +1 attacks. These new attacks

do not grant more attacks.

Chain Claymore:

Range: S: AP: Notes: Chainsabres:

- +2 5 A pair of Scorpion chainswords that allows the

Two-handed user to re-roll failed 'to-hit' or 'to-wound' rolls in

close combat. It has the following ranged profile.

Range: S: AP: Notes:

Scorpion's claw: 12'' 4 5 Assault 2

* Crack and Fast shot (Exarch powers)

Exarch

Scorpion chainsword: A Scorpion chainsword. Additionally, for each

Melee

Melee,

Mandiblaster:

+1 Attacks (Included in profile)

A power fist with a built in Shuriken pistol

Page 22: The Eldar: The Dying

Harlequin troupeDeath's dance

WS BS S T W I A LD SV

Harlequin 5 4 3 3 1 6 2 9 -5 4 3 3 1 6 2 9 - * Combat weapon

Death Jester 5 4 3 3 1 6 2 9 - * Flip belt

Troupe master 5 4 3 3 2 6 3 10 -* Shrieker Cannon (Jester)

Unit type: Special rules: * Harlequin's kiss (Master)

* Infantry * Fleet of foot * The dance of death

* The dance of death

Veil of tears:

Gives the squad 'Stealth' and 'Shrouded' If a squad led by a model equipped with these

grenades loses combat and breaks, their enemy

Shrieker cannon: pursues them at Initiative 1.

Range: S: AP: Notes:

- +1 3

24'' 6 4 Assault 3, Grants the wearer a 5+ Invulnerable save. Also

Pinning all enemies targeting them do so at -1BS/WS.

Wargear:

* Shuriken pistol

Shadowseer

* Holo-suit

* Veil of tears (Shadowseer)

Tanglefoot grenades:

Melee Holo-suit:

Page 23: The Eldar: The Dying

Fire dragonsA spark in the darkness

WS BS S T W I A LD SV Wargear:

Dragon 4 4 3 3 1 5 1 9 4+ * Fusion gun

Exarch 5 5 3 3 1 6 2 9 3+ * Melta bombs

* Aspect armour

Unit type: Special rules: * Exarch armour

* Infantry * Fleet of foot

Fusion gun: Dragon's breath flamer:

Range: S: AP: Notes: A powerful flame weapon.

12'' 8 1 Assault 1,

Range: S: AP: Notes:

Template 5 4 Assault 1

Firepike:

A fusion gun that sacrifices some Dragon's axe:

strength for a higher rate of fire. Range: S: AP: Notes:

- User 2 Armour bane

Range: S: AP: Notes:

12'' 6 1 Assault 2,

Melta

Melta

Page 24: The Eldar: The Dying

Dire avengers

WS BS S T W I A LD SV

Avenger 4 4 3 3 1 5 1 9 4+ * Plasma grenade

5 5 3 3 1 6 2 9 3+ * Avenger catapult

Unit type: Special rules: * Close combat weapon

* Infantry * Fleet of foot

Avenger catapult: Shimmer shield:

A squad wide, 5+ Invulnerable save in

close combat.

Range: S: AP: Notes:

18'' 4 5 Assault 2

Range: S: AP: Notes:

- User 3

*Additionally, if a model suffers an unsaved

wound it must pass a LD test or suffer

'Instant death' regardless of toughness.

Wargear:

Exarch

* Shuriken pistol

* Aspect armour

* Exarch armour

A highly specialized shuriken catapult.

Diresword:

Melee*

Page 25: The Eldar: The Dying

WraithguardThe walking dead

WS BS S T W I A LD SV Wargear:

Guard 3 3 5 6 1 3 1 10 3+ * Wraithcannon

Spiritseer 4 4 3 3 1 4 1 9 - * Shuriken pistol (Seer)

* Witchblade (Seer)

Unit type: Special rules: * Rune armour (Seer)

* Infantry * Wraithsight

* Fearless

construction

* Bulky

A potent weapon that harnesses warp energy

If accompanied by a Psyker or within Range: S: AP: Notes:

12'' of a friendly Psyker all models 18'' X 2 Assault 1,

with this rule have +1 WS, BS and I. Fleshbane,

Haywire

Wraithbone construction:

6+ 'Feel no pain' and 'Strike down'

* Wraithbone

Wraithcannon:

Wraithsight:

Page 26: The Eldar: The Dying

The wandererWalk the galaxy

WS BS S T W I A LD SV Special rules:

Wanderer 4 6 3 3 2 6 2 9 5+ * Fleet of foot

* Infiltrate

Unit type: * Acute senses

* Infantry * Night Vision

* (Unique) * Smoke grenades * Move through cover

* Venom blade * Stealth and Shrouded

* Starlight's gaze * Pathfinder vision

* Galaxy stride

* Pin point accuracy

Venom blade:

Range: S: AP: Notes:

- 2 - Rending, Galaxy stride:

Any squad he leads may be held in

Poisoned (2+) Reserve as normal. However, when they

come into play you may place them in any

Starlight's gaze: piece of area terrain at least 1'' away from

Range: S: AP: Notes: any other model.

36'' X 4 Heavy 2,

Sniper, The squad may shoot and run as

Rending, normal (Including their rifles)

Ignores

Pin point accuracy:

The Wander may target individual models in

any squad he fires at.

Wargear:

* Shuriken pistol

* Tanglefoot grenades

* Preferred enemy: Necrons

Melee,

coversaves

Page 27: The Eldar: The Dying

RangersThe last thing you never see

WS BS S T W I A LD SV Special rules:

Rangers 3 4 3 3 1 4 1 8 5+ * Fleet of foot

* Stealth

Unit type: Wargear: * Infiltrate

* Infantry * Shuriken pistol * Night Vision

* Long rifle * Move through cover

* Smoke grenades * Shrouded (Pathfinder)

* Pathfinder vision (Pathfinder)

Long rifle:

Range: S: AP: Notes: Pathfinder vision:

36'' X 6 Heavy 1, Pathfinders Rend and may pick out

Sniper, their targets on a 5+.

Rending

Smoke grenades:

Defensive Grenades.

Page 28: The Eldar: The Dying

Guardian jetbikes

WS BS S T W I A LD SV Unit type:

Guardian 3 3 3 4 1 4 1 8 3+ * Eldar jetbike

Wargear:

* Eldar jetbike

* Twin-linked Shuriken catapults

Page 29: The Eldar: The Dying

GuardiansCitizen soldiers

WS BS S T W I A LD SV Wargear:

Guardian 3 3 3 3 1 4 1 8 5+ * Plasma grenades

Warlock 4 4 3 3 1 4 1 8 - * Shuriken catapults

Platform 3 3 3 3 2 4 2 8 5+ * Shuriken cannon (Platform)

* Shuriken pistol (S. guardian)

Unit type: Special rules: * Sword (Storm guardian)

* Infantry * Fleet of foot * Witchblade (Warlock)

* Relentless (Platform)

Weapons platforms:

Platform operators work as

a pair. As such, they count

as a single, two wound

model that takes up

two spaces in a transport.

* Rune armour (Warlock)

* Guardian armour (Guardian)

Page 30: The Eldar: The Dying

Warp spiders

WS BS S T W I A LD SV Unit type:

Spider 4 4 3 3 1 5 1 9 3+ * Jump infantry

5 5 3 3 1 6 2 9 3+

Spinneret rifle:

* Death spinner Range: S: AP: Notes:

* Warp jump generator 12'' 6 1 Assault 1,

Pinning,

* Plasma grenades Entangle

Death spinner: Spider's bite:

Range: S: AP: Notes: Range: S: AP: Notes:

12'' 6 - Assault 2, 12'' 6 - Assault 4,

Pinning, Pinning,

Entangle Entangle

Entangle: Warp jump generator:

If a unit takes a hit from a weapon Move like jump infantry in the movement

with this special rule, they treat all phase and move 2D6'' in the assault phase

terrain, even open as difficult the next if not assaulting. If they are assaulting they

time they move. If already in difficult assault like normal infantry.

terrain they count it as Dangerous

Protectors of the webway

Exarch

Wargear:

* Spider armour

Page 31: The Eldar: The Dying

Shining spearsDragon's charge

WS BS S T W I A LD SV Unit type:

Spears 4 4 3 4 1 5 1 9 3+ * Eldar jetbike

Exarch 5 5 3 4 1 6 2 9 3+

Wargear: Special rules:

* Eldar jetbike * Hit and run

* Sword (Storm guardian) * Twin-linked Shuriken catapults * Skilled rider

* Witchblade (Warlock) * Laser lance

Laser lance: Dragon grenade launcher:

Range: S: AP: Notes: A grenade launcher attached to the

- X2/User* 3/ 4*

6'' 6 3 Assault 1,

Lance A model equipped with this weapon

grants his entire squad both Plasma

Star lance: and Defensive grenades and may

Range: S: AP: Notes: use both in a single turn.

- X3/User* 2/ 3* Melee

6'' 9 2 Assault 1,

Lance

Melee underside of an Exarch's jetbike.

Page 32: The Eldar: The Dying

Vyper

Armour

WS BS S Front Side Rear I A HP Type:

- 3 - 10 10 10 - - 2 F,O,S

Special rules:

* Scout

Vyper

Wargear:

* Twin-linked Shuriken catapults

* Shuriken cannon

Page 33: The Eldar: The Dying

Harlequin jetbikes

WS BS S T W I A LD SV Unit type:

Harlequin 5 4 3 4 1 6 2 9 3+ * Eldar jetbike

Shadowseer 5 4 3 4 1 6 2 9 3+Troupe master 5 4 3 4 2 6 3 9 3+

Wargear: Special rules:

* Harlequin jetbike * Skilled rider

* Shuriken pistol * Dance of death

* Combat weapon * Scout

* Twin-linked Shuriken catapults (Bikes)

Inferno pistol: Fusion pistol:

Range: S: AP: Notes: Range: S: AP: Notes:

Template 3 6 Assault 1 6'' 8 1 Assault 1,

Harlequin's lance: Harlequin's whip:

Range: S: AP: Notes: Range: S: AP: Notes:

- +1 6 Melee, - User - Melee,

Rending, Rending

Two-handed

A single model in base to base is

reduced to 1 attack.

Melta

Page 34: The Eldar: The Dying

Nightwing InterceptorAir superiority

Armour

WS BS S Front Side Rear I A HP Type:

- 3 - 10 10 10 - - 3 Fl

Special rules:

* Deep Strike

* Two Bright lances * Supersonic

* Vector Dancer

* Shrouded

Nightwing

Wargear:

* Two Shuriken cannons

Page 35: The Eldar: The Dying

Swooping hawksStrike from the sky

WS BS S T W I A LD SV Unit type:

Hawks 4 4 3 3 1 5 1 9 4+ * Jump infantry

Exarch 5 5 3 3 1 6 2 9 3+

Wargear: Special rules:

* Swooping hawk wings * Fleet of foot

* Grenade pack * Skilled flier

* Lasblaster * Hit and run

* Plasma grenades

* Haywire grenades Swooping hawk grenade pack:

Whenever a unit of swooping hawks enter play

Las blaster: via deep strike they may select one of the

Range: S: AP: Notes: following grenade types. They may be placed

24'' 3 5 Assault 2, anywhere and deviate as normal.

Pinning

Blaster: Range: S: AP: Notes:

Range: S: AP: Notes: N/A 4 5 Large blast, pinning

18'' 8 2 Assault 1, N/A 6 3 Blast

Lance

Pulse lance: Sunrifle:

Range: S: AP: Notes: Range: S: AP: Notes:

12'' 8 2 Assault 2, 12'' 3 5 Assault 6,

Lance Pinning

Page 36: The Eldar: The Dying

War walkers

Armour

WS BS S Front Side Rear I A HP Type:

War walker 3 3 5 10 10 10 4 2 2 W

Special rules:

* Scout (War walkers)

Twin weapons:

fire independently and do NOT count as

twin-linked.

Wargear:

* Shuriken cannon X 2

Two of the same weapon on a Warwalker

Page 37: The Eldar: The Dying

FirestormSky liberation

Armour

WS BS S Front Side Rear I A HP Type:

Firestorm - 3 - 12 12 10 - - 3 Tk, S, F

Wargear: Special rules:

* Twin-linked Shuriken catapults * Interceptor

* Firestorm Scatter Laser

Transport capacity:

* Six models Rear ramp

Firestorm scatter laser:

Range: S: AP: Notes:

60'' 6 6 Heavy 6,

Twin-linked,

Sky-fire

Access points: 1

Page 38: The Eldar: The Dying

Phoenix BomberPhoenix rising

Armour

WS BS S Front Side Rear I A HP Type:

Phoenix - 3 - 10 10 10 - - 3 Fl

Special rules:

* Deep Strike

* Two Phoenix missiles * Supersonic

* Twin-linked Star cannon * Vector Dancer

* Shrouded

* Strafing run

Phoenix missile

Range: S: AP: Notes: Range: S: AP: Notes:

48'' 5 3 Heavy 3 48'' 4 5 Heavy 3,

Blast,

Ignores cover saves,

Pinning

Wargear:

* Two Shuriken cannons

Nightfire missile

Page 39: The Eldar: The Dying

Fire prism

Armour

WS BS S Front Side Rear I A HP Type:

Fire prism - 4 - 12 12 10 - - 3 F,S,Tk

Wargear: Special rules:

* Prism cannon * Prism link

* Twin-linked Shuriken catapults

Prism link:

Prism cannon: If two or more Fire prisms have line of sight

May be fired in one of two modes to each other they may link their fire. Pick

one Prism as the firer, the other does not

Focused: Shoot and may NOT go Flat out that turn.

Range: S: AP: Notes: The first Prism's attack are Twin-linked and

60'' 9 2 Heavy 1, gain +1S and -1AP for each Prism

Blast contributing to the attack.

Dispersed:

Range: S: AP: Notes: For example, if one Fire prism contributes

60'' 5 4 Heavy 1, the 'Focused' shot becomes S:10, AP1,

Large blast Heavy 1, Blast and the 'Dispersed' becomes

S:6, AP:3, Heavy 1, Large blast

Page 40: The Eldar: The Dying

Night spinner

Armour

WS BS S Front Side Rear I A HP Type:

Night spinner - 4 - 12 12 10 - - 3

* Twin-linked Doom weaver

Doom weaver:

Range: S: AP: Notes:

12-72'' 6 - Heavy 1,

Barrage,

Large blast,

Rending,

Entangle

F,S,Tk

Wargear:

* Twin-linked Shuriken catapults

Page 41: The Eldar: The Dying

WraithlordThe noble dead

WS BS S T W I A LD SV Unit type:

Lord 3 3 8 8 3 3 3 10 3+ * Monstrous creature

Wargear: Special rules:

* Two Shuriken catapults * Fearless

* Shuriken cannon * Wraithsight

* Wraithbone construction

Wraithsight: Twin-weapons:

Same as Wraithguard. Wraithlords equipped with two of the same

(See page: XX) weapon (except flame weapons) fire them

independently and do NOT count as

Twin-linked.

(See page: XX)

Wraithbone construction:

Same as Wraithguard.

Page 42: The Eldar: The Dying

Dark reapersReign of death

WS BS S T W I A LD SV Unit type:

Reaper 4 4 3 3 1 5 1 9 3+ * Infantry

5 5 3 3 1 6 2 9 3+

* Reaper launcher

* Defensive grenades

* Optical matrix Reaper launcher:

Range: S: AP: Notes:

Optical matrix: 48'' 5 3 Heavy 2

Reduce target's cover save by 1.

Tempest launcher:

Range: S: AP: Notes:

48'' 4 3 Heavy 2,

Blast,

Pinning,

Searcher cannon:

Range: S: AP: Notes:

48'' 8 4 Heavy 1,

Skyfire

Exarch

Wargear:

Page 43: The Eldar: The Dying

Wave serpent

Armour

WS BS S Front Side Rear I A HP Type:

Serpent - 3 - 12 12 10 - - 3 F,S,Tk,T

Wargear: Special rules:

* Twin-linked Shuriken cannon * Energy field

* Twin-linked Shuriken catapults

Transport capacity:

* Twelve models Rear ramp

Access points: 1

Page 44: The Eldar: The Dying

Falcon

Armour

WS BS S Front Side Rear I A HP Type:

Falcon - 3 - 12 12 10 - - 3

Special rules:

* Pulse laser * Coaxial

Transport capacity:

* Six models Rear ramp

Pulse laser: Coaxial:

Range: S: AP: Notes: The Pulse laser and whatever other weapon

48'' 8 2 Heavy 2 is attached to the turret count as one

weapon for the purposes of determining

the amount of weapons it can fire.

F,S,Tk,T

Wargear:

* Twin-linked Shuriken catapults

Access points: 1

Page 45: The Eldar: The Dying

Wargear:

This second of Codex: Eldar lists the weapons and equipment used by the Eldar, along with

the rules for using them in your games of warhammer 40,000

Weapons and equipment that can be used For example, the Shuriken catapult is used by

by more than one type of model or unit are most forces of the Eldar and so is detailed in

detailed here, while equipment that is this section. The armour of Vaul, however, is

unique to a single model or unit (Including unique to Stormrage.

wargear carried by named special characters)

is detailed in the appropriate entry.

Weapons:

Shuriken pistol: Eldar missile launcher:

Range: S: AP: Notes: Range: S: AP: Notes:

12'' 4 5 Pistol Krak 48'' 8 3 Heavy 1

Plasma 48'' 4 4 Heavy 1,

Shuriken catapult: Blast,

Range: S: AP: Notes: Pinning

12'' 4 5 Assault 2 Flakk 48'' 7 4 Heavy 1,

Skyfire

Shuriken cannon:

Range: S: AP: Notes: Neuro pistol:

24'' 6 4 Assault 3 Range: S: AP: Notes:

12'' 8 2 Pistol,

Scatter laser: Wounds against

Range: S: AP: Notes: Leadership

36'' 6 6 Heavy 4

Bright lance:

Range: S: AP: Notes: See: Warhammer 40,000 rulebook

36'' 8 2 Heavy 1,

Lance

Starcannon:

Range: S: AP: Notes:

36'' 6 2 Heavy 2

Plasma, Krak, Haywire grenades and

Melta bombs:

Page 46: The Eldar: The Dying

Weapons:

Singing spear:

Range: S: AP: Notes: Range: S: AP: Notes:

12'' X 6 - User 2

- X 6 Allows the user to re-roll failed 'to-hit'

rolls made in close combat

Dragon's cannon:

Range: S: AP: Notes:

Template 6 4 Assault 1,

Rending

Equipment:

Runes of Witnessing: Spirit stones:

When rolling to cast a psychic power Whenever someone uses a psychic

you roll 3D6 and pick the lowest 2. hood to augment their 'Deny the Witch'

save you can force them to re-roll their

Runes of Focus: result.

Increase the range of a single psychic

power per turn by 6''.

Wraithblade:

Fleshbane, Melee

Armourbane

Melee,

Fleshbane,

Armourbane

Page 47: The Eldar: The Dying

Exarch powers:

Acrobat: Fast shot:

'Counter attack' and 'Move through cover' Increase the number of shots of the

USR. Exarch's gun by 1.

Warshout: Implacable:

On the first turn of combat the squad 'Slow and purposeful' USR

being charged must pass a Leadership

test. If they fail, their WS is reduced to 1 Withdraw:

until the end of the turn. 'Hit and Run' USR.

Stalker: Sustained assault:

'Move through cover' and 'Sealth' USR Each attack made by the Exarch in the

assault phase generates another attack.

Shadow strike: If 12 attacks or more are generated in

'Shrouded' USR this way the Exarch is removed from

Bladestorm:

May be used in one of two ways. Dragon's charge:

'Scout' USR.

1) Increase the rate of fire by all Dire

Avenger weapons by 1 until the Intercept:

beginning of your next turn. The squad never requires more than a

4+ to hit a vehicle in close combat.

2) Allows all Dire Avenger weapons to

gain the 'Ignore coversave' USR until Sky leap:

the end of the turn. Allows the squad to return to reserve

at the end of its movement phase.

They may not be used together and, if

Option 1 is taken the squad may not fire Tank hunter:

next turn. 'Tank hunter' USR

Defend: Swift strike:

Squad wide Defensive grenades. Allows the squad to assault from a moving

vehicle as long as it hasn't move more

Skilled rider: Than 6'' that turn.

'Skilled rider' USR.

Crack shot:

The enemy must re-roll all successful cover

saves made against the Exarch's shooting.

play after making his 12th attack.

Page 48: The Eldar: The Dying

Major Psychic powers:

Doom: Warp charge: 2 Fortune: Warp charge: 1

Malediction Blessing

Targets a single enemy unit within 18''. All Targets a single friendly squad within 12''.

friendly 'to-wound' rolls made against this That squad may re-roll all failed saves until

squad may be re-rolled. the beginning of your next turn.

Warp charge: 2 Guide: Warp charge: 1

Blessing

Range: S: AP: Notes: Targets a single friendly squad within 12''.

18'' 3 5 Assault 1, Blast, That squad may re-roll all failed 'to-hit' rolls

Rending, Pinning, made until the beginning of your next turn

Entanglement,

Ignores Mind war: Warp charge: 1

Warp charge: 2 Range: S: AP: Notes:

18'' 7 2 Assault 1,

Shred

Range: S: AP: Notes:

12'' 3 - Assault 2, Warp charge: 1

Blast, Blessing

Blind

Warp charge: 2 gains +1 Strength and Toughness and

Malediction the 'Stubborn' USR until the beginning

of their next turn.

Targets a single enemy unit within 6''. That

squad scatters as if arriving via deep strike.

If a 'hit' is rolled they still scatter half the

distance. If the unit were to end in difficult

or dangerous terrain or off the table, move

them the minimum distance required so that

they land safely.

Eldritch storm:

Witchfire: Nova

coversaves Witchfire: Focused

Protection of Asuryan:

Witchfire: Nova

Khaine's wraith

Targets the psyker's squad. The squad

Webway interception:

Page 49: The Eldar: The Dying

Minor Psychic powers:

Unless otherwise noted, Minor powers do not require a psychic check. They are always active,

cannot be stopped by a 'Deny the witch' roll and have a Warp charge of 0

Augment: Warp charge: 0 Conceal: Warp charge: 0

Blessing

Targets the psyker's squad. They gain the

A single Major power being used by a 'Stealth' USR. If two warlocks in the squad

psyker in the same squad as the warlock have this power they also count as having

the 'Shrouded' USR

effects do not stack.

Embolden: Warp charge: 0

Destructor: Warp charge: 0

Witchfire Targets the psyker's squad. The squad may

Re-roll all failed 'Leadership' tests.

Range: S: AP: Notes:

Template 5 4 Assault 1 Fury of Khaine: Warp charge: 0

6'' 4 3 Assault 3

Targets the psyker's squad. The squad

Lileath's protection Warp charge: 0 gains +1 Initiative and WS. If two warlocks

Blessing in the squad have this power they also gain

the 'Preferred enemy' USR.

Targets the psyker's squad. Any enemy unit

wishing to assault this squad rolls an extra Beacon of Morai-Heg Warp charge: 0

D6 for their charge distance and discards

the highest one. Allows the Psyker to illuminate a single

enemy squad within 36''. If two psykers

Levitation: Warp charge: 0 in the squad have this power they do NOT

become illuminated themselves.

ability to roll 3D6 and pick the highest when Lightning Whirlwind: Warp charge: 0

in the squad have this power they gain

the ability to ignore Difficult terrain. Targets the psyker's squad. Any unit

wishing to shoot this squad do so at -1 BS.

Any unit wishing to Assault Eldrad or his

squad must make a 'Difficult terrain' test.

can have its range extended by 6''. The

Targets the psyker's squad. They gain the

Running or Consolidating. If two Psykers Eldrad only!

Page 50: The Eldar: The Dying

Vehicle upgrade:

Star engines:

Grants the Vehicle the 'It will not die!' USR

Crystal targeting matrix: Scythes:

Enemies must re-roll successful In the first round of any combat or when

Tank shocking, each enemy model in

base contact takes a single Strength 4

Disruption field: hit. Armour saves allowed.

Makes the Vehicle WS5 if it moved at

Cruising speed. Vectored engines:

Allows the vehicle to ignore the effects

Energy field: of difficult terrain.

A weapon cannot have a strength of above

8 against it. Additionally, they may never Spirit stones:

Reduce 'Crew stunned' to 'Crew shaken'

(Ordinance weapons still get to roll two and OR a 'Crew shaken' result may be ignored

pick the highest however.) on a roll of a 4+. (Unless otherwise noted,

these abilities do not stack together, you

This ability only works against ranged may not reduce a 'Crew shaken' to a

attacks made against the front or side arcs 'Stunned' result and then attempt to ignore it.

made against the rear arc.

Enemies must roll two dice and pick the

lowest when determining the result on the

damage table.

Bonesinger crew:

Grants the vehicle +1 to its 'Jink' save

coversaves made from this vehicle.

get more than 1D6 for armour penetration.

Not against melee attacks or ranged attacks

Holo-field*:

Page 51: The Eldar: The Dying

HQ:Prince Yriel of Iyanden.............................170pts Page XX

WS BS S T W I A LD SV

Yriel 6 6 3 3 3 7 4 10 3+

Composition: Special rules: Wargear:

* 1 (Unique) * Independent character * Force shield

* Master strategist * The eye of wrath

Unit type: * Fleet of foot * Spear of Twilight

* Infantry * Leader of the dead * Plasma and haywire grenades

* Shuriken pistol

Tyranda Swiftblade of Biel-Tan................175pts Page XX

WS BS S T W I A LD SV

Tyranda 6 6 3 3 3 7 4 10 3+

Composition: Special rules: Wargear:

* 1 (Unique) * Independent character * Force shield

* Master strategist * The twin blades of Khaine

Unit type: * Fleet of foot * Plasma & Haywire grenades

* Infantry * Leader of the warhost

Iyanna Stromrage of Altansar...................150pts Page XX

WS BS S T W I A LD SV

5 5 3 3 2 6 2 9 5+

Composition: Special rules:

* 1 (Unique) * Independent character * Armour of Vaul

* Fleet of foot * Sword of Midnight

Unit type: * Plasma and haywire grenades

* Infantry * Warharp of Altansar

Iyanna

Wargear:

Page 52: The Eldar: The Dying

HQ:Page XX

WS BS S T W I A LD SV Psychic powers:

5 5 3 3 3 5 1 10 -

Composition: Special rules:

* 1 (Unique) * Independent character

* Divination

Unit type: * Runes of Warding, Witnessing, Focus

* Infantry * Psychic Mastery: Level 3

* Ghost helm

* Spirit stones

Page XX

WS BS S T W I A LD SV

6 6 3 4 3 6 3* 10 3+

Composition: Special rules:

* 1 (Unique) * Independent character

* Master of the Strike

Unit type: * Scout * Plasma and haywire grenades

* Skilled Rider * Star lance

* Hit and Run

* The wild rider

* Stubborn

Page XX

WS BS S T W I A LD SV Special rules:

Avatar 10 8 6 6 4 6 4 10 2+* Fearless

Composition: * Molten body

* 1 Avatar * The Wailing doom * Inspiring

* The God of war

Unit type:

* Monstrous creature

(Unique)

Eldrad Ulthran of Ulthwe..........................200pts

Eldrad Eldrad knows all the Farseer powers

Wargear:

* Shuriken pistol

* Staff of Ulthamar

* Master Farseer

* Witchblade

* Ancient rune armour

Nuadhu 'Fireheart' of Saim-Hann.............180pts

Nuadhu

Wargear:

* Forceshield

* Alean (The steed of Khaine)

* Eldar Jetbike

The Avatar of Khaine..............................200pts

* Daemon of the Eldar

Wargear:

Page 53: The Eldar: The Dying

HQ:Autarch.......................................................80pts Page XX

WS BS S T W I A LD SV

Autarch 6 6 3 3 3 6 3 10 3+

Composition: Wargear: * May replace pistol with:

* 1 Autarch * Force shield - Fusion pistol ............................... +15pts

* Shuriken Pistol - Scorpion's claw .........................+15pts

Unit type: * Sword - Inferno pistol ............................... +10pts

* Infantry * Plasma grenades

(Variable) * Haywire grenades * May replace sword:

* Avenger catapult - Power weapon (Any) .................. +10pts

Special rules: - Scorpion's claw ......................... +15pts

* Independent character - Laser lance (Jetbike only) ............ +20pts

* Master strategist

* Fleet of foot * May replace Avenger catapult:

* Paths - Death spinner ............................... +05pts

- Spinneret rifle ............................... +10pts

Options: - Fire pike or Sunrifle .................. +15pts

* May take one transportation - Reaper launcher ......................... +15pts

- Swooping hawk wings .................. +20pts - Tempest launcher ......................... +20pts

- Warp jump generator .................. +20pts

- Eldar jetbike ............................... +25pts *May take any of the following:

- Meltabombs ............................... +05pts

* May take one piece of headgear: - Tanglefoot grenades .................. +10pts

- Banshee Mask ......................... +05pts

............................... +05pts * May take any Path: .................. +10pts

- Dread Mask ............................... +10pts

- Mandiblasters

Page 54: The Eldar: The Dying

HQ:Page XX

WS BS S T W I A LD SV Psychic powers:

5 5 3 3 3 5 2 10 - Must pick two Major powers

Composition: Options:

* Ghost helm +05pts

* Runes of Warding - Runes of Witnessing ......................... +10pts

Unit type: - Runes of Focus ............................... +10pts

* Infantry - Spirit stones ......................................+15pts

(Variable) ......................................+25pts

* Plasma grenades

Special rules: Support staff:

* Independent character May purchase a single warlock squad

* Fleet of foot as a Retinue choice.

* Psychic Mastery: Level 2

Warlock squad............................................90pts Page XX

WS BS S T W I A LD SV

Warlock 4 4 3 3 1 4 1 9 -

Composition: Options:

* 3 Warlocks - Add up to seven additional warlocks

+30pts/model

Unit type: +05pts

* Infantry ......................... +05pts

(Variable)

Special rules:

* Psychic Mastery: Level 0 Psychic powers:

* Fleet of foot Each Warlock must pick one

Minor power, though each may

Dedicated transport: pick a different one.

* The squad can select

any dedicated

transport. (See pg XX)

Farseer......................................................100pts

Farseer

Wargear:

* 1 Farseer - Trade Witchblade for Singing spear

* Witchblade

* Shuriken pistol

* Rune armour - Eldar jetbike

Wargear:

* Witchblade

* Shuriken pistol

* Rune armour - Trade Witchblade for Singing spear

- Upgrade to Spiritseer

- Mount all Warlocks on jetbikes +20pts/model

Page 55: The Eldar: The Dying

HQ:Warseer.......................................................60pts Page XX

WS BS S T W I A LD SV Psychic powers:

Warseer 5 5 3 3 2 5 2 10 - Must pick one Major and one

Minor power

Composition:

* 1-3 Warseers Wargear: Special rules:

* Shuriken pistol * Independent character

Unit type: * Witchblade * Fleet of foot

* Infantry * Rune armour * Psychic Mastery: Level 1

(Variable) * Plasma grenades

Options:

- Take up to two additional Warseers:

+60pts/model

* Each Warseer may do any of the following:

* Trade Witchblade:

- Power weapon (Any) ......................... Free

- Singing spear or Dire Sword ............ +05pts

- Scorpion's claw ............................... +10pts

- Laser lance (Jetbike only) .................. +15pts

* Take any of the following:

- Runes of Witnessing ......................... +10pts

- Runes of Focus ............................... +10pts

* May take one transportation:

- Swooping hawk wings ......................... +20pts

- Warp jump generator ......................... +20pts

- Eldar jetbike ......................................+25pts

* May replace pistol with:

- Fusion pistol ......................................+15pts

- Neuro pistol ......................................+10pts

- Inferno pistol ......................................+10pts

Page 56: The Eldar: The Dying

HQ:Solitaire....................................................100pts Page XX

WS BS S T W I A LD SV

Solitaire 7 7 3 3 3 7 4 - - Options:

May replace Harlequin's kiss with:

Composition: - Power weapon ..............................Free

* 1 Solitaire * Dread mask - Venom blade ............................... +05pts

* Harlequin's kiss - Harlequin whip ......................... +05pts

Unit type: * Flip belt

* Infantry * Degeneration field

* Plasma grenades ............................... +10pts

- Fusion pistol ............................... +15pts

Special rules: - Inferno pistol ............................... +10pts

* Independent character

* Fleet of foot May replace both weapons with:

* Counter attack - Pair of power swords .................. +15pts

* Dance of death

* Spiritless Leader of the dance

* Blitz attack Any army lead by a Solitaire may take

Harlequins as Troop choices.

than any human yet alive and despite the

centuries I have kept in their company all

I have learned is that I could stay with

them until the stars burn out and I would

not comprehend one tenth of their

mysteries.”

Wargear:

May replace Shuriken pistol with:

- Neuro pistol

* Shuriken pistol

“I have spent more time with the Eldar

Inquisitor Khazati

Page 57: The Eldar: The Dying

Elites:Fire Dragons...............................................75pts Page XX

WS BS S T W I A LD SV Options:

Dragon 4 4 3 3 1 5 1 9 4+ - Add up to five Dragons: +15pts/model

Exarch 5 5 3 3 1 6 2 9 3+ The squad may replace their Fusion guns:

- Dragon's breath flamer ............ +05pts

Composition: Dedicated transport:

* 5 Dragons * The squad can select - Upgrade one to Exarch (W/Crackshot):

any dedicated +15pts

Unit type: transport. (See pg XX) ....................................+175pts

* Infantry

Wargear: The Exarch may replace his Fusion gun:

Special rules: * Fusion gun - Dragon's breath flamer ............ +05pts

* Fleet of foot * Melta bombs - Or Fire pike ............................... +05pts

* Aspect armour

* Exarch armour - Exarch may take Tank hunter........+15pts

- And/or a Dragon's Axe ............ +15pts

Harlequin troupe........................................80pts Page XX

WS BS S T W I A LD SV The Shadowseer has the Veil of tears

Harlequin 5 4 3 3 1 6 2 9 - minor psychic power.

Shadowseer 5 4 3 3 1 6 2 9 -Death Jester 5 4 3 3 1 6 2 9 -Troupe master 5 4 3 3 2 6 3 10 -

Composition: Special rules: Options:

* 5 Harlequins * Fleet of foot - Add up to five Harlequins: +16pts/model

* Dance of death - Upgrade one to Troupe Master +20pts

Unit type: * Psychic Master - Upgrade one to Death Jester ..... +10pts

* Infantry Level: 0 ..... +20pts

Wargear: Any model may replace combat weapon:

* Shuriken pistol - Harlequin's kiss ............ ..+05pts/model

* Combat weapon - Harlequin's whip ............ ..+10pts/model

* Flip belt

* Holo-suit For every five Harlequins two may replace

* Shrieker Cannon (Jester) their pistols with:

* Harlequin's kiss (Master) - Fusion pistol .................. ..+15pts/model

* Tanglefoot grenades (Master) - Inferno pistol .................. ..+10pts/model

Or Fuegan

- Upgrade one to Shadowseer

Page 58: The Eldar: The Dying

Elites:Striking Scorpions.......................................75pts Page XX

WS BS S T W I A LD SV Options:

Scorpion 4 4 3 3 1 5 1 9 3+ - Add up to five Scorpions: +15pts/model

5 5 3 3 1 6 2 9 3+- For every 5 Scorpions two may replace

Composition: Dedicated transport:

* 5 Scorpions * The squad can select +5pts

any dedicated

Unit type: transport. (See pg XX) +15pts

* Infantry .........................

- Pistol with Scorpion's claw ..... +15pts

..... +05pts

* Plasma grenades ............ +20pts

+20pts

And/ or Swift strike......................... +20pts

Howling Banshees.......................................75pts Page XX

WS BS S T W I A LD SV Options:

Banshee 4 4 3 3 1 5 1 9 4+ - Add up to five Banshees: +15pts/model

5 5 3 3 1 6 2 9 3+- For every 5 Banshees two may replace

Composition: Dedicated transport: their swords with Power Axes/ Mauls:

* 5 Banshees * The squad can select Free

any dedicated

Unit type: transport. (See pg XX)

* Infantry +15pts

................................

Special rules: * Banshee mask

* Fleet of foot * Power Swords

- Sword with Executioner ............ +10pts

............................... +05pts

............ +10pts

- Exarch may take Warshout ..... +05pts

- Exarch may take Swift strike +20pts

Exarch

their chainswords with chain Claymores:

- Upgrade one to Exarch (W/Stalker):

Or Karandaras .....+170pts

Wargear:

* Mandiblasters The Exarch may replace:

* Scorpion chainsword

* Shuriken pistol - Chainsword with Biting blade

- Both with Chainsabres

* Scorpion armour

- Exarch may take Shadowstrike

Exarch

- Upgrade one to Exarch (W/Acrobatic):

Wargear: Or Jain Zar .....+170pts

The Exarch may replace:

* Shuriken pistol

* Aspect armour - Or Triskele

* Exarch armour - Both with Mirrorswords

Page 59: The Eldar: The Dying

Elites:Wraithguard..............................................125pts Page XX

WS BS S T W I A LD SV

Guard 3 3 5 6 1 3 1 10 3+Spiritseer 4 4 3 3 1 4 1 9 -

Composition: Dedicated transport: Options:

* 1 Spiritseer * The squad can select - Add up to seven Wraithguard: +30pts/model

* 3 Wraithguard a Wave serpent as a

transport. (See pg XX) Psychic powers:

Unit type: The Spiritseer must pick one

* Infantry Wargear: Minor power

* Wraithcannon

Special rules: * Shuriken pistol (Seer)

* Wraithsight * Witchblade (Seer) Legion of the dead:

* Fearless * Rune armour (Seer) A ten strong squad of

* Wraithbone Wraithguard are a Troop choice

construction

“The universe is tripartite:

the sunlight of the material

plane, the darkness of the

spirit plane and the twilight

of the spaces betwixt the two.”

Spiritseer Arienal

Page 60: The Eldar: The Dying

Troops:Dire Avengers.............................................55pts Page XX

WS BS S T W I A LD SV Options:

Avenger 4 4 3 3 1 5 1 9 4+ - Add up to five Avengers: +11pts/model

5 5 3 3 1 6 2 9 3+- For every 5 Avengers one may replace

Composition: their Catapults with a Flamer: +05pts

* 5 Avengers * Plasma grenade Or Fusion gun: ............................... +10pts

Unit type:

* Infantry * Avenger catapult +15pts

.........................

Special rules: * Close combat weapon

* Fleet of foot

..... +05pts

Dedicated transport: - Replace catapult with Shimmer shield

* The squad can select ......................... +15pts

any dedicated

transport. (See pg XX) ..... +10pts

Rangers......................................................55pts Page XX

WS BS S T W I A LD SV Options:

Rangers 3 4 3 3 1 4 1 8 5+ - Add up to five Rangers: +11pts/model

Wanderer 4 6 3 3 2 6 2 9 5+ - Upgrade every Ranger to a Pathfinder:

+06pts/model

Composition: - Upgrade one Pathfinder to The Wanderer:

* 5 Rangers +70pts

* Long rifle

Unit type: * Smoke grenades “I have walked across this galaxy

* Infantry * Venom blade (Wanderer) for longer than you could live,

* Starlight's gaze (W) human. I have seen abominations

your mind could not comprehend.

Special rules:

* Fleet of foot, Stealth, Infiltrate

Acute senses, Night vision, Move through cover Chaos. This planet is our ancestral

* Improved stealth (Pathfinders) home, what makes you think we

* Pathfinder vision (Pathfinders) would yield it to you?”

* Galaxy stride (The wanderer) - Last recorded image from

* Pinpoint accuracy (The wanderer) Kryton's HUD, Captain of

* Preferred enemy: Necrons (The wanderer)

Exarch

Wargear:

* Exarch armour

* Aspect armour - Upgrade one to Exarch (W/Defend):

* Shuriken pistol Or Asurman .....+160pts

The Exarch may:

- Take extra Shuriken catapult

and Diresword

- Exarch may take Bladestorm

Wargear:

* Shuriken pistol

* Tanglefoot grenades (W)

I have defeated Ork, Tyranid,

Necron and our immortal enemy,

the 128th Cadian.

Page 61: The Eldar: The Dying

Troops:Guardians....................................................70pts Page XX

WS BS S T W I A LD SV Options:

Guardian 3 3 3 3 1 4 1 8 5+ - Add up to ten Guardians: +07pts/model

Warlock 4 4 3 3 1 4 1 9 -Platform 3 3 3 3 2 4 2 8 5+ - For every 10 Guardians, 2 may be

upgraded into a single Platform operator

Composition: Dedicated transport: (W/Shuriken cannon or Missile launcher):

* 10 Guardians * The squad can select Free

A Wave serpent as a

Unit type: transport. (See pg XX) Upgrade Shuriken cannon:

* Infantry - Scatterlaser ............................... +05pts

- Starcannon ............................... +05pts

Special rules: - Or a Brightlance ......................... +10pts

* Fleet of foot

* Relentless (Platform) - Every Guardian may trade their Shuriken

* Bulky (Platform) catapult for a Shuriken pistol and sword:

Free

Wargear:

* Plasma grenades - If this option is taken none may be

* Shuriken catapults upgraded to Platform operators. Instead

* Shuriken cannon (Platform)

* Shuriken pistol (Storm guardian) weapons for a:

* Sword (Storm guardian) - Flamer ...........................................Free

* Witchblade (Warlock) - Fusion gun ............................... +05pts

* Rune armour (Warlock)

- May be accompanied by a Warlock:

+30pts

- Upgrade to a Singing spear ..... +05pts

.................. +05pts

Psychic powers:

The Warlock must pick one

Minor power.

every 5th Guardian may trade in their

- Upgrade to Spiritseer

Page 62: The Eldar: The Dying

Troops:Page XX

WS BS S T W I A LD SV Options:

Guardian 3 3 3 4 1 4 1 8 3+

Composition: Unit type:

......................... +05pts

Or take:

- Flamer ......................................+05pts

- Fusion gun ............................... +10pts

May be accompanied by a single Warlock (W/Bike)

Psychic powers:

The Warlock must pick one +05pts

Minor power ......................... +05pts

Guardian Jetbikes.......................................48pts

- Add up to nine jetbikes.......+16 pts/model

Every 3th jetbike may replace their

Twin-linked shuriken catapults:

* 3 Jetbikes * Eldar jetbike - Shuriken cannon

Wargear:

* Eldar jetbike

* Twin-linked Shuriken catapults

................................+85pts

- Trade Witchblade for Singing spear

- Upgrade to Spiritseer

Page 63: The Eldar: The Dying

Fast attack:Warp spiders.............................................100pts Page XX

WS BS S T W I A LD SV Options:

Spider 4 4 3 3 1 5 1 9 3+ - Add up to five Spiders: +20pts/model

Exarch 5 5 3 3 1 6 2 9 3+- For every 5 Spiders one may replace

Composition: Wargear: their Spinner with a Spider's bite: +10pts

* 5 Warp spiders * Death spinner Or a Spinneret Rifle .................. +10pts

* Warp jump generator

Unit type: * Spider armour - Upgrade one to Exarch (W/Withdraw):

* Jump infantry +20pts

The Exarch may replace his Death Spinner:

............................... +05pts

- Or Spider's bite ......................... +05pts

- Give Exarch Powerblades ............ +10pts

- Exarch may take Sustained assault

+10pts

Nightwing Interceptor..............................145pts

Armour

WS BS S Front Side Rear I A HP Type:

Nightwing - 3 - 10 10 10 - - 3 Fl

Options:

* May replace both Bright Lances with

* Two Bright lances a pair of Star Cannons: .................. Free

Special rules:

* Deep Strike

* Supersonic

* Vector Dancer

* Shrouded

- Spinneret rifle

Wargear:

* Two Shuriken cannons

Page 64: The Eldar: The Dying

Fast attack:Page XX

WS BS S T W I A LD SV

Harlequin 5 4 3 4 1 6 2 9 3+5 4 3 4 1 6 2 9 3+

Troupe master 5 4 3 4 2 6 3 9 3+

Composition: Special rules: Options:

* Skilled rider - Add up to seven Harlequins: +22pts/model

* Dance of death

Unit type: * Scout - Upgrade one to Troupe Master ..... +25pts

............ +25pts

Any model may replace their combat weapon:

- Harlequin's kiss .................. +05pts/model

- Harlequin's whip .................. +10pts/model

* Close combat weapon - Harlequin's lance .................. +10pts/model

Up to two models may replace Pistols:

- Fusion pistol ......................... +15pts/model

* Harlequin's kiss (Master) - Inferno pistol ......................... +10pts/model

Shinning spears..........................................90pts Page XX

WS BS S T W I A LD SV Options:

Spears 4 4 3 4 1 5 1 9 3+ - Add up to three Spears: +30pts/model

5 5 3 4 1 6 2 9 3+

Composition: Special rules: and a Dragon grenade launcher +30pts

* 3 Shinning Spears * Hit and run

Unit type: ......................... +05pts

......................................+15pts

* Twin-linked Shuriken catapults - Exarch may take Dragon charge +20pts

* Laser lance

Harlequin Jetbikes......................................66pts

Shadowseer

* 3 Jetbikes

* Eldar jetbike - Upgrade one to Shadowseer

Wargear:

* Eldar jetbike

* Shuriken pistol

* Holosuit

* Twin-linked Shuriken catapults (Bikes)

* Tanglefoot grenades (Master)

Exarch

- Upgrade one to Exarch (W/Skilled Rider)

Upgrade Exarch's Catapults:

- Shuriken cannon

* Eldar jetbike

Replace Exarch's Laser lance:

Wargear: - Starlance

* Eldar jetbike

Page 65: The Eldar: The Dying

Fast attack:Vyper Squadron..........................................45pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Vyper - 3 - 10 10 10 - - 2 F,O,S

Composition: Special rules: Options:

* 1 Vyper * Scout - Add up to two Vypers: +45pts/model

Wargear: The Vyper may upgrade its cannon:

* Twin-linked Shuriken catapults - Starcannon ......................... +05pts

* Shuriken cannon - Scatterlaser ......................... +10pts

- Eldar missile .................. +10pts

- Or a Brightlance .................. +15pts

Upgrade Vyper's Shuriken catapults:

- Shuriken cannon .................. +05pts

Swooping hawks.......................................100pts Page XX

WS BS S T W I A LD SV Options:

Hawks 4 4 3 3 1 5 1 9 4+ - Add up to five Hawks: +20pts/model

Exarch 5 5 3 3 1 6 2 9 3+For every five Hawks two may replace

Composition: Special rules: their Lasblasters with:

* 5 Hawks * Fleet of foot - A Blaster ......................................+10pts

* Skilled flier - A Flamer ......................................+05pts

Unit type: * Hit and run

* Jump Infantry

+20pts

.........................

* Swooping hawk wings

* Grenade pack

......................................+10pts

* Plasma grenades - Or Pulse lance ......................... +15pts

* Haywire grenades

............ +10pts

+10pts

- Upgrade one to Exarch (W/Intercept):

Wargear: Or Baharroth .....+145pts

The Exarch may replace Lasblaster:

* Lasblaster - Sunrifle

- Exarch may take Skyleap

And/or a Powersword

Page 66: The Eldar: The Dying

Heavy support:Page XX

Armour

WS BS S Front Side Rear I A HP Type:

War walker 3 3 5 10 10 10 4 2 2 W

Composition: Special rules: Options:

* 1 War walker * Scout - Add up to two Walkers: 40pts/model

Any walker may replace any weapon:

- Dragon's breath flamer ..... Free

......................... +05pts

......................... +10pts

.................. +10pts

.................. +15pts

The entire squadron may be given:

Disruption field ............ +20pts/model

Crystal targeting matrix +15pts/model

Fire Prism.................................................100pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Fire prism - 4 - 12 12 10 - - 3

Composition: Special rules: Options:

* 1 Fire prism * Prism link

......................... +05pts

* Prism cannon May take any of the following upgrades:

- Scythes ...................................... +05pts

- Vectored engines ......................... +05pts

- Spirit stones ............................... +10pts

- Disruption field ......................... +15pts

- Bone singer crew ......................... +15pts

- Crystal targeting matrix ............ +15pts

- Star engines ............................... +15pts

............................... +20pts

Warwalker squadron...................................40pts

Wargear:

* Shuriken cannon X 2

- Starcannon

- Scatterlaser

- Eldar missile

- Or a Brightlance

F,S,Tk

Upgrade Shuriken catapults to a single

Shuriken cannon:

Wargear:

* Twin-linked Shuriken catapults

- Holo field

Page 67: The Eldar: The Dying

Heavy support:Night spinner............................................100pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Night spinner - 4 - 12 12 10 - - 3 F,S,Tk

Composition: Options:

* 1 Night spinner Upgrade Shuriken catapults to a single

Shuriken cannon: ......................... +05pts

Wargear:

* Twin-linked Doom weaver May take any of the following upgrades:

* Twin-linked Shuriken catapults - Scythes ...................................... +05pts

- Vectored engines ......................... +05pts

- Spirit stones ............................... +10pts

- Disruption field ......................... +15pts

- Bone singer crew ......................... +15pts

- Crystal targeting matrix ............ +15pts

- Star engines ............................... +15pts

- Holo field ............................... +20pts

Firestorm.................................................150pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Firestorm - 3 - 12 12 10 - - 3 Tk, S, F, T

Options:

* Firestorm Scatter Laser ......................... +05pts

Special rules: May take any of the following upgrades:

* Interceptor Rear ramp - Scythes ...................................... +05pts

- Vectored engines ......................... +05pts

Transport capacity: - Spirit stones ............................... +10pts

* Six models - Disruption field ......................... +15pts

- Bone singer crew ......................... +15pts

- Crystal targeting matrix ............ +15pts

- Star engines ............................... +15pts

............................... +20pts

Wargear:

* Twin-linked Shuriken catapults Upgrade Shuriken catapults to a single

Shuriken cannon:

Access points: 1

- Holo field

Page 68: The Eldar: The Dying

Heavy support:Page XX

WS BS S T W I A LD SV Options:

Lord 3 3 8 8 3 3 3 10 3+- Flamer ............................... Free

Composition: Special rules:

* Fearless

........................ Free

Unit type: - Dragon's breath flamer ..... Free

* Monstrous creature ........................ +05pts

........................ +10pts

............ +10pts

.................. +15pts

May also take:

........................ +05pts

- Dragon's breath flamer ..... +05pts

a 5+ invulnerable in close combat ........................ +10pts

........................ +10pts

Dual Dragon's breath: ............ +15pts

If operating in pairs, they fire as a single, .................. +20pts

Twin-linked Dragon's cannon.

Dark reapers...............................................90pts Page XX

WS BS S T W I A LD SV Options:

Reaper 4 4 3 3 1 5 1 9 3+ - Add up to seven Reapers: +30pts/model

5 5 3 3 1 6 2 9 3+

Composition:

* 3 Dark reapers * Reaper launcher .........................

* Defensive grenades

Unit type: * Optical matrix

* Infantry .................. .....Free

- Or a Tempest launcher ............ +10pts

Dedicated transport:

* The squad can select

any dedicated +05pts

transport +30pts

Wraithlord................................................125pts

Replace any Shuriken catapult with:

* 1 Wraithlord The Shuriken cannon may be replaced:

* Wraithsight - Wraithblade

* Wraithbone construction

- Starcannon

- Scatterlaser

Wargear: - Eldar missile launcher

* Two Shuriken catapults - Or a Brightlance

* Shuriken cannon

Dual Wraithblades: - Wraithblade

If operating in pairs, the Wraithlord gains

- Scatterlaser

- Starcannon

- Eldar missile launcher

- Or a Brightlance

Exarch

- Upgrade one to Exarch (W/Fast shot):

Wargear: ...................+20pts

Or Maugan Ra .....+150pts

The Exarch may replace Reaper launcher:

- Eldar missile launcher

The Exarch may take a Power weapon:

- Exarch may take Implacable

Page 69: The Eldar: The Dying

Heavy support:Phoenix bomber........................................200pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Phoenix - 3 - 10 10 10 - - 3 Fl

Wargear: Options:

* Two Shuriken cannons * May replace either Phoenix missile:

* Two Phoenix missiles Nightwing missiles .................. +10pts

* Twin-linked Star cannon

* May replace Twin-linked Star cannon

Special rules: - Twin-linked Bright Lance ............ Free

* Deep Strike - Pulse Laser ............................... +10pts

* Supersonic

* Vector Dancer

* Shrouded

* Strafing run

Page 70: The Eldar: The Dying

Dedicated transports:Falcon.......................................................90pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Firestorm - 3 - 12 12 10 - - 3

Composition: Transport capacity: Options:

* 1 Falcon * Six models

......................... +05pts

Special rules:

* Coaxial

............................... +05pts

............................... +10pts

............ +10pts

............................... +15pts

May take any of the following upgrades:

- Scythes ...................................... +05pts

- Vectored engines ......................... +05pts

- Spirit stones ............................... +10pts

- Disruption field ......................... +15pts

- Bone singer crew ......................... +15pts

- Crystal targeting matrix ............ +15pts

- Star engines ............................... +15pts

............................... +20pts

Tk, S, F, T

Upgrade Shuriken catapults to a single

Shuriken cannon:

May upgrade Co-axial Shuriken cannon:

- Starcannon

- Scatterlaser

Wargear: - Eldar missile launcher

* Pulse laser (Co-axial Shuriken cannon) - Brightlance

* Twin-linked Shuriken catapults

- Holo field

Page 71: The Eldar: The Dying

Dedicated transports:Wave Serpent..............................................70pts Page XX

Armour

WS BS S Front Side Rear I A HP Type:

Serpent - 3 - 12 12 10 - - 3 Tk, S, F, T

Composition: Transport capacity: Options:

* 1 Serpent * Twelve models Upgrade Shuriken catapults to a single

Shuriken cannon: ............................... +05pts

Special rules:

* Energy field May upgrade Twin-linked Shuriken cannon:

- Twin-linked Starcannon .................. +10pts

- Twin-linked Scatterlaser .................. +15pts

Wargear: - Twin-linked Eldar missile launcher +15pts

* Twin-linked Shuriken cannon - Twin-linked Brightlance .................. +20pts

* Twin-linked Shuriken catapults

May take any of the following upgrades:

- Scythes ............................................ +05pts

- Vectored engines ............................... +05pts

- Spirit stones ...................................... +10pts

- Disruption field ............................... +15pts

- Bone singer crew ............................... +15pts

- Crystal targeting matrix .................. +15pts

- Star engines ...................................... +15pts

Page 72: The Eldar: The Dying