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2013-2015
Comenius & eTwinning Project
Lycée Giraux SannierMarie-Hélène Fasquel
December 1, 2014 – LPM.
GAMES Let’s learn/teach with games
Language and Literature teacher, Lycée International Ile de Nantes, American OIB,
Formerly ESL teacher at Lycée Giraux Sannier,
ICT trainer,
eTwinning ambassador,
Microsoft Expert Educator (2014 and 2015, International Innovation Prize in 2014, UNESCO National Innovation Prize, 2013),
Writer (Ellipses & Hatier, author &
co-author)
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Biography
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Meeting students’ needs• Having their work and efforts recognized,• Studying in an innovative and creative way• Having fun and enjoying the course.
Meeting the teacher’s needs• Engaging students (weak/shy/disengaged),• Promoting self confidence, creativity,
imagination, resilience (disengaged st.),• Bringing out the students’ various talents
(whatever they are: music, dancing, drawing, writing, …)
Birth of the project
Combining 4 major motivation factors ICT collaboration, content creation,
online publishing – sharing one’s work
fun and engaging activities – not beingaware of the efforts made
Opening onto the international
authentic communication / engagement
Draws/competitions, excellence certificatesand prizes
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Main objectives
Motivation
nurturing creativity
(games and engaging activities),
sharing online,
Task-based approach,
Improving one’s command of English,
Communicating.
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The project’s objectives
Online curation on Scoop.it!
2 ongoing experimentations (2013-15)
Gamification: learning while producinggames for one’s partners (Comenius Project)
Gamification curation
flipped classroom curation6
2 ongoing projects
Project-based approach
To make games, you need to master the topic
Students want to do well – everything is published online pride in their work/in the outcomes
They share and help others learn
The constant goal = engaging students, helping themimprove their command of English, learn about differentcultures, new technologies – 21st century skills
Playing the partners’ games to learn
Communicating directly in English, only common languageof the 7 different partner countries-- authenticity
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An engaging approach
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Gamification
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Games are very useful to teach as…• They are interactive,• fun,• The student has a problem to solve,• He/she can win and actually plays/works
without realizing it! (Perfect for disengagedstudents)
A few examples:
Who am I?
e-book
New technologies
Link
Padlet
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Games
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Online tools & websites
10creating gamesSpelling cityClasstoolsQuizlet
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Spelling City
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Spelling cityExample: whodunnit?Example: the environmentTutorial
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Classtools
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ClasstoolsExample
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Quizlet
13Quizletenvironment quiz
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Any questions?
Have you tried to gamify your classes?
Let’s share other ideas to help our students
improve and engage!
Our pad
What about you?
diploma generator
Best works
Certificate
Gift
Handed out by the school’s headmaster
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Competitions
For instance: the fight for the environment, a real issue and a real goal (changing the world, first step…)
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Engaging & meaningfultopics
For the students:• Pleasure to study, • More personal work• MOTIVATION For the teachers:• Students tended to improve• More ambition on their part (published works)• Student-created content (new role)Difficulties:• A lot of energy and work is needed to set up a Comenius
project• Differences in availability (international project, different
holiday dates, different types of lessons, different schoolsystems)
• Destabilization of some students at the beginning of the project 17
Outcomes/Conclusion
Any questions?
Any feedback?
Any other useful websites to gamifyour classrooms? Our pad
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What about you?
The program Partners in Learning (PiL) allowseducators to
Join a worldwide community of dedicated and innovative teachers &
Get free training (tutorials,webinars, resources).
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International community
• My latest learning activity• Documents• Feel free to contact me, to join the community
(I will invite you), to work together or to askfurther questions!
• Write your information (name/email address) on our Pad please?
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International community
Feel free to contact me!
[email protected] Twitter: @mariehel2 Slideshare
My files on Slideshare.blogOn Facebook, LinkedIn &Google+, eTwinning: Marie-Hélène Fasquel
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Contact -- References
Anglais, Entraînement
et auto-évaluation,
Compréhension Ecrite,
Expression Ecrite,
Ellipses,
Paris, 2010.
Extract
Contents
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References
Bac en Vue,
Anglais, Spécial
Vocabulaire, Ellipses,
2011.
Extract
Contents.
23
References
Contrôle continu
terminale, Anglais,
Ellipses,
September 2014,
Coordonné par Joël
Cascade.
Extract
Contents.
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References
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Thank you very much for yourattention and participation!