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The Eldar: The Dying
By Jordan Cafolla
Contents:
Forces of the eldar: 3 Guardian jetbikes XX
The Eldar warhost: 4 Shining spears XX
Prince Yriel 4 Warp spiders XX
Tyranda swiftblade XX Harlequin jetbikes XX
Iynna stormrage XX Vypers XX
Eldrad Ulthran XX Swooping hawks XX
Fireheart XX War walkers XX
The Avatar of Khaine XX Fire prism XX
Autarch XX Night spinner XX
Farseer XX Wraith lord XX
Warlocks XX Dark reapers XX
Solitaire XX Wave serpent XX
Striking scorpions XX Falcon XX
Howling banshees XX Eldar wargear:
Fire dragons XX War gear XX
Harlequin troupe XX Vehicle equipment XX
Wraithguard XX Other equipment XX
Dire Avengers XX Psychic powers XX
Rangers XX XX
Guardians XX Summary: XX
Eldar army list:
Forces of the eldar
Fleet of foot:
race. Some of the quickest in
the galaxy. To represent this
many units have this rule.
Aspect warriors have devoted
their lives to their particular way
are a lost on the path of the
warrior, unable to return.
They possess a knowledge of
combat few others can equal.
As such, any power they take
are given to the squad they
lead unless otherwise noted.
only ever effect Aspect warriors
in the same squad as they. If
play then their abilities are lost
too.
Psychic:
more subtle and delicate approach to their powers. Relying on their unequaled
literally reach into time itself and change the future at their will. They use
The eldar are a fast and agile
Exarch powers:
of war. Exarchs are those who
Note that Exarch powers can
the Exarch is removed from
The Eldar are among the most powerful psykers in the galaxy. Instead of the
brutish, selfish, classless powers of the humans, the eldar practice a much
ability to see the strands of fate that entwine us all the Seers of the Eldar will
this ability to aid their warhost as a whole and ensure their victory.
Prince YrielPrince of Iyanden
Autarch of Iyanden, High admiral
of the Eldritch Raiders and bastard
scion of the House of Ulthanash,
Prince Yriel is a consummate
Eldar commander. He has led his
forces to countless victories
without fail both on the battlefield
and in the darkness of space.
It was his fleet that annihilated the
Chaos armada during the Battle of
the Burning Moon. It was his fleet
that vanquished the repulsive
Bio-ships of Hive Fleet Kraken
and saved Iyanden, though in
doing so, Yriel has doomed
himself to a slow and terrible death.
WS BS S T W I A LD SV Unit type:
Yriel 6 6 3 3 3 7 4 10 3+ * Infantry
* (Unique)
Special rules: Wargear:
* Independent character * Force shield
* Master strategist * The eye of wrath
* Fleet of foot * Spear of Twilight
* Leader of the dead * Plasma and haywire grenades
Master strategist: Spear of Twilight:
See page XX Range: S: AP: Notes:
- X 2
Leader of the dead:
A single Wraithlord may be taken Targets must re-roll successful Invulnerable saves
as a Troops choice. Additionally,
Wraithguard units of any size Eye of wrath:
may become Troop choices. A ranged weapon with the following profile.
Range: S: AP: Notes:
Template 6 3 Pinning, one shot
* Shuriken pistol
Fleshbane
Tyranda SwiftbladeLeader of the warhost of Biel-tan
art of war. She is the spear tip of
leads her squads of aspect warriors
to victory over those who would
It was upon one of these worlds
reforged for her and her alone.
These weapons shall be the
fire with which she rebuilds the
galaxy of the taint of chaos once
and for all.
WS BS S T W I A LD SV Unit type:
6 6 3 3 3 7 4 10 3+ * Infantry
* (Unique)
Special rules:
* Independent character * Force shield
* Master strategist
* Fleet of foot * Plasma and haywire grenades
Master strategist:
See page XX A pair of ancient Power Swords that allow
her to re-roll any failed 'to-hit' rolls made in
Up to two of the following units may any number of base attacks. For each
be taken as either of the Compulsory attack sacrificed in this way a single enemy
Troop choices: model in base contact with her loses 1
attack to a minimum of zero.
Howling banshees, Striking scorpions,
and/or Fire Dragons
Autarch of Biel-tan, the leader of the
warhost and the expert in the eldar
every major Biel-tan assault. She
threaten the exodite worlds.
that she had the Blades of Khaine
Eldar empire and cleanses the
Tyranda
Wargear:
* The twin blades of Khaine
* Leader of the warhost
The Twin blades of Khaine:
Leader of the warhost: close combat. Also, Tyranda may sacrifice
Iyanna StormrageBonesinger of Altansar
Bonesiner of Altansar, wielder of the
of the Armour of Vaul and the
craftworld's Warharp. It was with
these tools that she forged the
weapons that lead her forces to
victory during the battle of the
Nightmare children.
She can maintain the craftworld's
vehicles while destroying her foe's.
She steers them towards a less
bleak future, having walked the
path of the Singer long enough to
become lost within its tangled maze
she now uses her powers to protect
Altansar from its most potent
threats.
WS BS S T W I A LD SV Unit type:
Iyanna 5 5 3 3 2 6 2 9 X * Infantry
* (Unique)
Special rules: Wargear:
* Independent character * Armour of Vaul
* Fleet of foot * Sword of Midnight
* Plasma and haywire grenades
Any time a wound is allocated to her
for any reason make a Leadership test.
If she passes the test the wound is
ignored. This works for AP1 – 2,
Rending, Power and Force weapons Once per turn, in the shooting phase, roll 2D6.
but not against attacks that causes The harp makes D3 attacks against every enemy
'Instant Death.' vehicle within that many inches of Iyanna.
Each attack hits automatically and has the
Sword of midnight: Haywire' special rule.
A 'Witchblade' that re-rolls all failed
'to-hit' rolls made in close combat.
Armour of Vaul: * Warharp of Altansar
Warharp of Altansar:
One of the most ancient artifacts from the Altansar
craftworld. It is a potent weapon that sings doom.
Eldrad UlthranFarseer of Ulthwe
the future since before the Horus
Heresy and though his warnings to forgotten existed and held the line
mankind fell on deaf ears he has never
faltered in his mission to save his dying crusade. Although he passed away
race from the clutches of Chaos. his memory continues to inspire.
WS BS S T W I A LD SV Unit type:
5 5 3 3 3 5 1 10 - * Infantry
* (Unique)
Special rules:
* Independent character
* Divination
* Runes of Warding, Witnessing & Focus
* Psychic Mastery: Level 3
* Ghost helm
* Spirit stones
and power. As such, his Warlock bodyguard
squad counts as a Troop choice. An ancient artifact of immense power. It
Divination: powers twice per turn and generate an
After both sides have deployed but before additional Psychic power. (Four)
player may redeploy D3+1 of friendly or In close combat it is an AP3 Singing spear.
enemy units up to 12 inches.
Forgotten lore: Grants a 3+ Invulnerable save.
He has studied for so long he knows spells
to any psychic power he generates or
chooses.
Eldrad Ulthran is the oldest and wisest One of the most potent Psykers
eldar in existance. He's been divining in the Galaxy Eldrad has mastered
powers that most Eldar have
against Abaddon and his black
Eldrad
Wargear:
* Shuriken pistol
* Staff of Ulthamar
* Master Farseer
* Witchblade
Master farseer: * Ancient rune armour
Eldrad is possibly the most important
Eldar to exist, he commands great respect
Staff of Ulthamar:
allows Eldrad to cast one of his psychic
the first turn or Scout moves the Eldar
Ancient rune armour:
Eldrad is the master of Eldar psychic powers.
other Eldar have dismissed as folklore.
As such he has access to the 'Lightning
whirlwind' minor psychic power in addition
Nuadhu FireheartThe wild rider of Saim-hann
WS BS S T W I A LD SV Unit type:
Nuadhu 6 6 3 3 (4) 3 6 3* 10 3+ * Eldar jetbike
* (Unique)
Special rules: Wargear:
* Independent character * Forceshield
* Master of the Strike * Alean (The steed of Khaine)
* Scout * Plasma and haywire grenades
* Skilled Rider * Star lance
* Hit and Run
* The wild rider
* Stubborn
The wild rider:
Any full squad of Vypers count An Eldar jetbike with a built in, Twin-linked
as a Troop choice. heavy flamer. Additionally, on the charge
Fireheart has an attack profile equal to the
Master of the strike: number of inches he charged that round.
Fireheart and any squad he leads may
assault if entering the game via outflank
or after their 'Scout' move.
The steed of Khaine:
The Avatar of KhaineThe bloody handed god
WS BS S T W I A LD SV Unit type:
Avatar 10 8 6 6 4 6 4 10 2+ *Monstrous creature
* (Unique)
Special rules:
* The wailing doom
* Fearless
* Molten body Inspiring:
* Inspiring
* The God of war on the table may choose to pass or fail
all Morale checks they are called upon to
make.
Any enemy forced to take a morale
check after losing combat to the God of war:
Avatar does so at an additional The Avatar may re-roll all failed 'to-hit' rolls
-2LD. Also the Avatar has a 4+ made in close combat. Also, it reduces the
Invulnerable save, Fleet of foot,
Eternal warrior and also has the to a minimum of 1.
Daemon' USR.
The Wailing doom:
Molten body: A sword that may be used in one of two ways.
The Avatar is immune to all Flamer
Range: S: AP: Notes:
Poisoned weapons only wound on a 5+. 12'' 8 1 Assault 1, Melta
12'' 6 3 Assault 4
Wargear:
* Daemon of the eldar
While the Avatar is alive all friendly Eldar
Daemon of the eldar
WS of all its close combat opponents BY 1
and Melta based weapons. Additionally
AutarchThe master of war
WS BS S T W I A LD SV Unit type:
Autarch 6 6 3 3 3 6 3 10 3+ * Infantry
(Variable)
Special rules: Wargear:
* Independent character * Force shield
* Master strategist * Shuriken Pistol
* Fleet of foot * Sword
* Paths * Plasma and Haywire grenades
* Avenger catapult
Master strategist: Paths:
Autarchs are the masters of the battlefield,
able to see where their forces are most paths. A path is his proficiency in war,
needed and focus their powers into one, and how he leads his warhost. A path
brutal strike. As such an army lead by
as a Troop choice:
1 from all their reserve rolls.
unit one of the following abilities:
Hold an objective, Infiltrate, Scout or types – Banshee, Scorpion, Warp spider
Preferred enemy (Current opponent)
Force shield:
4+ Invulnerable save.
An Autarch may pick one of the following
allows one of the following to be allowed
an Autarch may choose to add OR subtract
Saim-Hann: Full sized Vyper squadron
Additionally, an Autarch may give a single Iyanden: Any sized Wraithguard squad
Biel-tan: One of the following Aspect
FarseerThe controller of Fate
WS BS S T W I A LD SV Unit type:
5 5 3 3 3 5 2 10 - * Infantry
(Variable)
Special rules:
* Independent character
* Fleet of foot * Ghost helm
* Psychic Mastery: Level 2 * Runes of Warding
Runes of warding:
Ghost helm:
test within 24'' of a model with If a model wearing a ghost helm suffers
these runes does so with an additional “Perils of the warp” they receive a 3+
D6 added together. Invulnerable save against the wound.
Any roll of 12 or above causes the
caster to suffer a 'Perils of the warp'
attack. A 4+ invulnerable save
Farseer
Wargear:
* Witchblade
* Shuriken pistol
Potent eldar artifacts that disrupt the * Rune armour
energies of rival psykers. As such,
any enemy psyker making a psychic
Rune armour:
Warlocks
WS BS S T W I A LD SV Unit type:
Warlock 4 4 3 3 1 4 1 8 - * Infantry
(Variable)
Special rules:
* Psychic Mastery: Level 0
* Fleet of foot
Increases their range from 12'' to 18'' * Plasma Grenades
when measuring to see if a model
gains their abilities.
Wargear:
* Witchblade
* Shuriken pistol
Spiritseer: * Rune armour
with the 'Wraithsight' special rule
Solitaire Dance the waltz of death
WS BS S T W I A LD SV Unit type:
Solitaire 7 7 3 3 3 7 3 - - * Infantry
Special rules:
* Independent character * Dread mask
* Fleet of foot * Harlequin's kiss
* Counter attack * Flip belt
* Dance of death * Degeneration field
* Spiritless * Plasma grenades
* Blitz attack
Dance of death:
Their quick movements are legend. Dread mask:
Any model with this special rule has Any enemy that loses close combat to a squad
“Furious charge” and “Hit and Run.” containing a Solitaire must make their Leadership
test on 3D6 and discard the lowest.
Spiritless:
Solitaires long ago lost their souls in Degeneration field:
the struggle against the great enemy Every enemy squad, including Independent
The Solitaire and any squad they lead characters, within 6'' of a Solitaire reduce their
will pass any and all Leadership and WS and I by 1 to a minimum of 1.
pinning checks they are called upon to
make but not psychic tests. Flip belt:
Allows the user to ignore Difficult terrain.
Blitz attack:
Gets +2 attacks on the charge instead Harlequin's kiss:
of the normal +1. Additionally, he always Gives the user the 'Rending' USR.
counts as having 2 close combat
weapons.
Wargear:
* Shuriken pistol
* Holo-suit
Psychic duelist
WS BS S T W I A LD SV Unit type:
5 5 3 3 2 5 2 9 - * Infantry
(Variable)
Special rules:
* Independent character
* Fleet of foot * Ghost helm
* Psychic Mastery: Level 1
* Omni-disciplinarian
Omni-disciplinarian:
They may only use one power a
turn that requires a psychic test
but may use two total.
Warseer
Warseer
Wargear:
* Witchblade
* Shuriken pistol
* Rune armour
The Warseer can pick one Major
and one Minor psychic power.
Phoenix lordsWay of the warrior
WS BS S T W I A LD SV Unit type:
Phoenix lords 7 7 4 4 3 7 4 10 3+ * Variable
* (Unique)
Special rules:
* Fleet of foot * Variable
* Fearless
* Eternal warrior Path of the warrior:
* Path of the warrior Phoenix lords are not HQ choices, they are
* Aura selected as upgrades to their Aspect squad.
They count as Independent character that
Aura: that may not leave the squad, not as upgrade
Phoenix lords are powerful practitioners of their characters, mean their 'Look out, Sir!' roll
art, as such they confer some of their Special is done on a 2+
rules to all friendly units of their Aspect within
18.” They all have a 4+ Invulnerable save, the
'It will not die' USR and their squads
The specific rules are listed in their specific count as scoring units.
entries.
Wargear:
Disciple aspect:
* Dire avengers
Special rules:
Range: S: AP: Notes:
18'' 4 5 Assault 4,
Rending,
5+ Invulnerable save in close combat.
The storm of silence
Disciple aspect:
* Howling Banshees * Banshee mask
* Executioner
Special rules: * The silent death
* Furious charge (Aura)
* Unnatural agility
* Hurricane of blades
The silent death: Hurricane of blades:
Range: S: AP: Notes: A single opponent in base contact with
- User 2
12'' 5 2 Assault 3 difference between their WS and Jain's
if hers is higher. If hers is lower, this
power has no effect.
Unnatural agility:
their long history. She pours her natural abilities
into her mastery of the blade. As such she
may re-roll her failed Invulnerable saves in
close combat.
AsurmanThe hand of Asuryan
Wargear:
* Spear of Asur
* Sword of Asur
* Shuriken pistol
* Defend & Bladestorm (Exarch powers) * Shield of Asur (Aura)
Spear of Asur: Sword of Asur:
A Diresword that re-rolls misses in close combat.
Shield of Asur (Aura):
Ignores coversaves
Jain Zar
Wargear:
* Acrobat & Warshout (Exarch powers)
Melee Jain Zar loses attacks equal to the
Jain Zar is possibly the most agile Eldar in
The shadow hunter
Disciple aspect:
* Striking scorpions * The Scorpion's bite
* The Scorpion's tail
Special rules: * Plasma grenades
* Smoke grenades
* Improved stealth (Aura)
* Focused strike
Focused strike: The scorpion's tail:
knows the weak point of every foe
and how to exploit it. He may sacrifice The scorpion's bite:
any number of base attacks to allow him Grants +2 attacks in close combat
to re-roll the same number of 'to-hit' dice.
The burning lance
Disciple aspect:
* Fire dragons * Hell lance
Special rules:
* Feel no pain
* Fire control (Aura)
Hell lance:
A weapon of impressively powerful
design, It has the following profile:
Fire control:
Range: S: AP: Notes:
12'' 8 1 Assault 3,
Karandaras
Wargear:
* Shadow strike and Stalker (Exarch powers)
Having hunted for so long, Karandaras Rending Chainsabres. (See page: XX)
Fuegan
Wargear:
* Melta bombs
* The Fire axe
* Tank hunter and Crack shot (Exarch powers)
The Fire axe:
Gives Fuegan the 'Smash' USR.
Melta and Flame weapons become twin-linked.
Melta
The harvester of souls
Disciple aspect:
* Dark Reapers
* Optical matrix
* Defensive grenades
Special rules:
* Implacable (Aura)
It has a built in Executioner and the following
profile in the shooting phase:
Range: S: AP: Notes:
36'' 6 4 Assault 4, Pinning,
Rending
The cry of the wind
Disciple aspect:
* Swooping hawks * Hawk's talon
* Swooping hawk wings
Special rules: * Swooping hawk grenade pack
* Plasma and haywire grenades
* Hit and run (Aura) * Hawk's claw
* Supernatural accuracy
* Death from above
Supernatural accuracy: Hawk's Claw:
A squad he leads never deviate when A Power Axe that strikes at Normal
Deep striking. Additionally, they may Initiative.
enter from Reserve without having to roll.
Death from above:
they Deep strike, if they do they may not shoot
on the turn they arrive.
Mugan Ra
Wargear:
* The Maugetar
Maugetar: * Crack and Fast shot (Exarch powers)
An ancient Shuriken cannon from before the fall:
Baharroth
Wargear:
* Intercept and Skyleap (Exarch powers)
Baharroth and his squad may assault the turn
Howling banshees
WS BS S T W I A LD SV
Banshee 4 4 3 3 1 5 1 9 4+ * Banshee mask
5 5 3 3 1 6 2 9 3+ * Power swords
Unit type: Special rules:
* Infantry * Fleet of foot
Banshee mask:
Allows the user to strike at I10 in the Range: S: AP: Notes:
first round of every combat, ignoring 12'' 4 3 Assault 3
the effects of Cover, terrain, or the - User 3
'Unwieldy' USR. Additionally, all
enemies in the same assault have Mirror swords:
-1LD until the end of the turn. A pair of Power Swords that grant +2
attacks. Additionally, it allows the user
Executioner: to re-roll all failed 'to-hit' rolls made in
Range: S: AP: Notes: close combat.
- +2 2
Two-handed
Wargear:
Exarch
* Shuriken pistol
* Aspect armour
* Exarch armour
Triskele:
Melee
Melee,
Striking scorpions
WS BS S T W I A LD SV Wargear:
Scorpion 4 4 3 3 1 5 2 9 3+ * Mandiblasters
5 5 3 3 1 6 3 9 3+ * Scorpion chainsword
* Shuriken pistol
Unit type: * Plasma grenades
* Infantry * Scorpion armour
Biting blade:
Range: S: AP: Notes: hit made in close combat, the user is granted
- +1 6 an additional +1 attacks. These new attacks
do not grant more attacks.
Chain Claymore:
Range: S: AP: Notes: Chainsabres:
- +2 5 A pair of Scorpion chainswords that allows the
Two-handed user to re-roll failed 'to-hit' or 'to-wound' rolls in
close combat. It has the following ranged profile.
Range: S: AP: Notes:
Scorpion's claw: 12'' 4 5 Assault 2
* Crack and Fast shot (Exarch powers)
Exarch
Scorpion chainsword: A Scorpion chainsword. Additionally, for each
Melee
Melee,
Mandiblaster:
+1 Attacks (Included in profile)
A power fist with a built in Shuriken pistol
Harlequin troupeDeath's dance
WS BS S T W I A LD SV
Harlequin 5 4 3 3 1 6 2 9 -5 4 3 3 1 6 2 9 - * Combat weapon
Death Jester 5 4 3 3 1 6 2 9 - * Flip belt
Troupe master 5 4 3 3 2 6 3 10 -* Shrieker Cannon (Jester)
Unit type: Special rules: * Harlequin's kiss (Master)
* Infantry * Fleet of foot * The dance of death
* The dance of death
Veil of tears:
Gives the squad 'Stealth' and 'Shrouded' If a squad led by a model equipped with these
grenades loses combat and breaks, their enemy
Shrieker cannon: pursues them at Initiative 1.
Range: S: AP: Notes:
- +1 3
24'' 6 4 Assault 3, Grants the wearer a 5+ Invulnerable save. Also
Pinning all enemies targeting them do so at -1BS/WS.
Wargear:
* Shuriken pistol
Shadowseer
* Holo-suit
* Veil of tears (Shadowseer)
Tanglefoot grenades:
Melee Holo-suit:
Fire dragonsA spark in the darkness
WS BS S T W I A LD SV Wargear:
Dragon 4 4 3 3 1 5 1 9 4+ * Fusion gun
Exarch 5 5 3 3 1 6 2 9 3+ * Melta bombs
* Aspect armour
Unit type: Special rules: * Exarch armour
* Infantry * Fleet of foot
Fusion gun: Dragon's breath flamer:
Range: S: AP: Notes: A powerful flame weapon.
12'' 8 1 Assault 1,
Range: S: AP: Notes:
Template 5 4 Assault 1
Firepike:
A fusion gun that sacrifices some Dragon's axe:
strength for a higher rate of fire. Range: S: AP: Notes:
- User 2 Armour bane
Range: S: AP: Notes:
12'' 6 1 Assault 2,
Melta
Melta
Dire avengers
WS BS S T W I A LD SV
Avenger 4 4 3 3 1 5 1 9 4+ * Plasma grenade
5 5 3 3 1 6 2 9 3+ * Avenger catapult
Unit type: Special rules: * Close combat weapon
* Infantry * Fleet of foot
Avenger catapult: Shimmer shield:
A squad wide, 5+ Invulnerable save in
close combat.
Range: S: AP: Notes:
18'' 4 5 Assault 2
Range: S: AP: Notes:
- User 3
*Additionally, if a model suffers an unsaved
wound it must pass a LD test or suffer
'Instant death' regardless of toughness.
Wargear:
Exarch
* Shuriken pistol
* Aspect armour
* Exarch armour
A highly specialized shuriken catapult.
Diresword:
Melee*
WraithguardThe walking dead
WS BS S T W I A LD SV Wargear:
Guard 3 3 5 6 1 3 1 10 3+ * Wraithcannon
Spiritseer 4 4 3 3 1 4 1 9 - * Shuriken pistol (Seer)
* Witchblade (Seer)
Unit type: Special rules: * Rune armour (Seer)
* Infantry * Wraithsight
* Fearless
construction
* Bulky
A potent weapon that harnesses warp energy
If accompanied by a Psyker or within Range: S: AP: Notes:
12'' of a friendly Psyker all models 18'' X 2 Assault 1,
with this rule have +1 WS, BS and I. Fleshbane,
Haywire
Wraithbone construction:
6+ 'Feel no pain' and 'Strike down'
* Wraithbone
Wraithcannon:
Wraithsight:
The wandererWalk the galaxy
WS BS S T W I A LD SV Special rules:
Wanderer 4 6 3 3 2 6 2 9 5+ * Fleet of foot
* Infiltrate
Unit type: * Acute senses
* Infantry * Night Vision
* (Unique) * Smoke grenades * Move through cover
* Venom blade * Stealth and Shrouded
* Starlight's gaze * Pathfinder vision
* Galaxy stride
* Pin point accuracy
Venom blade:
Range: S: AP: Notes:
- 2 - Rending, Galaxy stride:
Any squad he leads may be held in
Poisoned (2+) Reserve as normal. However, when they
come into play you may place them in any
Starlight's gaze: piece of area terrain at least 1'' away from
Range: S: AP: Notes: any other model.
36'' X 4 Heavy 2,
Sniper, The squad may shoot and run as
Rending, normal (Including their rifles)
Ignores
Pin point accuracy:
The Wander may target individual models in
any squad he fires at.
Wargear:
* Shuriken pistol
* Tanglefoot grenades
* Preferred enemy: Necrons
Melee,
coversaves
RangersThe last thing you never see
WS BS S T W I A LD SV Special rules:
Rangers 3 4 3 3 1 4 1 8 5+ * Fleet of foot
* Stealth
Unit type: Wargear: * Infiltrate
* Infantry * Shuriken pistol * Night Vision
* Long rifle * Move through cover
* Smoke grenades * Shrouded (Pathfinder)
* Pathfinder vision (Pathfinder)
Long rifle:
Range: S: AP: Notes: Pathfinder vision:
36'' X 6 Heavy 1, Pathfinders Rend and may pick out
Sniper, their targets on a 5+.
Rending
Smoke grenades:
Defensive Grenades.
Guardian jetbikes
WS BS S T W I A LD SV Unit type:
Guardian 3 3 3 4 1 4 1 8 3+ * Eldar jetbike
Wargear:
* Eldar jetbike
* Twin-linked Shuriken catapults
GuardiansCitizen soldiers
WS BS S T W I A LD SV Wargear:
Guardian 3 3 3 3 1 4 1 8 5+ * Plasma grenades
Warlock 4 4 3 3 1 4 1 8 - * Shuriken catapults
Platform 3 3 3 3 2 4 2 8 5+ * Shuriken cannon (Platform)
* Shuriken pistol (S. guardian)
Unit type: Special rules: * Sword (Storm guardian)
* Infantry * Fleet of foot * Witchblade (Warlock)
* Relentless (Platform)
Weapons platforms:
Platform operators work as
a pair. As such, they count
as a single, two wound
model that takes up
two spaces in a transport.
* Rune armour (Warlock)
* Guardian armour (Guardian)
Warp spiders
WS BS S T W I A LD SV Unit type:
Spider 4 4 3 3 1 5 1 9 3+ * Jump infantry
5 5 3 3 1 6 2 9 3+
Spinneret rifle:
* Death spinner Range: S: AP: Notes:
* Warp jump generator 12'' 6 1 Assault 1,
Pinning,
* Plasma grenades Entangle
Death spinner: Spider's bite:
Range: S: AP: Notes: Range: S: AP: Notes:
12'' 6 - Assault 2, 12'' 6 - Assault 4,
Pinning, Pinning,
Entangle Entangle
Entangle: Warp jump generator:
If a unit takes a hit from a weapon Move like jump infantry in the movement
with this special rule, they treat all phase and move 2D6'' in the assault phase
terrain, even open as difficult the next if not assaulting. If they are assaulting they
time they move. If already in difficult assault like normal infantry.
terrain they count it as Dangerous
Protectors of the webway
Exarch
Wargear:
* Spider armour
Shining spearsDragon's charge
WS BS S T W I A LD SV Unit type:
Spears 4 4 3 4 1 5 1 9 3+ * Eldar jetbike
Exarch 5 5 3 4 1 6 2 9 3+
Wargear: Special rules:
* Eldar jetbike * Hit and run
* Sword (Storm guardian) * Twin-linked Shuriken catapults * Skilled rider
* Witchblade (Warlock) * Laser lance
Laser lance: Dragon grenade launcher:
Range: S: AP: Notes: A grenade launcher attached to the
- X2/User* 3/ 4*
6'' 6 3 Assault 1,
Lance A model equipped with this weapon
grants his entire squad both Plasma
Star lance: and Defensive grenades and may
Range: S: AP: Notes: use both in a single turn.
- X3/User* 2/ 3* Melee
6'' 9 2 Assault 1,
Lance
Melee underside of an Exarch's jetbike.
Vyper
Armour
WS BS S Front Side Rear I A HP Type:
- 3 - 10 10 10 - - 2 F,O,S
Special rules:
* Scout
Vyper
Wargear:
* Twin-linked Shuriken catapults
* Shuriken cannon
Harlequin jetbikes
WS BS S T W I A LD SV Unit type:
Harlequin 5 4 3 4 1 6 2 9 3+ * Eldar jetbike
Shadowseer 5 4 3 4 1 6 2 9 3+Troupe master 5 4 3 4 2 6 3 9 3+
Wargear: Special rules:
* Harlequin jetbike * Skilled rider
* Shuriken pistol * Dance of death
* Combat weapon * Scout
* Twin-linked Shuriken catapults (Bikes)
Inferno pistol: Fusion pistol:
Range: S: AP: Notes: Range: S: AP: Notes:
Template 3 6 Assault 1 6'' 8 1 Assault 1,
Harlequin's lance: Harlequin's whip:
Range: S: AP: Notes: Range: S: AP: Notes:
- +1 6 Melee, - User - Melee,
Rending, Rending
Two-handed
A single model in base to base is
reduced to 1 attack.
Melta
Nightwing InterceptorAir superiority
Armour
WS BS S Front Side Rear I A HP Type:
- 3 - 10 10 10 - - 3 Fl
Special rules:
* Deep Strike
* Two Bright lances * Supersonic
* Vector Dancer
* Shrouded
Nightwing
Wargear:
* Two Shuriken cannons
Swooping hawksStrike from the sky
WS BS S T W I A LD SV Unit type:
Hawks 4 4 3 3 1 5 1 9 4+ * Jump infantry
Exarch 5 5 3 3 1 6 2 9 3+
Wargear: Special rules:
* Swooping hawk wings * Fleet of foot
* Grenade pack * Skilled flier
* Lasblaster * Hit and run
* Plasma grenades
* Haywire grenades Swooping hawk grenade pack:
Whenever a unit of swooping hawks enter play
Las blaster: via deep strike they may select one of the
Range: S: AP: Notes: following grenade types. They may be placed
24'' 3 5 Assault 2, anywhere and deviate as normal.
Pinning
Blaster: Range: S: AP: Notes:
Range: S: AP: Notes: N/A 4 5 Large blast, pinning
18'' 8 2 Assault 1, N/A 6 3 Blast
Lance
Pulse lance: Sunrifle:
Range: S: AP: Notes: Range: S: AP: Notes:
12'' 8 2 Assault 2, 12'' 3 5 Assault 6,
Lance Pinning
War walkers
Armour
WS BS S Front Side Rear I A HP Type:
War walker 3 3 5 10 10 10 4 2 2 W
Special rules:
* Scout (War walkers)
Twin weapons:
fire independently and do NOT count as
twin-linked.
Wargear:
* Shuriken cannon X 2
Two of the same weapon on a Warwalker
FirestormSky liberation
Armour
WS BS S Front Side Rear I A HP Type:
Firestorm - 3 - 12 12 10 - - 3 Tk, S, F
Wargear: Special rules:
* Twin-linked Shuriken catapults * Interceptor
* Firestorm Scatter Laser
Transport capacity:
* Six models Rear ramp
Firestorm scatter laser:
Range: S: AP: Notes:
60'' 6 6 Heavy 6,
Twin-linked,
Sky-fire
Access points: 1
Phoenix BomberPhoenix rising
Armour
WS BS S Front Side Rear I A HP Type:
Phoenix - 3 - 10 10 10 - - 3 Fl
Special rules:
* Deep Strike
* Two Phoenix missiles * Supersonic
* Twin-linked Star cannon * Vector Dancer
* Shrouded
* Strafing run
Phoenix missile
Range: S: AP: Notes: Range: S: AP: Notes:
48'' 5 3 Heavy 3 48'' 4 5 Heavy 3,
Blast,
Ignores cover saves,
Pinning
Wargear:
* Two Shuriken cannons
Nightfire missile
Fire prism
Armour
WS BS S Front Side Rear I A HP Type:
Fire prism - 4 - 12 12 10 - - 3 F,S,Tk
Wargear: Special rules:
* Prism cannon * Prism link
* Twin-linked Shuriken catapults
Prism link:
Prism cannon: If two or more Fire prisms have line of sight
May be fired in one of two modes to each other they may link their fire. Pick
one Prism as the firer, the other does not
Focused: Shoot and may NOT go Flat out that turn.
Range: S: AP: Notes: The first Prism's attack are Twin-linked and
60'' 9 2 Heavy 1, gain +1S and -1AP for each Prism
Blast contributing to the attack.
Dispersed:
Range: S: AP: Notes: For example, if one Fire prism contributes
60'' 5 4 Heavy 1, the 'Focused' shot becomes S:10, AP1,
Large blast Heavy 1, Blast and the 'Dispersed' becomes
S:6, AP:3, Heavy 1, Large blast
Night spinner
Armour
WS BS S Front Side Rear I A HP Type:
Night spinner - 4 - 12 12 10 - - 3
* Twin-linked Doom weaver
Doom weaver:
Range: S: AP: Notes:
12-72'' 6 - Heavy 1,
Barrage,
Large blast,
Rending,
Entangle
F,S,Tk
Wargear:
* Twin-linked Shuriken catapults
WraithlordThe noble dead
WS BS S T W I A LD SV Unit type:
Lord 3 3 8 8 3 3 3 10 3+ * Monstrous creature
Wargear: Special rules:
* Two Shuriken catapults * Fearless
* Shuriken cannon * Wraithsight
* Wraithbone construction
Wraithsight: Twin-weapons:
Same as Wraithguard. Wraithlords equipped with two of the same
(See page: XX) weapon (except flame weapons) fire them
independently and do NOT count as
Twin-linked.
(See page: XX)
Wraithbone construction:
Same as Wraithguard.
Dark reapersReign of death
WS BS S T W I A LD SV Unit type:
Reaper 4 4 3 3 1 5 1 9 3+ * Infantry
5 5 3 3 1 6 2 9 3+
* Reaper launcher
* Defensive grenades
* Optical matrix Reaper launcher:
Range: S: AP: Notes:
Optical matrix: 48'' 5 3 Heavy 2
Reduce target's cover save by 1.
Tempest launcher:
Range: S: AP: Notes:
48'' 4 3 Heavy 2,
Blast,
Pinning,
Searcher cannon:
Range: S: AP: Notes:
48'' 8 4 Heavy 1,
Skyfire
Exarch
Wargear:
Wave serpent
Armour
WS BS S Front Side Rear I A HP Type:
Serpent - 3 - 12 12 10 - - 3 F,S,Tk,T
Wargear: Special rules:
* Twin-linked Shuriken cannon * Energy field
* Twin-linked Shuriken catapults
Transport capacity:
* Twelve models Rear ramp
Access points: 1
Falcon
Armour
WS BS S Front Side Rear I A HP Type:
Falcon - 3 - 12 12 10 - - 3
Special rules:
* Pulse laser * Coaxial
Transport capacity:
* Six models Rear ramp
Pulse laser: Coaxial:
Range: S: AP: Notes: The Pulse laser and whatever other weapon
48'' 8 2 Heavy 2 is attached to the turret count as one
weapon for the purposes of determining
the amount of weapons it can fire.
F,S,Tk,T
Wargear:
* Twin-linked Shuriken catapults
Access points: 1
Wargear:
This second of Codex: Eldar lists the weapons and equipment used by the Eldar, along with
the rules for using them in your games of warhammer 40,000
Weapons and equipment that can be used For example, the Shuriken catapult is used by
by more than one type of model or unit are most forces of the Eldar and so is detailed in
detailed here, while equipment that is this section. The armour of Vaul, however, is
unique to a single model or unit (Including unique to Stormrage.
wargear carried by named special characters)
is detailed in the appropriate entry.
Weapons:
Shuriken pistol: Eldar missile launcher:
Range: S: AP: Notes: Range: S: AP: Notes:
12'' 4 5 Pistol Krak 48'' 8 3 Heavy 1
Plasma 48'' 4 4 Heavy 1,
Shuriken catapult: Blast,
Range: S: AP: Notes: Pinning
12'' 4 5 Assault 2 Flakk 48'' 7 4 Heavy 1,
Skyfire
Shuriken cannon:
Range: S: AP: Notes: Neuro pistol:
24'' 6 4 Assault 3 Range: S: AP: Notes:
12'' 8 2 Pistol,
Scatter laser: Wounds against
Range: S: AP: Notes: Leadership
36'' 6 6 Heavy 4
Bright lance:
Range: S: AP: Notes: See: Warhammer 40,000 rulebook
36'' 8 2 Heavy 1,
Lance
Starcannon:
Range: S: AP: Notes:
36'' 6 2 Heavy 2
Plasma, Krak, Haywire grenades and
Melta bombs:
Weapons:
Singing spear:
Range: S: AP: Notes: Range: S: AP: Notes:
12'' X 6 - User 2
- X 6 Allows the user to re-roll failed 'to-hit'
rolls made in close combat
Dragon's cannon:
Range: S: AP: Notes:
Template 6 4 Assault 1,
Rending
Equipment:
Runes of Witnessing: Spirit stones:
When rolling to cast a psychic power Whenever someone uses a psychic
you roll 3D6 and pick the lowest 2. hood to augment their 'Deny the Witch'
save you can force them to re-roll their
Runes of Focus: result.
Increase the range of a single psychic
power per turn by 6''.
Wraithblade:
Fleshbane, Melee
Armourbane
Melee,
Fleshbane,
Armourbane
Exarch powers:
Acrobat: Fast shot:
'Counter attack' and 'Move through cover' Increase the number of shots of the
USR. Exarch's gun by 1.
Warshout: Implacable:
On the first turn of combat the squad 'Slow and purposeful' USR
being charged must pass a Leadership
test. If they fail, their WS is reduced to 1 Withdraw:
until the end of the turn. 'Hit and Run' USR.
Stalker: Sustained assault:
'Move through cover' and 'Sealth' USR Each attack made by the Exarch in the
assault phase generates another attack.
Shadow strike: If 12 attacks or more are generated in
'Shrouded' USR this way the Exarch is removed from
Bladestorm:
May be used in one of two ways. Dragon's charge:
'Scout' USR.
1) Increase the rate of fire by all Dire
Avenger weapons by 1 until the Intercept:
beginning of your next turn. The squad never requires more than a
4+ to hit a vehicle in close combat.
2) Allows all Dire Avenger weapons to
gain the 'Ignore coversave' USR until Sky leap:
the end of the turn. Allows the squad to return to reserve
at the end of its movement phase.
They may not be used together and, if
Option 1 is taken the squad may not fire Tank hunter:
next turn. 'Tank hunter' USR
Defend: Swift strike:
Squad wide Defensive grenades. Allows the squad to assault from a moving
vehicle as long as it hasn't move more
Skilled rider: Than 6'' that turn.
'Skilled rider' USR.
Crack shot:
The enemy must re-roll all successful cover
saves made against the Exarch's shooting.
play after making his 12th attack.
Major Psychic powers:
Doom: Warp charge: 2 Fortune: Warp charge: 1
Malediction Blessing
Targets a single enemy unit within 18''. All Targets a single friendly squad within 12''.
friendly 'to-wound' rolls made against this That squad may re-roll all failed saves until
squad may be re-rolled. the beginning of your next turn.
Warp charge: 2 Guide: Warp charge: 1
Blessing
Range: S: AP: Notes: Targets a single friendly squad within 12''.
18'' 3 5 Assault 1, Blast, That squad may re-roll all failed 'to-hit' rolls
Rending, Pinning, made until the beginning of your next turn
Entanglement,
Ignores Mind war: Warp charge: 1
Warp charge: 2 Range: S: AP: Notes:
18'' 7 2 Assault 1,
Shred
Range: S: AP: Notes:
12'' 3 - Assault 2, Warp charge: 1
Blast, Blessing
Blind
Warp charge: 2 gains +1 Strength and Toughness and
Malediction the 'Stubborn' USR until the beginning
of their next turn.
Targets a single enemy unit within 6''. That
squad scatters as if arriving via deep strike.
If a 'hit' is rolled they still scatter half the
distance. If the unit were to end in difficult
or dangerous terrain or off the table, move
them the minimum distance required so that
they land safely.
Eldritch storm:
Witchfire: Nova
coversaves Witchfire: Focused
Protection of Asuryan:
Witchfire: Nova
Khaine's wraith
Targets the psyker's squad. The squad
Webway interception:
Minor Psychic powers:
Unless otherwise noted, Minor powers do not require a psychic check. They are always active,
cannot be stopped by a 'Deny the witch' roll and have a Warp charge of 0
Augment: Warp charge: 0 Conceal: Warp charge: 0
Blessing
Targets the psyker's squad. They gain the
A single Major power being used by a 'Stealth' USR. If two warlocks in the squad
psyker in the same squad as the warlock have this power they also count as having
the 'Shrouded' USR
effects do not stack.
Embolden: Warp charge: 0
Destructor: Warp charge: 0
Witchfire Targets the psyker's squad. The squad may
Re-roll all failed 'Leadership' tests.
Range: S: AP: Notes:
Template 5 4 Assault 1 Fury of Khaine: Warp charge: 0
6'' 4 3 Assault 3
Targets the psyker's squad. The squad
Lileath's protection Warp charge: 0 gains +1 Initiative and WS. If two warlocks
Blessing in the squad have this power they also gain
the 'Preferred enemy' USR.
Targets the psyker's squad. Any enemy unit
wishing to assault this squad rolls an extra Beacon of Morai-Heg Warp charge: 0
D6 for their charge distance and discards
the highest one. Allows the Psyker to illuminate a single
enemy squad within 36''. If two psykers
Levitation: Warp charge: 0 in the squad have this power they do NOT
become illuminated themselves.
ability to roll 3D6 and pick the highest when Lightning Whirlwind: Warp charge: 0
in the squad have this power they gain
the ability to ignore Difficult terrain. Targets the psyker's squad. Any unit
wishing to shoot this squad do so at -1 BS.
Any unit wishing to Assault Eldrad or his
squad must make a 'Difficult terrain' test.
can have its range extended by 6''. The
Targets the psyker's squad. They gain the
Running or Consolidating. If two Psykers Eldrad only!
Vehicle upgrade:
Star engines:
Grants the Vehicle the 'It will not die!' USR
Crystal targeting matrix: Scythes:
Enemies must re-roll successful In the first round of any combat or when
Tank shocking, each enemy model in
base contact takes a single Strength 4
Disruption field: hit. Armour saves allowed.
Makes the Vehicle WS5 if it moved at
Cruising speed. Vectored engines:
Allows the vehicle to ignore the effects
Energy field: of difficult terrain.
A weapon cannot have a strength of above
8 against it. Additionally, they may never Spirit stones:
Reduce 'Crew stunned' to 'Crew shaken'
(Ordinance weapons still get to roll two and OR a 'Crew shaken' result may be ignored
pick the highest however.) on a roll of a 4+. (Unless otherwise noted,
these abilities do not stack together, you
This ability only works against ranged may not reduce a 'Crew shaken' to a
attacks made against the front or side arcs 'Stunned' result and then attempt to ignore it.
made against the rear arc.
Enemies must roll two dice and pick the
lowest when determining the result on the
damage table.
Bonesinger crew:
Grants the vehicle +1 to its 'Jink' save
coversaves made from this vehicle.
get more than 1D6 for armour penetration.
Not against melee attacks or ranged attacks
Holo-field*:
HQ:Prince Yriel of Iyanden.............................170pts Page XX
WS BS S T W I A LD SV
Yriel 6 6 3 3 3 7 4 10 3+
Composition: Special rules: Wargear:
* 1 (Unique) * Independent character * Force shield
* Master strategist * The eye of wrath
Unit type: * Fleet of foot * Spear of Twilight
* Infantry * Leader of the dead * Plasma and haywire grenades
* Shuriken pistol
Tyranda Swiftblade of Biel-Tan................175pts Page XX
WS BS S T W I A LD SV
Tyranda 6 6 3 3 3 7 4 10 3+
Composition: Special rules: Wargear:
* 1 (Unique) * Independent character * Force shield
* Master strategist * The twin blades of Khaine
Unit type: * Fleet of foot * Plasma & Haywire grenades
* Infantry * Leader of the warhost
Iyanna Stromrage of Altansar...................150pts Page XX
WS BS S T W I A LD SV
5 5 3 3 2 6 2 9 5+
Composition: Special rules:
* 1 (Unique) * Independent character * Armour of Vaul
* Fleet of foot * Sword of Midnight
Unit type: * Plasma and haywire grenades
* Infantry * Warharp of Altansar
Iyanna
Wargear:
HQ:Page XX
WS BS S T W I A LD SV Psychic powers:
5 5 3 3 3 5 1 10 -
Composition: Special rules:
* 1 (Unique) * Independent character
* Divination
Unit type: * Runes of Warding, Witnessing, Focus
* Infantry * Psychic Mastery: Level 3
* Ghost helm
* Spirit stones
Page XX
WS BS S T W I A LD SV
6 6 3 4 3 6 3* 10 3+
Composition: Special rules:
* 1 (Unique) * Independent character
* Master of the Strike
Unit type: * Scout * Plasma and haywire grenades
* Skilled Rider * Star lance
* Hit and Run
* The wild rider
* Stubborn
Page XX
WS BS S T W I A LD SV Special rules:
Avatar 10 8 6 6 4 6 4 10 2+* Fearless
Composition: * Molten body
* 1 Avatar * The Wailing doom * Inspiring
* The God of war
Unit type:
* Monstrous creature
(Unique)
Eldrad Ulthran of Ulthwe..........................200pts
Eldrad Eldrad knows all the Farseer powers
Wargear:
* Shuriken pistol
* Staff of Ulthamar
* Master Farseer
* Witchblade
* Ancient rune armour
Nuadhu 'Fireheart' of Saim-Hann.............180pts
Nuadhu
Wargear:
* Forceshield
* Alean (The steed of Khaine)
* Eldar Jetbike
The Avatar of Khaine..............................200pts
* Daemon of the Eldar
Wargear:
HQ:Autarch.......................................................80pts Page XX
WS BS S T W I A LD SV
Autarch 6 6 3 3 3 6 3 10 3+
Composition: Wargear: * May replace pistol with:
* 1 Autarch * Force shield - Fusion pistol ............................... +15pts
* Shuriken Pistol - Scorpion's claw .........................+15pts
Unit type: * Sword - Inferno pistol ............................... +10pts
* Infantry * Plasma grenades
(Variable) * Haywire grenades * May replace sword:
* Avenger catapult - Power weapon (Any) .................. +10pts
Special rules: - Scorpion's claw ......................... +15pts
* Independent character - Laser lance (Jetbike only) ............ +20pts
* Master strategist
* Fleet of foot * May replace Avenger catapult:
* Paths - Death spinner ............................... +05pts
- Spinneret rifle ............................... +10pts
Options: - Fire pike or Sunrifle .................. +15pts
* May take one transportation - Reaper launcher ......................... +15pts
- Swooping hawk wings .................. +20pts - Tempest launcher ......................... +20pts
- Warp jump generator .................. +20pts
- Eldar jetbike ............................... +25pts *May take any of the following:
- Meltabombs ............................... +05pts
* May take one piece of headgear: - Tanglefoot grenades .................. +10pts
- Banshee Mask ......................... +05pts
............................... +05pts * May take any Path: .................. +10pts
- Dread Mask ............................... +10pts
- Mandiblasters
HQ:Page XX
WS BS S T W I A LD SV Psychic powers:
5 5 3 3 3 5 2 10 - Must pick two Major powers
Composition: Options:
* Ghost helm +05pts
* Runes of Warding - Runes of Witnessing ......................... +10pts
Unit type: - Runes of Focus ............................... +10pts
* Infantry - Spirit stones ......................................+15pts
(Variable) ......................................+25pts
* Plasma grenades
Special rules: Support staff:
* Independent character May purchase a single warlock squad
* Fleet of foot as a Retinue choice.
* Psychic Mastery: Level 2
Warlock squad............................................90pts Page XX
WS BS S T W I A LD SV
Warlock 4 4 3 3 1 4 1 9 -
Composition: Options:
* 3 Warlocks - Add up to seven additional warlocks
+30pts/model
Unit type: +05pts
* Infantry ......................... +05pts
(Variable)
Special rules:
* Psychic Mastery: Level 0 Psychic powers:
* Fleet of foot Each Warlock must pick one
Minor power, though each may
Dedicated transport: pick a different one.
* The squad can select
any dedicated
transport. (See pg XX)
Farseer......................................................100pts
Farseer
Wargear:
* 1 Farseer - Trade Witchblade for Singing spear
* Witchblade
* Shuriken pistol
* Rune armour - Eldar jetbike
Wargear:
* Witchblade
* Shuriken pistol
* Rune armour - Trade Witchblade for Singing spear
- Upgrade to Spiritseer
- Mount all Warlocks on jetbikes +20pts/model
HQ:Warseer.......................................................60pts Page XX
WS BS S T W I A LD SV Psychic powers:
Warseer 5 5 3 3 2 5 2 10 - Must pick one Major and one
Minor power
Composition:
* 1-3 Warseers Wargear: Special rules:
* Shuriken pistol * Independent character
Unit type: * Witchblade * Fleet of foot
* Infantry * Rune armour * Psychic Mastery: Level 1
(Variable) * Plasma grenades
Options:
- Take up to two additional Warseers:
+60pts/model
* Each Warseer may do any of the following:
* Trade Witchblade:
- Power weapon (Any) ......................... Free
- Singing spear or Dire Sword ............ +05pts
- Scorpion's claw ............................... +10pts
- Laser lance (Jetbike only) .................. +15pts
* Take any of the following:
- Runes of Witnessing ......................... +10pts
- Runes of Focus ............................... +10pts
* May take one transportation:
- Swooping hawk wings ......................... +20pts
- Warp jump generator ......................... +20pts
- Eldar jetbike ......................................+25pts
* May replace pistol with:
- Fusion pistol ......................................+15pts
- Neuro pistol ......................................+10pts
- Inferno pistol ......................................+10pts
HQ:Solitaire....................................................100pts Page XX
WS BS S T W I A LD SV
Solitaire 7 7 3 3 3 7 4 - - Options:
May replace Harlequin's kiss with:
Composition: - Power weapon ..............................Free
* 1 Solitaire * Dread mask - Venom blade ............................... +05pts
* Harlequin's kiss - Harlequin whip ......................... +05pts
Unit type: * Flip belt
* Infantry * Degeneration field
* Plasma grenades ............................... +10pts
- Fusion pistol ............................... +15pts
Special rules: - Inferno pistol ............................... +10pts
* Independent character
* Fleet of foot May replace both weapons with:
* Counter attack - Pair of power swords .................. +15pts
* Dance of death
* Spiritless Leader of the dance
* Blitz attack Any army lead by a Solitaire may take
Harlequins as Troop choices.
than any human yet alive and despite the
centuries I have kept in their company all
I have learned is that I could stay with
them until the stars burn out and I would
not comprehend one tenth of their
mysteries.”
Wargear:
May replace Shuriken pistol with:
- Neuro pistol
* Shuriken pistol
“I have spent more time with the Eldar
Inquisitor Khazati
Elites:Fire Dragons...............................................75pts Page XX
WS BS S T W I A LD SV Options:
Dragon 4 4 3 3 1 5 1 9 4+ - Add up to five Dragons: +15pts/model
Exarch 5 5 3 3 1 6 2 9 3+ The squad may replace their Fusion guns:
- Dragon's breath flamer ............ +05pts
Composition: Dedicated transport:
* 5 Dragons * The squad can select - Upgrade one to Exarch (W/Crackshot):
any dedicated +15pts
Unit type: transport. (See pg XX) ....................................+175pts
* Infantry
Wargear: The Exarch may replace his Fusion gun:
Special rules: * Fusion gun - Dragon's breath flamer ............ +05pts
* Fleet of foot * Melta bombs - Or Fire pike ............................... +05pts
* Aspect armour
* Exarch armour - Exarch may take Tank hunter........+15pts
- And/or a Dragon's Axe ............ +15pts
Harlequin troupe........................................80pts Page XX
WS BS S T W I A LD SV The Shadowseer has the Veil of tears
Harlequin 5 4 3 3 1 6 2 9 - minor psychic power.
Shadowseer 5 4 3 3 1 6 2 9 -Death Jester 5 4 3 3 1 6 2 9 -Troupe master 5 4 3 3 2 6 3 10 -
Composition: Special rules: Options:
* 5 Harlequins * Fleet of foot - Add up to five Harlequins: +16pts/model
* Dance of death - Upgrade one to Troupe Master +20pts
Unit type: * Psychic Master - Upgrade one to Death Jester ..... +10pts
* Infantry Level: 0 ..... +20pts
Wargear: Any model may replace combat weapon:
* Shuriken pistol - Harlequin's kiss ............ ..+05pts/model
* Combat weapon - Harlequin's whip ............ ..+10pts/model
* Flip belt
* Holo-suit For every five Harlequins two may replace
* Shrieker Cannon (Jester) their pistols with:
* Harlequin's kiss (Master) - Fusion pistol .................. ..+15pts/model
* Tanglefoot grenades (Master) - Inferno pistol .................. ..+10pts/model
Or Fuegan
- Upgrade one to Shadowseer
Elites:Striking Scorpions.......................................75pts Page XX
WS BS S T W I A LD SV Options:
Scorpion 4 4 3 3 1 5 1 9 3+ - Add up to five Scorpions: +15pts/model
5 5 3 3 1 6 2 9 3+- For every 5 Scorpions two may replace
Composition: Dedicated transport:
* 5 Scorpions * The squad can select +5pts
any dedicated
Unit type: transport. (See pg XX) +15pts
* Infantry .........................
- Pistol with Scorpion's claw ..... +15pts
..... +05pts
* Plasma grenades ............ +20pts
+20pts
And/ or Swift strike......................... +20pts
Howling Banshees.......................................75pts Page XX
WS BS S T W I A LD SV Options:
Banshee 4 4 3 3 1 5 1 9 4+ - Add up to five Banshees: +15pts/model
5 5 3 3 1 6 2 9 3+- For every 5 Banshees two may replace
Composition: Dedicated transport: their swords with Power Axes/ Mauls:
* 5 Banshees * The squad can select Free
any dedicated
Unit type: transport. (See pg XX)
* Infantry +15pts
................................
Special rules: * Banshee mask
* Fleet of foot * Power Swords
- Sword with Executioner ............ +10pts
............................... +05pts
............ +10pts
- Exarch may take Warshout ..... +05pts
- Exarch may take Swift strike +20pts
Exarch
their chainswords with chain Claymores:
- Upgrade one to Exarch (W/Stalker):
Or Karandaras .....+170pts
Wargear:
* Mandiblasters The Exarch may replace:
* Scorpion chainsword
* Shuriken pistol - Chainsword with Biting blade
- Both with Chainsabres
* Scorpion armour
- Exarch may take Shadowstrike
Exarch
- Upgrade one to Exarch (W/Acrobatic):
Wargear: Or Jain Zar .....+170pts
The Exarch may replace:
* Shuriken pistol
* Aspect armour - Or Triskele
* Exarch armour - Both with Mirrorswords
Elites:Wraithguard..............................................125pts Page XX
WS BS S T W I A LD SV
Guard 3 3 5 6 1 3 1 10 3+Spiritseer 4 4 3 3 1 4 1 9 -
Composition: Dedicated transport: Options:
* 1 Spiritseer * The squad can select - Add up to seven Wraithguard: +30pts/model
* 3 Wraithguard a Wave serpent as a
transport. (See pg XX) Psychic powers:
Unit type: The Spiritseer must pick one
* Infantry Wargear: Minor power
* Wraithcannon
Special rules: * Shuriken pistol (Seer)
* Wraithsight * Witchblade (Seer) Legion of the dead:
* Fearless * Rune armour (Seer) A ten strong squad of
* Wraithbone Wraithguard are a Troop choice
construction
“The universe is tripartite:
the sunlight of the material
plane, the darkness of the
spirit plane and the twilight
of the spaces betwixt the two.”
Spiritseer Arienal
Troops:Dire Avengers.............................................55pts Page XX
WS BS S T W I A LD SV Options:
Avenger 4 4 3 3 1 5 1 9 4+ - Add up to five Avengers: +11pts/model
5 5 3 3 1 6 2 9 3+- For every 5 Avengers one may replace
Composition: their Catapults with a Flamer: +05pts
* 5 Avengers * Plasma grenade Or Fusion gun: ............................... +10pts
Unit type:
* Infantry * Avenger catapult +15pts
.........................
Special rules: * Close combat weapon
* Fleet of foot
..... +05pts
Dedicated transport: - Replace catapult with Shimmer shield
* The squad can select ......................... +15pts
any dedicated
transport. (See pg XX) ..... +10pts
Rangers......................................................55pts Page XX
WS BS S T W I A LD SV Options:
Rangers 3 4 3 3 1 4 1 8 5+ - Add up to five Rangers: +11pts/model
Wanderer 4 6 3 3 2 6 2 9 5+ - Upgrade every Ranger to a Pathfinder:
+06pts/model
Composition: - Upgrade one Pathfinder to The Wanderer:
* 5 Rangers +70pts
* Long rifle
Unit type: * Smoke grenades “I have walked across this galaxy
* Infantry * Venom blade (Wanderer) for longer than you could live,
* Starlight's gaze (W) human. I have seen abominations
your mind could not comprehend.
Special rules:
* Fleet of foot, Stealth, Infiltrate
Acute senses, Night vision, Move through cover Chaos. This planet is our ancestral
* Improved stealth (Pathfinders) home, what makes you think we
* Pathfinder vision (Pathfinders) would yield it to you?”
* Galaxy stride (The wanderer) - Last recorded image from
* Pinpoint accuracy (The wanderer) Kryton's HUD, Captain of
* Preferred enemy: Necrons (The wanderer)
Exarch
Wargear:
* Exarch armour
* Aspect armour - Upgrade one to Exarch (W/Defend):
* Shuriken pistol Or Asurman .....+160pts
The Exarch may:
- Take extra Shuriken catapult
and Diresword
- Exarch may take Bladestorm
Wargear:
* Shuriken pistol
* Tanglefoot grenades (W)
I have defeated Ork, Tyranid,
Necron and our immortal enemy,
the 128th Cadian.
Troops:Guardians....................................................70pts Page XX
WS BS S T W I A LD SV Options:
Guardian 3 3 3 3 1 4 1 8 5+ - Add up to ten Guardians: +07pts/model
Warlock 4 4 3 3 1 4 1 9 -Platform 3 3 3 3 2 4 2 8 5+ - For every 10 Guardians, 2 may be
upgraded into a single Platform operator
Composition: Dedicated transport: (W/Shuriken cannon or Missile launcher):
* 10 Guardians * The squad can select Free
A Wave serpent as a
Unit type: transport. (See pg XX) Upgrade Shuriken cannon:
* Infantry - Scatterlaser ............................... +05pts
- Starcannon ............................... +05pts
Special rules: - Or a Brightlance ......................... +10pts
* Fleet of foot
* Relentless (Platform) - Every Guardian may trade their Shuriken
* Bulky (Platform) catapult for a Shuriken pistol and sword:
Free
Wargear:
* Plasma grenades - If this option is taken none may be
* Shuriken catapults upgraded to Platform operators. Instead
* Shuriken cannon (Platform)
* Shuriken pistol (Storm guardian) weapons for a:
* Sword (Storm guardian) - Flamer ...........................................Free
* Witchblade (Warlock) - Fusion gun ............................... +05pts
* Rune armour (Warlock)
- May be accompanied by a Warlock:
+30pts
- Upgrade to a Singing spear ..... +05pts
.................. +05pts
Psychic powers:
The Warlock must pick one
Minor power.
every 5th Guardian may trade in their
- Upgrade to Spiritseer
Troops:Page XX
WS BS S T W I A LD SV Options:
Guardian 3 3 3 4 1 4 1 8 3+
Composition: Unit type:
......................... +05pts
Or take:
- Flamer ......................................+05pts
- Fusion gun ............................... +10pts
May be accompanied by a single Warlock (W/Bike)
Psychic powers:
The Warlock must pick one +05pts
Minor power ......................... +05pts
Guardian Jetbikes.......................................48pts
- Add up to nine jetbikes.......+16 pts/model
Every 3th jetbike may replace their
Twin-linked shuriken catapults:
* 3 Jetbikes * Eldar jetbike - Shuriken cannon
Wargear:
* Eldar jetbike
* Twin-linked Shuriken catapults
................................+85pts
- Trade Witchblade for Singing spear
- Upgrade to Spiritseer
Fast attack:Warp spiders.............................................100pts Page XX
WS BS S T W I A LD SV Options:
Spider 4 4 3 3 1 5 1 9 3+ - Add up to five Spiders: +20pts/model
Exarch 5 5 3 3 1 6 2 9 3+- For every 5 Spiders one may replace
Composition: Wargear: their Spinner with a Spider's bite: +10pts
* 5 Warp spiders * Death spinner Or a Spinneret Rifle .................. +10pts
* Warp jump generator
Unit type: * Spider armour - Upgrade one to Exarch (W/Withdraw):
* Jump infantry +20pts
The Exarch may replace his Death Spinner:
............................... +05pts
- Or Spider's bite ......................... +05pts
- Give Exarch Powerblades ............ +10pts
- Exarch may take Sustained assault
+10pts
Nightwing Interceptor..............................145pts
Armour
WS BS S Front Side Rear I A HP Type:
Nightwing - 3 - 10 10 10 - - 3 Fl
Options:
* May replace both Bright Lances with
* Two Bright lances a pair of Star Cannons: .................. Free
Special rules:
* Deep Strike
* Supersonic
* Vector Dancer
* Shrouded
- Spinneret rifle
Wargear:
* Two Shuriken cannons
Fast attack:Page XX
WS BS S T W I A LD SV
Harlequin 5 4 3 4 1 6 2 9 3+5 4 3 4 1 6 2 9 3+
Troupe master 5 4 3 4 2 6 3 9 3+
Composition: Special rules: Options:
* Skilled rider - Add up to seven Harlequins: +22pts/model
* Dance of death
Unit type: * Scout - Upgrade one to Troupe Master ..... +25pts
............ +25pts
Any model may replace their combat weapon:
- Harlequin's kiss .................. +05pts/model
- Harlequin's whip .................. +10pts/model
* Close combat weapon - Harlequin's lance .................. +10pts/model
Up to two models may replace Pistols:
- Fusion pistol ......................... +15pts/model
* Harlequin's kiss (Master) - Inferno pistol ......................... +10pts/model
Shinning spears..........................................90pts Page XX
WS BS S T W I A LD SV Options:
Spears 4 4 3 4 1 5 1 9 3+ - Add up to three Spears: +30pts/model
5 5 3 4 1 6 2 9 3+
Composition: Special rules: and a Dragon grenade launcher +30pts
* 3 Shinning Spears * Hit and run
Unit type: ......................... +05pts
......................................+15pts
* Twin-linked Shuriken catapults - Exarch may take Dragon charge +20pts
* Laser lance
Harlequin Jetbikes......................................66pts
Shadowseer
* 3 Jetbikes
* Eldar jetbike - Upgrade one to Shadowseer
Wargear:
* Eldar jetbike
* Shuriken pistol
* Holosuit
* Twin-linked Shuriken catapults (Bikes)
* Tanglefoot grenades (Master)
Exarch
- Upgrade one to Exarch (W/Skilled Rider)
Upgrade Exarch's Catapults:
- Shuriken cannon
* Eldar jetbike
Replace Exarch's Laser lance:
Wargear: - Starlance
* Eldar jetbike
Fast attack:Vyper Squadron..........................................45pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Vyper - 3 - 10 10 10 - - 2 F,O,S
Composition: Special rules: Options:
* 1 Vyper * Scout - Add up to two Vypers: +45pts/model
Wargear: The Vyper may upgrade its cannon:
* Twin-linked Shuriken catapults - Starcannon ......................... +05pts
* Shuriken cannon - Scatterlaser ......................... +10pts
- Eldar missile .................. +10pts
- Or a Brightlance .................. +15pts
Upgrade Vyper's Shuriken catapults:
- Shuriken cannon .................. +05pts
Swooping hawks.......................................100pts Page XX
WS BS S T W I A LD SV Options:
Hawks 4 4 3 3 1 5 1 9 4+ - Add up to five Hawks: +20pts/model
Exarch 5 5 3 3 1 6 2 9 3+For every five Hawks two may replace
Composition: Special rules: their Lasblasters with:
* 5 Hawks * Fleet of foot - A Blaster ......................................+10pts
* Skilled flier - A Flamer ......................................+05pts
Unit type: * Hit and run
* Jump Infantry
+20pts
.........................
* Swooping hawk wings
* Grenade pack
......................................+10pts
* Plasma grenades - Or Pulse lance ......................... +15pts
* Haywire grenades
............ +10pts
+10pts
- Upgrade one to Exarch (W/Intercept):
Wargear: Or Baharroth .....+145pts
The Exarch may replace Lasblaster:
* Lasblaster - Sunrifle
- Exarch may take Skyleap
And/or a Powersword
Heavy support:Page XX
Armour
WS BS S Front Side Rear I A HP Type:
War walker 3 3 5 10 10 10 4 2 2 W
Composition: Special rules: Options:
* 1 War walker * Scout - Add up to two Walkers: 40pts/model
Any walker may replace any weapon:
- Dragon's breath flamer ..... Free
......................... +05pts
......................... +10pts
.................. +10pts
.................. +15pts
The entire squadron may be given:
Disruption field ............ +20pts/model
Crystal targeting matrix +15pts/model
Fire Prism.................................................100pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Fire prism - 4 - 12 12 10 - - 3
Composition: Special rules: Options:
* 1 Fire prism * Prism link
......................... +05pts
* Prism cannon May take any of the following upgrades:
- Scythes ...................................... +05pts
- Vectored engines ......................... +05pts
- Spirit stones ............................... +10pts
- Disruption field ......................... +15pts
- Bone singer crew ......................... +15pts
- Crystal targeting matrix ............ +15pts
- Star engines ............................... +15pts
............................... +20pts
Warwalker squadron...................................40pts
Wargear:
* Shuriken cannon X 2
- Starcannon
- Scatterlaser
- Eldar missile
- Or a Brightlance
F,S,Tk
Upgrade Shuriken catapults to a single
Shuriken cannon:
Wargear:
* Twin-linked Shuriken catapults
- Holo field
Heavy support:Night spinner............................................100pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Night spinner - 4 - 12 12 10 - - 3 F,S,Tk
Composition: Options:
* 1 Night spinner Upgrade Shuriken catapults to a single
Shuriken cannon: ......................... +05pts
Wargear:
* Twin-linked Doom weaver May take any of the following upgrades:
* Twin-linked Shuriken catapults - Scythes ...................................... +05pts
- Vectored engines ......................... +05pts
- Spirit stones ............................... +10pts
- Disruption field ......................... +15pts
- Bone singer crew ......................... +15pts
- Crystal targeting matrix ............ +15pts
- Star engines ............................... +15pts
- Holo field ............................... +20pts
Firestorm.................................................150pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Firestorm - 3 - 12 12 10 - - 3 Tk, S, F, T
Options:
* Firestorm Scatter Laser ......................... +05pts
Special rules: May take any of the following upgrades:
* Interceptor Rear ramp - Scythes ...................................... +05pts
- Vectored engines ......................... +05pts
Transport capacity: - Spirit stones ............................... +10pts
* Six models - Disruption field ......................... +15pts
- Bone singer crew ......................... +15pts
- Crystal targeting matrix ............ +15pts
- Star engines ............................... +15pts
............................... +20pts
Wargear:
* Twin-linked Shuriken catapults Upgrade Shuriken catapults to a single
Shuriken cannon:
Access points: 1
- Holo field
Heavy support:Page XX
WS BS S T W I A LD SV Options:
Lord 3 3 8 8 3 3 3 10 3+- Flamer ............................... Free
Composition: Special rules:
* Fearless
........................ Free
Unit type: - Dragon's breath flamer ..... Free
* Monstrous creature ........................ +05pts
........................ +10pts
............ +10pts
.................. +15pts
May also take:
........................ +05pts
- Dragon's breath flamer ..... +05pts
a 5+ invulnerable in close combat ........................ +10pts
........................ +10pts
Dual Dragon's breath: ............ +15pts
If operating in pairs, they fire as a single, .................. +20pts
Twin-linked Dragon's cannon.
Dark reapers...............................................90pts Page XX
WS BS S T W I A LD SV Options:
Reaper 4 4 3 3 1 5 1 9 3+ - Add up to seven Reapers: +30pts/model
5 5 3 3 1 6 2 9 3+
Composition:
* 3 Dark reapers * Reaper launcher .........................
* Defensive grenades
Unit type: * Optical matrix
* Infantry .................. .....Free
- Or a Tempest launcher ............ +10pts
Dedicated transport:
* The squad can select
any dedicated +05pts
transport +30pts
Wraithlord................................................125pts
Replace any Shuriken catapult with:
* 1 Wraithlord The Shuriken cannon may be replaced:
* Wraithsight - Wraithblade
* Wraithbone construction
- Starcannon
- Scatterlaser
Wargear: - Eldar missile launcher
* Two Shuriken catapults - Or a Brightlance
* Shuriken cannon
Dual Wraithblades: - Wraithblade
If operating in pairs, the Wraithlord gains
- Scatterlaser
- Starcannon
- Eldar missile launcher
- Or a Brightlance
Exarch
- Upgrade one to Exarch (W/Fast shot):
Wargear: ...................+20pts
Or Maugan Ra .....+150pts
The Exarch may replace Reaper launcher:
- Eldar missile launcher
The Exarch may take a Power weapon:
- Exarch may take Implacable
Heavy support:Phoenix bomber........................................200pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Phoenix - 3 - 10 10 10 - - 3 Fl
Wargear: Options:
* Two Shuriken cannons * May replace either Phoenix missile:
* Two Phoenix missiles Nightwing missiles .................. +10pts
* Twin-linked Star cannon
* May replace Twin-linked Star cannon
Special rules: - Twin-linked Bright Lance ............ Free
* Deep Strike - Pulse Laser ............................... +10pts
* Supersonic
* Vector Dancer
* Shrouded
* Strafing run
Dedicated transports:Falcon.......................................................90pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Firestorm - 3 - 12 12 10 - - 3
Composition: Transport capacity: Options:
* 1 Falcon * Six models
......................... +05pts
Special rules:
* Coaxial
............................... +05pts
............................... +10pts
............ +10pts
............................... +15pts
May take any of the following upgrades:
- Scythes ...................................... +05pts
- Vectored engines ......................... +05pts
- Spirit stones ............................... +10pts
- Disruption field ......................... +15pts
- Bone singer crew ......................... +15pts
- Crystal targeting matrix ............ +15pts
- Star engines ............................... +15pts
............................... +20pts
Tk, S, F, T
Upgrade Shuriken catapults to a single
Shuriken cannon:
May upgrade Co-axial Shuriken cannon:
- Starcannon
- Scatterlaser
Wargear: - Eldar missile launcher
* Pulse laser (Co-axial Shuriken cannon) - Brightlance
* Twin-linked Shuriken catapults
- Holo field
Dedicated transports:Wave Serpent..............................................70pts Page XX
Armour
WS BS S Front Side Rear I A HP Type:
Serpent - 3 - 12 12 10 - - 3 Tk, S, F, T
Composition: Transport capacity: Options:
* 1 Serpent * Twelve models Upgrade Shuriken catapults to a single
Shuriken cannon: ............................... +05pts
Special rules:
* Energy field May upgrade Twin-linked Shuriken cannon:
- Twin-linked Starcannon .................. +10pts
- Twin-linked Scatterlaser .................. +15pts
Wargear: - Twin-linked Eldar missile launcher +15pts
* Twin-linked Shuriken cannon - Twin-linked Brightlance .................. +20pts
* Twin-linked Shuriken catapults
May take any of the following upgrades:
- Scythes ............................................ +05pts
- Vectored engines ............................... +05pts
- Spirit stones ...................................... +10pts
- Disruption field ............................... +15pts
- Bone singer crew ............................... +15pts
- Crystal targeting matrix .................. +15pts
- Star engines ...................................... +15pts
Recommended