2005 Offense

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    Offense 2005

    Our offense will continue to be OPTION based, both triple (2 reads) and double (1 read).

    We want to spread the field by formation.a. This reduces the defensive front and limits the number of box defenders.b. Limits the number of coverages.c. Becomes easier to identify pass coverages.

    There are several areas that we must continue to improve upon.

    We must get better at throwing the ball.a. Improving our pass offense does not neccessarily mean throwing it more.b. We need to be consistent. Routes, drops, throws, protection, must be executed correctly every time.c. We must avoid "must pass" situations. Success will come when we pass and the defense is expecting d. We need to be prepared to throw vs. a straight man defense; 8 or 9 men in the box (like Oz 2003).e. Play Action- Need to throw option passes seven or eight times a game.

    -We need to improve the mechanics of the play fake.-This will force the secondary to stay deep, keep them from supporting the run game.-We must develop the ability to take advantage of the FS filling the alley on run support.

    -We need to generate big plays with the play action pass.f. We need to develop our ability to covert on 3rd and other obvious passing situations.-Need to develop "go to" plays when we need 10-15 yards for the first down.-Need to develop "go to" receivers and be able to get them the ball.

    g. We should complete 50% or more of our passing attempts.h. Score at least one touchdown a game with the pass. Should have a 2-1 TD to INT ratio.i. Utilize the quick pass to take advantage of weak or outmatched cornerbacks.j. We will utilize more pass plays involving backs out of the backfield.

    We must be prepared for, develop, and execute situational offense.a. Back on track after a penalty(1st and 15/20)

    b. 2nd and short (waste down)c. 3rd Down Passd. Sudden change (after an opponent turns it over)e. Backed up against our goallinef. Short Yardageg. Goal Line (To include a NO TIMEOUT call)h. 4 Minute Offensei. 2 Minute Offense (Hurry-Up offense; with or without TIMEOUTS)j. Red Zonek. 4th Down Callsl. Final 3 plays (Hail Mary & Beyond Hail Mary Distance)m. 2 Point playsn. Ahead late in the game (Slow-down offense)

    We must improve the overall execution of our offense.a. Our O-line must know and execute their assignments. We cannot rely on our backs to "make plays".b. We must get more first downs. This will keep our defense off of the field and shorten the game.c. We must improve our ability to run "power" plays and get tough yardage.d. We need to improve our ability to counter and run misdirection to take advantage of flowing LBs.e. We need to be more consistent in our mesh point and dive path in our option game.f. Our Midline mechanics must improve.

    Our offensive line must continue to develop a GATA mentality: "Get After Their Ass".

    -While our offensive line play has improved, we lack consistency.-Anything less than 100% intensity on EVERY play isnotacceptable.-Assignment or execution errors can be corrected. Lack of effort means you don't want to win.

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    Offensive Goals for 200

    Score five offensive touchdowns, five extra points.

    300 yards total offense.

    Have a positive turnover ratio.

    Cross the 50 yard line on every possession.

    Score 100% from the 10 yard line and in;90% from the 20 yard line and in;80% from the 30 yard line and in.

    OW MANY OF OUR OFFENSIVE GOALS DO WE HAVE TO REA

    of 5 = WIN

    of 5 = SHOULD WIN

    of 5 = WE ARE GIVING THEM A CHANCE

    of 5 = WE MIGHT GET LUCKY

    of 5 = HIGHLY UNLIKELY

    of 5 = WON'T WIN

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    Why Option Footbal

    Simplicity in learning: The FB is always the dive back, the TB is always the pitch man. More rep

    More consistant mesh point. The dive back hits the same speed everytime since it is the same pla

    Two backs means three receivers are available to spread the defense horizontally.

    The "I" backfield allows every play we have to be run either left or right with no difference in tec

    The "I" back can hit the Iso play in a north-south manner.

    The "I" back can see the plays develop, read cutbacks, from his two point stance.

    Why the "I

    Allows us to be able to run the fullback against any and every defense we play.

    The Option makes the defense play assignment FB, taking away some of their aggressiveness.

    Our pass offense will improve as our Option game improves.

    a. Play action and drop back pass are good versus defenses designed to defend the option.b. Defenses good against the option are not good at stopping the pass.

    Option football allows us to put the ball in the quarterback's hands.

    Option FB enables us to move the ball with aggressive linemen, even against bigger and stronger D-li

    We will be the "stranger in town". Few teams will run the option as their primary offensive weapon.

    Option Philosophy

    We want to make the defense constrict on the FB and convice the defense that they will get beat by th

    We want the ball on the perimeter as much as possible.

    We'll use formations and motion to find the softest flank and make the defense defend the whole field.

    We will run inside vs. 5 or 6 in the box (3 deep with 2 inverts). Vs. no invert, we want the ball in the

    We will use play action pass 7 or 8 times a game to put DBs in a run/pass bind.Pass to score, run to win

    We run an offense, based on certain concepts, not a bunch of unrelated plays.

    We will utilize multiple options, both triple and double.

    We want to decide who we want to carry the ball, not let the defense dictate to our offense.

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    Offensive Breakdowur offense is broken down into three areas:

    Base Offense- This is 60% of our offensive attack. If we run 60 offensive plays in a normal game, 36ould be from this list. We will run these base plays against every defense, every week. We will utilizew formations to run our base plays (Twins, Pro, Overload, Trips, and Doubles) but we will use varioushemes so teams cannot keep us from running these plays.

    a) Inside Veer (double read)-"Give" is a predetermined give to the FB: no read.-"Option" is a predetermined pull by the QB: single read of the pitch key

    b) Midline Variations-Midline (double read)-Freeze (single read: QB keeps or pitches)-Midline Follow (single: QB gives to FB or keeps)

    c) Speed Optiond) Outside Veer (double read toward the TE or Overload side.e) Isof) Gutg) Gut Option

    h) Trapi) Counter GTj) Play Action Pass- Every run play will have at least one complementary pass play. Some (like Vee

    Iso) will have more than one.k) 30 Pass (Quick Pass Game)- Hitch, Fade, Slant, Out, Stop, Stop & Gol) Sprint Pass

    Supplemental Offense- This is 25% of our offensive attack. Out of 60 offensive plays in a normal gawould be from this list. We will run these plays in response to certain defensive reactions to our Basefense, or against certain defensive looks.

    a) Midline Diveb) Midline Trapc) Counter Optiond) Tosse) FB Tossf) Double Diveg) Jokerh) Counter Isoi) Stampedej) Rumble

    k) Power

    l) GUN offensel) Play Action Pass- Most of the supplemental run plays have complementary pass plays.

    Specials and Weekly Gameplan-This is 15% of our offense. In a normal game, out of 60 offensiveys, 9 should be from this list. It includes our Hurry Up offense, Specials (like Reverses, Convoys, and

    reens), and any weekly gameplan additions. Special formations may be used.

    a) 50 Pass (Shoot, Exxon, Flood, DC, Everybody GO)b) Reversesc) Drawd) Screens

    e) Convoys

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    Y

    T N TE

    W M

    X

    E

    C

    F

    C

    T

    FS

    Z

    S S

    -If "strong" is called, the FB

    will line up behind the Guard

    to the side of the formation's

    strength.

    -If "weak" is called, the FB

    will align behind the weakside

    Guard.

    Twins - This is our base formation and the starting point for our offense. All of our Base offense can bn from our Twins formation. Note the "tight" alignment of the TE (Y).

    Formations and Adjustments

    -The TE's alignment can vary. If "flex" is called, Y

    will widen his split to 4 yards. If "open" is called,

    the TE will take a 12 yard split from the tackle.

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    Y

    T N TE

    W M

    Z

    E

    C

    F

    C

    T

    FS

    X

    S S

    -In this diagram, the TB is aligned in the "On"

    alignment. "Off" would have the TB in a halfback

    position on the weakside of the formation.

    Pro- This formation puts the TE and the Z receiver on the same sid

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    Z

    T

    Y

    N TE

    W M

    X

    E

    C

    F

    C

    T

    FS

    S S

    -The Slot base alignment puts him halfway

    between the Tackle and the WR. He should

    adjust his split appropriately in order to

    execute his assignment, but in general he

    should never align closer than 6 yards to X.

    Overload- This formation is unbalanced. It gives us an extra blocker to the strong side, but the threatweakside attack puts additional pressure on the defense.

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    Y

    T N TE

    W M

    X

    E

    C

    F

    C

    T

    FS

    Z

    S S

    Trips Open- This formations gives the defense another look to prepare for, but creates minimal changour offense.

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    Y

    T N TE

    W M

    X

    E

    C

    F

    C

    T

    FS

    Z

    S S

    Trips - Leaving the TE in a tight alignment is another variation of our Trips formati

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    Y

    T N T

    E W M

    Z

    E

    C

    F

    C

    T

    FS

    X

    S S

    Doubles - Doubles allows us to run much of our offense in both directions. It also forces teams into an box.

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    Y

    T N TE

    W M

    Z

    E

    C

    F

    C

    T

    FS

    X

    S S

    Double Tight - When the X receiver in our Pro formation gets in a tight alignment, we have createduble Tight look.

    he additional TE really stretches a 7 man front

    -3 or 5-2). It also gives the defense another

    p to have to defend.

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    TE TN

    B B

    E

    CC

    FS SS

    Triple Option Veer

    e Veer is the base play in our offense, and we will run it more than any other play. It isthe play in ourense, the one we will hang our hat on. It is also the basis for most of our play action pass plays, so wl need to be profficient at it. Since of all the options, it is the most difficult to perfect, we will startVeer and practice it more than any other play.

    nce this is a "triple option" play, it is actually three plays in one. It can be a dive, keep, or pitch, allpending on the reactions of the defense. Since it is a triple option, there are 2 defenders that are "read

    the QB to determine who gets the ball.

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    esh Point Sequence: Nothing is more important to running the Veer successfully than a consistantshpoint between the FB and the QB. This sequence is practiced over and over until all three parts (QB,, and RB) are perfectly in tune. Even then, the mesh drill is performed at least twice a week. Toilitate a consistant mesh point, the drill is done using the following diagram (called Option Tracks) whi

    painted onto the grass of our practice field.

    8 4

    6 feet from the QB's feet

    7 yards from the ball

    FB's hand

    TB's feet

    e QB pretends he is standingthe center of a clock, facingo'clock with the FB directly

    hind at 6 o'clock. His firstp is either to 4 or 8 as he

    aches the ball back to the FB

    VeeVee

    MidlineThe FB should straddle the path as heattacks the LOS. He should getvertical as soon as he is at thelinemen's feet.

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    nning the Veer requires precision in the sequence of steps from the QB, FB, and TB.

    Mesh Point Sequence

    Taking the Snap- It is the first and most vital part of every play we run.

    First Step- The first step is taken with the playside foot to either 4 o'clock or 8 o'clock in the direction of the play.

    her than "seating" the ball by pulling it into the stomach, the QB will open the ball to the FB and allow him to run over

    ball. The ball is not slammed into the stomach of the FB, just reached back. The QB should have his hips and toes pointed

    ard the sideline, not into the backfield, on both the first and second step. This will help the QB focus his attention on his

    e read without having to strain his head and neck back to the inside. The QB's focus must be on the dive key immediately.does not have time to look back at the FB, then find the dive key.

    Second Step- The second step, or "J" step, is basically a balance step as the QB steps down the LOS. The second step

    ot a big step, and at most, the heel of the back foot should be even with the toes of the playside foot. If the QB overstrides,

    s not in a good position to continue downhill, and will have to step back and around the mesh or collision point.

    erstriding will also push the FB off of his dive path. Most importantly, by the time the QB has planted his second step, he

    st have decided whether it is a give or pull. Don't ride the FB past the front hip.

    GIVE: If the QB reads "give", the ball is handed off to the FB by sliding the inside hand (the hand in contact to the FB's

    mach) off of the ball and giving pressure with the outside hand. Do NOT watch the FB into the LOS. Get your eyes on the

    h and attack him. The greatest fake in the world is to sprint without the ball.

    ULL: If the QB reads "pull", there should be no pressure on the FB's stomach, and the ball should be snapped into the

    rt (mid-sternum). The QB should find the pitch key, and attack his inside shoulder but read the outside shoulder. If the

    side shoulder of the pitch key turns toward the QB, he will pitch the ball, heart to heart. From his heart, right to the heart

    he TB.

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    N T

    B

    PULL!

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    N T

    B

    GIVE!

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    B. QB Thought Process

    In addition to the physical steps involved in running the Veer, there are a number of mental

    "checks" and things for the QB to consider.

    1. The QB should strive to be efficient in his reads, not perfect. Even if you guess, you'll be right

    half of the time.

    2. We want a quick read; Know by the time the second foot is down whether it is give or pull.

    "Better wrong then Long"

    3. We want the ball on the perimeter as often as possible, because perimeter = points.

    4. When is doubt, give the ball.

    5. "Never pitch under stress, or pitch into a mess." Pitching with someone all over you or the pitch

    back will result in a fumble or bad pitch.

    6. Know and understand the strategy behind the offense. This will be discussed in detail later, but

    the QB must understand and be able to recognize defensive fronts and alignments, which in turn

    enable us to flip the play to the best side or audible to another play if need be.

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    Once the QB knows the direction the play is going, the first thing he must do is identify the dive key: th

    st down lineman past the dive path. (See diagrams below) He should also note the dive key's proximity

    e dive path. Don't guess what the dive key will do, but anticipate give or pull.

    The QB uses an "UNLESS" rule when reading the dive key. "I will hand off to the FB unless the dive

    y comes down and hard on the FB." Anything other than that is a give. Dive key runs up field, give.

    ve key sits, give. Dive key attacks the QB, give.

    Before the ball is snapped, the QB should also identify the pitch key, and his proximity. The pitch key i

    e next defender outside the dive key. (See diagrams below) The closer the pitch key, the sooner the pitc

    ll happen. Know whether the pitch key can crash hard.

    . Once the ball is pulled, the QB again uses the "UNLESS" rule. "I will keep the ball unless the pitch

    y's far shoulder turns toward me." After the pull, the QB snaps the ball to his heart, and attacks the

    ide shoulder of the pitch key, but he reads the outside shoulder.

    . Be ready to keep the ball after the pull. If the pitch key generally attacks the pitch, get to the option

    ey. Hash, numbers, sideline. Don't cut back, stay away from the pursuit which comes from inside out.

    Dive Key Pitch Key

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    he steps of the FB and the TB are equally important in making the Veer a successful play.

    Mesh Point Sequence cont.

    FB Steps- The FB's first step is a short step forward with hisbackside foot. By stepping with hisckside foot first, the FB will not be as likely to go too wide on the mesh point.. The second step shouldectly at the crack of the Guard's butt. On the second step, the FB should put his inside hand up, makingcket for the ball. The back of the hand should be against the chest to keep the elbow up. If the elbowmes down, it can hit the QB's forearm and cause a fumble. Do not clamp down on the ball. There shoula "soft squeeze" until the ball is pressed into the FB's stomach.

    TB Steps- The TB takes his first step toward the sideline with his playside foot and continues on a flaturseuntil the QB cuts upfield. He should always expect a quick pitch. Before the ball is snapped, the TBould identify the pitch key to help him anticipate how soon the ball will be pitch if the ball is pulled. The should be "in phase" with the QB at all times, 4 yards wide, 2-3 yards back. Once the QB cuts up field,TB should indicate with "Ball, Ball, Ball!" that he is still there for the pitch. Once the ball is pitched,

    nt the TB running upfield, not laterally, as quickly as possible. He should look to get to the alley, not cuck. Hash, numbers, sideline.

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    N T B

    B

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    TE TN

    B B

    E

    CC

    FS

    SS

    Interior Blocking

    is the case with every offense, the Veer and Option will not go unless the offensive line is effectivecking every defensive front we will see.

    26 2 4 61 1 3 4i 5 7 934i5 479 0

    Outside shoulder of the TEHeads up on the TEInside shoulder of the TEOutside shoulder of the tackle

    Heads up on the tackleInside shoulder of the tackleOutside shoulder of the guardHeads up on the guardInside shoulder of the guardHeads up on center

    Lane 1 Lane 2 Lane 3

    Defensive Techniques:

    Veer Blocking Concepts:

    order to better communicate the alignment of defensive players (especially for linemewill use the following terminolgy:

    * Anyone lined up on either side of

    the center is referred to as a shaded nose.

    th the Veer, the basic idea is to seal off everyone inside of the diveback's path, read the first defendtside the diveback's path, and finally option the next defender. The main task for the interior linemo "seal off" the playside defenders, and "cut off" the backside defenders. The inside seal creates thst of three running lanes for the backfield.

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    Lane 1 Lane 2 Lane 3

    TE TN

    BB

    E

    CC

    FS SS

    Veer vs. 50 Front

    Veer Blocking Assignments:

    hile some defenses require special rules and techniques, there are some basics which dictate eachensive lineman's responsibility. The playside Guard and Tackle will "Rule" block (see section oensive line play), while the Center and backside Guard and Tackle will use both Rule and "Zonecking principles.

    T: Combo with Guard, LinebackerG: On (Combo with PST or Center), Inside

    Rule (Zone)G: Rule (Zone)T: Rule (Zone)

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    N TN TN T

    a side Blockin

    Tech = Inside shad 2 Tech = Head Up 3 Tech = Outside Shade

    e playside guard and tackle are the two players that will make the most adjustments versus the defenseswill see. Their job is that of sealing the playside defenders.

    ayside Tackle: If the Guard calls for a combination block, the Tackle's first rule is to block accordingly.nerally, the Guard will call "Willie-Cop", but can give a "Fredo" call. The Guard can call for ambination block anytime he his covered, but especially if there is a 3 technique. There are threegnments for which the Guard is considered "covered".

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    Obviously, with a 1 technique, the Guard will not need help in sealing the DT, so the PST can progreshis second rule: Linebacker.

    If the DT is aligned in a 2 technique, the Guard will have to decide if he can handle him alone. If thera chance the DT will slant into the B gap, the Guard should call for the combination.

    Versus the 3 technique, the Guard will always call for the combination block.

    f the Guard is not covered, as in the 50 front above, the PST is encouraged to widen his split to make tB's read easier. If the Guard is covered by a 2 or 3 technique, however, the PST cannot widen past the

    nt where he can still execute the combination.

    uard-Tackle Combinations: How to handle the 3 technique

    Willie-Cop: This is the basic combination call by the PSG versus a 2 or 3 technique DT. It begins aasic double team ("Willie"), but at the last second, the Tackle will scrape off to the LB. THE

    MPHASIS IS ON THE DOUBLE TEAM! The greatest combination block is to simply drive the 3

    hnique into the LB's lap.

    e Guard will use a firestep and attack the outside shoulder of the defender. Helmet placement isportant, as he must be in a position to completely overtake the DT when the PST scrapes off to the LBhe Guard's head is inside, the defender will slide off the block.

    e Tackle steps inside and delivers a hard punch with his inside hand, but tries to keep his shouldersuare to the LOS. If the shoulders are turned, the Tackle will not be able to scrape to the LB. The key

    the PST is to let the LB come to him. Don't rush the double team. The scrape portion will happen atlast second, just as the FB is breaking through the LOS.

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    N T

    B

    N T

    B

    Willie-Cop Fredo

    N T

    B

    N T

    B

    Willi Base

    Willie-Cop

    PSG & PST

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    Fredo (Fold block): This is an alternative combination scheme to handle a 2 or 3 technique. Itesn't develop as quickly as the Willie-Cop, but it does allow the PST (who has an angle) to seal the

    T. The PST executes a down block and collapses the DT. The Guard steps around the block of theckle and cuts off the LB. Essentially, the PST and PSG are exchanging assignments.

    Willie (double team): Another way for the Guard and Tackle to handle the 3 tech is to simplyuble team him. If the DT is particularly strong or the LB doesn't scrape well, this may be the best calnce it is two on one, there should be movement on the defender. Get shoulder to shoulder and drive.

    not let the DT create a pile; get down and root him out

    Base: The last way to block the 3 technique is not a combination block, but can be effective. If theard is covered by a 2 or 3 technique, BUT DOES NOT CALL FOR A COMBINATION, the PSTl go directly to the LB. (The Guard can also call "Base" to tell the PST to go right to LB.) If theard thinks he can reach block the 3 technique, this will ensure that the LB is sealed by the Tackle.wever, the PSG must be able to handle the DT alone by not only reaching him, but getting movemenwell. If the 3 technique gets penetration, it will force the FB to cut back, or worse, disrupt the meshnt and not allow the QB to properly read the dive key.

    ayside Tackle cont:

    he Guard is uncovered, the PST's next rule is to take the best release possible and block the playsidenebacker. While this seems like a simple rule and block, there are many things for the Tackle to consid

    st, since we will utilize a Tight End position occassionally, we will see an uncovered Guard. Most teat run a 50 defense (Odd) will reduce the front when there is no TE. However, there are times where thG may be uncovered in a true 50 defense, and the Tackle must know how to handle this look.

    cond, just as there were three alignments the DT could be in covering the Guard, the 50 front DT maygn in one of three techniques.

    N T E

    B

    N T E

    B

    N T E

    B

    4i = Inside shad 4 = Head Up 5 = Outside shade

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    all cases, if the PSG is uncovered, the Tackle will be releasing directly to the LB. He is NOT blockinDT. (Against an unreduced 50 front, the DT is the dive key, and therefore not blocked.)

    If the DT is aligned in a 4i, the PST will use a loop technique to get to the LB, swimming the inside arer the defensive tackle, and sealing the LB. This alignment is rare; if the DT moves inside the Tackle,

    l usually reduce all the way down to a 3 technique, thus covering the Guard. For the QB, a 4i techniqan automatic pull on the Inside Veer. Our preferred method of dealing with this alignment is to runtside Veer.

    Versus a 4 or 5 DT, there are three techniques he can use.

    ) He can slant or pinch hard inside.) He can loop outside or go upfield.) He can jam the Tackle's release inside. *MOST COMMON*

    he DT pinches or loops, the PST must use the best release and get to the LB.

    he DT is trying to jam the Tackle on the LOS, he must block through the DT to the LB. He will rip thckside arm like an upper cut through the DT's inside leg, up to the LB. He CANNOT take the path ofst resistance, or allow himself to be washed down inside. If he is forced inside, or simply releaseside, the PST will lose his angle to keep the playside LB from scraping into the hole.

    N T E

    BDive key

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    PST Veer (inside) release

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    N T E

    BB

    Vs. 1 tec

    Dive Key

    ayside Guard:

    e PSG's first rule is to block any defender covering him. ("On") As discussed earlier, the Guardst recognize the various ways he can be covered: 1, 2, or 3 technique.

    If the PSG is covered by a 1 technique, the Guard will receive help from the Center, who according tZone blocking rules, will block any defender in his gap in the direction of the play. If the Center

    ertakes the DT, the PSG will scrape to the backside LB.

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    The Center and PSG begin with a Willie block,

    But at the last minute, the Guard comes off the

    Block, looking for the backside LB.

    rsus double 1 techniques, the Center should, according to the Zone blocking rules, overtake the playside

    fender as shown above. The PSG can also single block the playside DT, allowing the Center and BSG

    mbination block the weakside. Getting the backside LB blocked is extremely important! More often tha

    t, he is the one to make the play. If he is flowing so quickly that he cannot be cut off, counters and

    tbacks should be called.

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    If the PSG is covered by a 2 or 3 technique, he will be handled in the fashion discussed earlier, probablolving a Guard-Tackle combination block.

    he Guard is uncovered, he progresses to his second rule:Inside . If the PSG is uncovered, he will blockwn on any defender from his inside shoulder to head up on the Center. Either an A Gap player, or the

    T.

    hen the PSG blocks down on the NT, there are two reactions he looks for:

    If the Nose tackles hips stay (he penetrates to the strong side), the PSG and Center will essentially

    llie-cop to the backside LB. Any time there are two blocking one, the emphasis is on getting movemen

    N T E

    B

    N T E

    B

    If the NT's hips go away (he slants to the weakside) the PSG goes directly to the backside LB.

    Regardless of the front or alignment, there will always be one offensive lineman with a good angle to cthe backside LB pursuit.

    T N T

    B B

    B B T N T

    B

    B B

    T N T

    B B B

    B T N T

    B B

    BB

    ackside Blockin

    GAP ON

    OVER LINEBACKER

    e Center, BSG, and BST are responsible for cutting off the pursuit from the backside. Zonecking principles, along with basic alignment rules, dictate the backside's blocking assignment.

    nter: Basic assignment is "Rule" or Gap, On, Over, Linebacker.If the Center is covered, the Centees a fire step and blocks the man on him. If the PSG is uncovered, he will block down on the NTd combination block with the Center.

    he Center is uncovered, the Center will scoop step and block any defender in the playside A gap.re is no playside gap defender, the Center will block the nearest LB (Over, LB). Scoop stepping idirection of the play will allow the Center to pick up any stunts or blitzes in the playside A gap.

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    T N T E

    BB

    ke the PSG, when the backside Guard is uncovered, he will step toward the Center, and be preparedp with an aggressive, slanting NT. If the NT's hips stay on his step inside, he will double team these. If the NT's hips go away, (he slants strong), the BSG will go directly to the LB.

    n the backside, any uncovered lineman will scoop step toward the playside (like with traditional zoocking) before proceeding to his rules. This is to help protect against stunts and blitzes.

    uard: Basic assignment is "Rule" or Gap, On, Over, Linebacker.If the Guard is covered, he uses ae step and blocks the man on him.

    he Guard is uncovered, he will scoop step and block any defender in the backside A gap,eferrably by cutting him. If there is no backside gap defender, the Guard will block the nearest Lver, LB).

    T N T

    B B

    B B S S T N T

    B

    B B

    B

    T N T

    B B B

    B T N T

    B BB

    B

    S S

    GAP

    ON OVER

    LINEBACKER

    ckle: Basic assignment is Gap, Over, Linebacker.The tackle's first priority is to cut any B gap defenderor 4i technique). The BSG can help set the 3 tech up by ripping his outside arm up and through thefender before going to the next level.

    Veer away, the BST will never block a 4 or 5 technique, unless they slant into B gap, at which point thcome a B gap defender. The backside end is controlled with bootleg action and counters

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    T N T

    B B

    B B S S T N T

    B

    B B

    B

    T N T

    B B B

    B T N T

    B BB

    B

    S S

    Cut

    QuickTime and aH.264 decompressor

    are needed to see this picture.

    BSG cuts the 2 tech, and the

    BST and TE work up field.

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    E N T

    B BB

    E

    C CFS

    SS

    Perimeter Blocking

    r wide receivers must think of themselves as blockers as well as receivers, for without effective blockithe perimeter, the play has little chance for success.

    Idaho / Utah Rules: The job of the Twins receivers is to block the force defender and the deep thirfender to the side of the option.

    We can account for 4 perimeter defenders

    are optionedare blocked

    a 5th defender gets involved,e are outnumbered on the perimeter. Veer vs. 4-4

    Read ReadBlockedBlocked

    This is the potential 5th defender we

    cant account for. We can choose to

    block him (treat him as the force

    defender) and not block the FS, but

    then the FS will be the 5th defender .

    1 23 4

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    Identifying the Force defender: To defend the triple option, the defense must be able account for thelowing:

    1. Dive2. QB 3. Pitch 4. Deep Third

    e first down defender on or outside the PST is the Dive Read. The next defender outside of him is thech Key. At this point, we need to understand which of the remaining two defenders is responsible for runpport, and which is responsible for the deep third. Most defenses will assign the CB to deep third and hav

    safety fill the alley for run support. In this case the FS is the "force" defender and will need to be blockeeither the Slot or the WR.

    henever possible, we want to crack the force defender with the outside receiver. If the force defender is iosition where the WR feels he can block the force defender, he will call "Idaho" meaning "I got him" andSlot receiver will answer with "Utah" meaning "you got him". If the WR feels he cannot block the force

    fender he will tell the Slot "Utah" (you got him) and the Slot will answer with "Idaho" (I got him).

    Dive KeyPitch KeyDeep Third

    Force

    * An integral part of this scheme is to force the LB

    to take the FB. If we allow the DE to take the FB,

    the LB will scrape over the top and take QB,

    effectively becoming the 5th defender. This will

    leave the SS unblocked, but without the threat of a

    2 on 1 scenario. We have to condition the LB to

    take the dive, widen the DE to the point where he

    cannot effectively stop the FB, and hit a tighter

    landmark. All of these things will enable the PST

    to make his block on MLB, and once again force a

    decision on the DE. Either take the dive away or

    we will beat you up inside with the FB.

    E N T

    B B

    B

    E

    C C

    F S

    S S

    12

    3

    4

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    T N T

    B B

    E E

    C CFS

    S S

    T N TB

    B B

    E

    C C

    FS

    S S

    T N TB

    B B

    B

    C C

    FS S S

    The outside release of the WR will help

    facilitate the block of the Slot. The Cov. II

    corner is instructed to not allow an outside

    release and should widen, giving the Slot a

    good angle.

    would be very difficult if not impossible for the WR to effectively block a rolled up corner who isming hard for run support. So in this case, the WR will give a "Utah" call, telling the Slot he is to blo

    force defender, which in this case is the Corner. The Slot would answer with an "Idaho" call. BOT

    ECEIVERS MUST KNOW WHICH OF THE PERIMTER DEFENDERS IS THE FORCEAYER! We will assume that the player closest to the LOS will be the force defender. In the Cov. IIk as above, it is the CB.

    the following example, there are four perimeter defenders. The first two outside of the PST are tve read and the pitch key. The next two defenders must be therefore blocked. Since the CB is upd in a position to immediately give run support, he is the force defender and the SS will have theep third behind him. This is the Cov. II look.

    hen there are only three perimeter defenders as in the above diagram, the FS will be force defender. Theah / Idaho call thus pertains to him. As was the case against the 4-4, the playside LB must not be allowedbecome the fifth defender.

    the defense below, the SS has inverted and there are again four perimeter defenders. Of the two outsidefenders, the SS is closest to the LOS and would be considered the force defender. If the WR feels the forc

    fender is too far inside for him to block, he would call "Utah" and the Slot would proceed to block the SS

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    the defense below, the DE, Sam LB, SS, and Corner must all be considered perimeter players, gie defense four perimeter defenders. Again, when there are four perimeter players, the first two wtioned, the next two are blocked. Since the SS is closest to the LOS he is the force defender. If wn, we want to crack him with the WR and arc release to the CB.

    12 3

    4

    Another way for the WRs to understand perimeter defense is to

    consider the number of defenders there are OUTSIDE the pitch

    key. If there's only one, then the FS is the force defender. If

    there are two, whichever defender is closest to the LOS is theforce.

    Which defender is the force player?

    E N T

    M SW

    E

    C

    C

    FS

    S S

    Even though we are blocking the force defender and the

    deep third defender, the FS is still in a position to run the

    alley to both sides. However, to do so he must vacate

    the deep middle third of the field.

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    123

    4

    Which defender is the force player?

    How many perimeter defenders are there?

    Remember, when there are 3 perimeter

    defenders, the FS becomes the force.

    123

    Vs. 4 perimeter defenders, #1 and #2 are the dive read and pitch

    key. This leaves #3 and #4 to be blocked by our two receivers.#3 is in the better position to give run support, so he is the force

    defender.

    When facing a defensive adjustment like this, we would rather block #2 with our Slot, and option #3, leaving the WR

    to stalk block the Corner (#4). With the SS up on the LOS, this is a tough block for either receiver. Another way toattack this is to throw the ball. Remember, a defense set up to stop the option is usually weak against the pass.

    Note the tight alignment of the alley player (#2). This player would be tough to block anyway, but since he is the

    first defender outside the dive key, he is the pitch key and therefore not blocked. According to the blocking rules,

    either the Slot or WR should go block the FS, who is the force player. If the inside LB is flying out to take the QB

    (he becomes #5), and the PST cannot get him blocked, we will have to block him with the Slot and take our chances

    with the FS.

    4

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    T N TB

    B B

    B

    C C

    FS S S

    t simply, our WR must recognize whether there are 3 or 4 perimter defenders. If there are three, themust become the fourth defender, (remember, will can't let the LB become a perimeter defender), ahe force player, which we will block.

    here are four perimeter players, the SS (alley player on the strong side) will be the force defenderess the defense is in a Cov. II which is rare against a Twins formation.

    Both receivers should be able to see the number of perimeter defenders, but the presence of anverhang" is an indication of four perimeter players. An "overhang" means that there are 2 defendersor outside of the PST. These are the first 2 defenders that will be read, leaving the next 2 defenders

    be blocked.

    hen the tackle recognizes this look, he can give an "I got 2" call to the Twins receivers, effectivelying them that neither can block the FS. The SS and Corner must be blocked.

    1

    2

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    4

    Whether we stalk the corner or crack the FS will depend on which is the better tackler. Most FS are better

    tacklers than corners, so we can decide during scouting which defender we want to force into action, If we

    feel we can simply outrun the pursuit of the FS, we will stalk the CB. Once we have the Corner coming up

    to stop the option, the flag route will open up behind him.

    If the defense is in some kind of man or man, we will automatically crack the FS. The CB must run with

    his man, so we block two defenders with one man.

    4

    12

    3

    We can account for 3 perimeter defenders on the

    single receiver side; 2 are optioned and one is

    blocked. The WRs assignment is called Crack-

    Read. As the WR runs at the Corner, he reads his

    reaction. If the Corner backpedals, the receiverlooks for the FS filling the alley. When the FS

    begins to fill the alley, the WR should take the FS

    out. If the FS sees him coming, the WR will simply

    wall of the the pursuit of the FS. Obviously, we can

    go ahead and stalk the Corner and force the FS to fill

    the alley.

    Single Receiver Rules:

    hen we run veer to the single receiver side, we can have the WR either stalk block the CB or cracck on the FS as shown below. If the Corner has deep third responsibility, he will be slower to cofor run support. In many cases, the corner will actually run with the receiver.

    T N T E

    E

    BB

    C C

    FS

    SS

    Many teams will try to have the FS become the 4th defender (which we cannot account for)

    on the weakside. We will assume that either the FS or Corner will stay back and defend the

    Deep third. We will block whichever defender is coming for run support.

    To run Veer weak from Trips, we would have to motion

    The TB into the backfield. Read #1, pitch off of #2.

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    th the single receiver in tight, his assignment is to simply arc release and block the widest defendich should be the CB. Again, if the CB gets too aggressive defending the option, he is in dangerowing a receiver behind him.

    4

    12 3

    T N T EE

    BBC

    C

    F S

    S S

    he TE side attack is not meant to a mainstay of the offense. It is used when the defense begins to

    ershift to the Twins side, and to keep the defense honest. Many teams will shift their FS toward

    e Twins side. When they do, we have a numbers advantage. One blocker plus three ball carrier

    tions against 3 perimeter defenders.

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    E N T E

    SMWC

    C

    F S

    S S

    Overload Principle

    ing our Overload formation is our first choice against certain fronts. All of the advantages of the twignment are still there, but with the added benefit of having an extra blocker on the strong side.