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BIBLIOGRAPHIE Modélisation géométrique, infographie et animation par ordinateur Dan Ablan, [animation 3D] Cinématographie & mise en scène. CampusPress, 2003, 215p. Norman I. Badler, Brian A. Barsky, and David Zeltzer , Mechanics, Making them move Control, and Animation of Articulated Figures. Morgan Kaufmann Publishers, 1991, 348p. Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber , Simulating Humans Computer Graphics Animation and Control. Oxford University Press, 1993, 270p. Michael Barnsley , Fractals Everywhere. Academic Press, 1988, 394p. Brian A. Barsky , Computer Graphics and Geometric Modeling using Beta-splines. Springer-Verlag, 1988, 156p. Richard H. Bartels, John C. Beatty, Brian A. Barsky, An Introduction to Splines for use in Computer Graphics & Geometric Modeling. Morgan Kaufmann Publishers, Inc., 1987, 476p. Jules Bloomenthal, Introduction to Implicit Surfaces. Morgan Kaufmann Publishers, Inc., 1997, 332p. Marc H. Brown , Algorithm Animation. The MIT Press, 1988, 186p. Hiroaki Chiyokura, Solid Modelling with Designbase Theory and Implementation. Addison-Wesley, 1988, 305p. Jean-Pierre Couwenbergh, La synthèse d’images Du réel au virtuel. Marabout, Alleur (Belgique), 1998, 576p. Jean Dif, Modélisation du corps humain en 3D. Vuibert Informatique, 1998, 355p. David S. Ebert, F. Kenton Musgrave, Darwyn Peachey & Ken Perlin, Steven Worley , Texturing & Modeling A Procedural Approach. Morgan Kaufmann Publishers, 2003, 687p.

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Page 1: Bibliographie - Université Lavaldupuis/Modelisation et animation par ordinateur... · Hughes, Computer Graphics Principles and Practice. Addison- ... Computer facial Animation. A

BIBLIOGRAPHIE

Modélisation géométrique, infographie et animation par ordinateur

Dan Ablan, [animation 3D] Cinématographie & mise en scène. CampusPress, 2003, 215p.

Norman I. Badler, Brian A. Barsky, and David Zeltzer, Mechanics, Making them move Control, and Animation of Articulated Figures. Morgan Kaufmann Publishers, 1991, 348p.

Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber, Simulating Humans Computer Graphics Animation and Control. Oxford University Press, 1993, 270p.

Michael Barnsley, Fractals Everywhere. Academic Press, 1988, 394p.

Brian A. Barsky, Computer Graphics and Geometric Modeling using Beta-splines. Springer-Verlag, 1988, 156p.

Richard H. Bartels, John C. Beatty, Brian A. Barsky, An Introduction to Splines for use in Computer Graphics & Geometric Modeling. Morgan Kaufmann Publishers, Inc., 1987, 476p.

Jules Bloomenthal, Introduction to Implicit Surfaces. Morgan Kaufmann Publishers, Inc., 1997, 332p.

Marc H. Brown , Algorithm Animation. The MIT Press, 1988, 186p.

Hiroaki Chiyokura, Solid Modelling with Designbase Theory and Implementation. Addison-Wesley, 1988, 305p.

Jean-Pierre Couwenbergh, La synthèse d’images Du réel au virtuel. Marabout, Alleur (Belgique), 1998, 576p.

Jean Dif, Modélisation du corps humain en 3D. Vuibert Informatique, 1998, 355p.

David S. Ebert, F. Kenton Musgrave, Darwyn Peachey & Ken Perlin, Steven Worley, Texturing & Modeling A Procedural Approach. Morgan Kaufmann Publishers, 2003, 687p.

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Gerald Farin, Curves and Surfaces for Computer Aided Geometric Design A Practical Guide. Academic Press, 1988, 334p.

Gerald Farin, NURBS from Projective Geometry to Practical Use. A K Peters, Ltd., 1999, 267p.

Bill Fleming & Darris Dobbs , Animating Facial Features & Expressions. Charles River Media, Inc. 1999, 382p.

James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Richard L. Phillips, Introduction à l'infographie. Addison-Wesley, 1995, 573p.

James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics Principles and Practice. Addison-Wesley, 1990, 1174p.

David Fox and Mitchell Waite, Computer Animation Primer. McGraw-Hill, 1984, 501p.

Dhanjoo N. Ghista, Human Body Dynamics Impact, occupational, and athletic aspects. Oxford Medical Engineering Series, 1982, 549p.

Marc Giambruno, 3D Graphics & Animation. New Riders, 2002, 588p.

Andrew S. Glassner, An Introduction to Ray Tracing. Academic Press, 1989, 329p.

Stan Hayward, L’animation par ordinateur Initiation à l’image de synthèse. Éditions Dujarric, 1985, 146p.

Donald Hearn, M. Pauline Baker, Computer Graphics C Version. Prentice-Hall, 1997, 652p.

Donald Hearn, M. Pauline Baker, Computer Graphics. Prentice-Hall, 1994, 652p.

Kenneth I. Joy, Charles W. Grant, Nelson L. Max, Lansing Hatfield, Tutorial: Computer Graphics: Image Synthesis. The Computer Society, 1988, 368p.

Arie Kaufman, Volume Visualization. IEEE Computer Society Press, 1991, 479p.

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Isaac Victor Kerlow, The Art of 3-D Computer Animation and Imaging. John Wiley & Sons, 2000, 434p.

Marcia Kuperberg, A Guide to Computer Animation for tv, games, multimedia and web. Focal Press, 2002, 249p.

Jeff Lander, Graphics Programming Methods. Charles River Media, 2003, 406p.

Kit Laybourne, The Animation Book. Three Rivers Press, 1998, 426p.

Éric Lengyel, Mathematics for 3D Game Programming & Computer Graphics. Charles River Media, Inc. 2002, 382p.

T. Liebling, H. Röthlisberger, Infographie et applications. Masson, 1988, 486p.

Nadia Magnenat-Thalmann, Daniel Thalmann, Informatique graphique : concepts et techniques avec le langage MIRA. Gaétan Morin, 1983, 414p.

Nadia Magnenat-Thalmann, Daniel Thalmann, Image Synthesis Theory and Practice. Springer-Verlag, 1987, 400p.

Nadia Magnenat-Thalmann, Daniel Thalmann, State-of-the-art in Computer Animation. Proceedings of Computer Animation '89. Springer-Verlag, 1989, 224p.

Nadia Magnenat-Thalmann, Daniel Thalmann, Computer Animation Theory and Practice. Springer-Verlag, 1990, 245p.

Nadia Magnenat-Thalmann, Daniel Thalmann, Synthetic Actors in Computer - Generated 3D Films. Springer-Verlag, 1990, 129p.

Nadia Magnenat-Thalmann, Daniel Thalmann, Bruno Arnaldi, Computer Animation and Simulation 2000. Springer-Verlag, 2000, 211p.

Rémy Malgouyres, Algorithmes pour la synthèse d’images et l’animation 3D. Dunod, Paris, 2002, 305p.

Benoit Mandelbrot, Les objets fractals forme, hasard et dimension. Flammarion, 1975, 190p.

Page 4: Bibliographie - Université Lavaldupuis/Modelisation et animation par ordinateur... · Hughes, Computer Graphics Principles and Practice. Addison- ... Computer facial Animation. A

Martti Mäntylä, An Introduction to Solid Modeling. Computer Science Press, 1988, 401p.

Alberto Menache , Understanding Motion Capture for Computer Animation and Video Games. Morgan Kaufmann, 2000, 238p.

Michael E. Mortenson, Geometric Modeling Second Edition. John Wiley and Sons, Inc. 1997, 523p. ISBN 0-471-12957-7.

Michael O’Rourke, Principles of Three-Dimensional Computer Animation. W. W. Norton & Company, 2003, 395p.

Rick Parent, ANIMATIQUE Algorithmes et techniques. Vuibert, Paris, 2003, 530p.

Jeff Paries, The Animation : Master 2000 Handbook. Charles River Media, Inc., 2000, 608p.

Frederic I. Parke & Keith Waters, Computer facial Animation. A K Peters, 1996, 365p.

David B. Paull, Programming Dynamic Character Animation. Charles River Media, 2002, 286p.

Francisco J. Perales, Edwin R. Hancock, Articulated Motion and Deformable Objects. Second International Workshop, AMDO 2002, Palma de Mallorca, Spain, November 2002 Proceedings, Springer-Verlag, 2002, 256p.

Les Piegl & Wayne Tiller, The NURBS Book. Springer-Verlag, 1997, 646p.

Franco P. Preparata, Michael lan Shamos, Computational Geometry An Introduction. Springer-Verlag, 1985, 390p.

Peter Ratner, 3-D Human Modeling and Animation. John Wiley & Sons, Inc., 1998, 308p.

Peter Ratner, Mastering 3D Animation. Allworth Press, Inc., 2000, 333p.

David F. Rogers, Algorithmes pour l'infographie. McGraw-Hill, 1988, 518p.

David F. Rogers, Procedural Elements for Computer Graphics. McGraw-Hill, 1985, 433p.

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David F. Rogers, An Introduction to NURBS with Historical Perspective. Academic Press, 2001, 324p.

Philippe Schweizer, Infographie II. Presses polytechniques romandes, 848p., 1987.

Aydin Tözeren, Human Body Dynamics Classical Mechanics and Human Movement. Springer-Verlag, 2000, 315p.

Xiaoyuan Tu, Artificial Animals for Computer Animation. ACM Distinguished Theses, Springer Verlag, 1998, 172p.

Éric Viennot, Making of d’un jeu vidéo Les personnages de La Belle ou la Bête. Eyrolles, 2002, 95p.

John Vince, Essential Computer Animation Fast. Springer-Verlag, 2000, 160p.

John Vince, 3-D Computer Animation. Addison-Wesley, 1992, 363p.

Adam Watkins, The CINEMA 4D R8 HANDBOOK. Charles River Media, Inc., 2003, 504p.

Alan Watt, 3D Computer Graphics. Addison-Wesley, 1993, 500p. ISBN 0-201-63186-5.

Alan Watt, Mark Watt, Advanced Animation and Rendering Techniques Theory and Practice. Addison-Wesley, 1992, 455p.

Vladimir M. Zatsiorsky, Kinematics of Human Motion. Human Kinetics, 1998, 418p.

-------------------------------------------------------

Physique mécanique

Harris Benson, PHYSIQUE Mécanique. Éditions du Renouveau Pédagogique Inc., 1999, 588 p.

Lydéric Bocquet, Jean-Pierre Faroux et Jacques Renault, Toute la mécanique Cours et exercices corrigés. Dunod, Paris, 2002, 521 p.

David M. Bourg , Physics for Game Developers. O’Reilly, 2002, 326p.

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Christian Gruber et Willy Benoit, Mécanique générale. Presses polytechniques et universitaires romandes, 1998, 736 p.

Robert Resnick, David Halliday. Physics Part I. Wiley, 1966, 703p.

K. F. Riley, M. P. Hobson et S. J. Bence, Mathematical methods for physics and engineering. Cambridge, 2002, 1232 p.

Richard Stevenson, R. B. Moore, Physique, matière et énergie. McGraw Hill, 1971, 642 p.

Logiciels d’animation

Bryce

Bernard Jolivat, Graphisme 3D avec Bryce 4. CampusPress France, 1999, 512p.

R. Shamms Mortier, BRYCE 4 STUDIO PRO. Sybex, 1999, 331p.

Shamms Mortier, The BRYCE 5 Handbook. Charles River Media, Inc., 2002, 484p.

Flash

Apprendre Flash 5 Visuel. First Interactive, 2001, 308p.

Eric Charton, Flash 5 Animation Web. CampusPress, 2000, 282p.

Gurdy Leete, Ellen Finkelstein, Flash MX pour les nuls. Wiley Publishing Inc. 2002, 276p.

Jean Nashe, FLASH 5 EN ACTION. First Interactive, 2001, 242p.

Robert Penner, Flash MX, Programmation ActionScript Creative Studio. First Interactive, 2002, 457p.

Nicolas Sancy, Flash 5 et ActionScript. Osman Eyrolles Multimedia, 2001, 523p.

Sarah Wolynka, Des tonnes de trucs Macromedia Flash versions 3, 4 & 5. CampusPress, 2001, 458p.

Page 7: Bibliographie - Université Lavaldupuis/Modelisation et animation par ordinateur... · Hughes, Computer Graphics Principles and Practice. Addison- ... Computer facial Animation. A

Modeleur AMAPI

Olivier Drion, Amapi 7 Ateliers graphiques. Eyrolles, 2003, 195p.

Sylvie Gateuil, Amapi 7 Designer Manuel de référence. TGS Inc. Eovia Division, 2003, 512p.

Logiciel 3D Studio MAX

Steven Elliott, Phillip Miller, 3D Studio MAX SECRETS D’EXPERTS. Simon & Schuster Macmillan (France), ISBN 2-7440-0273-9, 1997, 724p.

Bernard Jolivalt, LE TOUT EN POCHE 3ds max 5. CampusPress, 2003, 351p.

Jérôme Lesage, 3dsmax 6. Micro Application, 2004, 433p.

Michele Matossian, 3DS MAX for Windows. Peachpit Press, 2004, 516p.

Shamms Mortier, 3ds max 5 pour les nuls. Wiley Publishing Inc., 2003, 265p.

Paul Steed, Creative Studio Animation de personages 3D en temps reel. Éditions First Interactive, 2003, 322p.

Librairie OpenGL

Edward Angel, Interactive Computer Graphics A top-down approach with OpenGL. Addison-Wesley, 1997, 521p. ISBN 0-201-85571-2.

F. S. Hill, Jr. Computer Graphics using OpenGL. Prentice Hall, 2001, 922p. ISBN 0-02-354856-8.

Renate Kempf, Chris Frazier, OpenGL Reference Manual Second Edition. Addison Wesley, 1997, 490p.

Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming Guide Second Edition. Addison Wesley, 1997, ISBN 0-201-46138-2.

Poser 5

À compléter.

Page 8: Bibliographie - Université Lavaldupuis/Modelisation et animation par ordinateur... · Hughes, Computer Graphics Principles and Practice. Addison- ... Computer facial Animation. A

À Compléter.