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Sissstemas
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Systems
Frameworks for Creating Meaningful Play
Complexity
Not Randomness
Complexity
Not abundance of choice
Fixed Systems
Relationships never change
Periodic Systems
Repeat the same patterns endlessly
Chaotic Systems
Completely random
Complex Systems
In between a periodic system and a chaotic system, displaying more complex behavior than the repetition of periodic systems.
Horrible Example #1
Roll the Dice
Horrible Example #2
Big Grid
Emergence
Leads to unpredictability
Coupled and Context Dependent
Each interaction affects other objects,depending on the moment, the patterns change dynamically
Conflict
Staging a conflict can lead to meaningful play
Conflict in Systems
Single Player vs. Single Player
Group vs. Group
One Against Many
Everyone For Themselves
Single Player vs. The System
Individual Players vs. The System
Group vs. The System
A Level Playing Field
Mechanics
What You Do
Dynamics
Patterns of play, based on mechanics
Territorial Acquisition
Prediction
Spatial Reasoning
Survival
Destruction
Building
Collection
Chase and Evade
Trading
Race to the End