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Systems Frameworks for Creating Meaningful Play

Sistemas CeeMePe tresdiez

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Sissstemas

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  • Systems

    Frameworks for Creating Meaningful Play

  • Complexity

    Not Randomness

  • Complexity

    Not abundance of choice

  • Fixed Systems

    Relationships never change

  • Periodic Systems

    Repeat the same patterns endlessly

  • Chaotic Systems

    Completely random

  • Complex Systems

    In between a periodic system and a chaotic system, displaying more complex behavior than the repetition of periodic systems.

  • Horrible Example #1

    Roll the Dice

  • Horrible Example #2

    Big Grid

  • Emergence

    Leads to unpredictability

  • Coupled and Context Dependent

    Each interaction affects other objects,depending on the moment, the patterns change dynamically

  • Conflict

    Staging a conflict can lead to meaningful play

  • Conflict in Systems

  • Single Player vs. Single Player

  • Group vs. Group

  • One Against Many

  • Everyone For Themselves

  • Single Player vs. The System

  • Individual Players vs. The System

  • Group vs. The System

  • A Level Playing Field

  • Mechanics

    What You Do

  • Dynamics

    Patterns of play, based on mechanics

  • Territorial Acquisition

  • Prediction

  • Spatial Reasoning

  • Survival

  • Destruction

  • Building

  • Collection

  • Chase and Evade

  • Trading

  • Race to the End