Gamification webinar - December 1, 2014

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2013-2015

Comenius & eTwinning Project

Lycée Giraux SannierMarie-Hélène Fasquel

December 1, 2014 – LPM.

GAMES Let’s learn/teach with games

Language and Literature teacher, Lycée International Ile de Nantes, American OIB,

Formerly ESL teacher at Lycée Giraux Sannier,

ICT trainer,

eTwinning ambassador,

Microsoft Expert Educator (2014 and 2015, International Innovation Prize in 2014, UNESCO National Innovation Prize, 2013),

Writer (Ellipses & Hatier, author &

co-author)

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Biography

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Meeting students’ needs• Having their work and efforts recognized,• Studying in an innovative and creative way• Having fun and enjoying the course.

Meeting the teacher’s needs• Engaging students (weak/shy/disengaged),• Promoting self confidence, creativity,

imagination, resilience (disengaged st.),• Bringing out the students’ various talents

(whatever they are: music, dancing, drawing, writing, …)

Birth of the project

Combining 4 major motivation factors ICT collaboration, content creation,

online publishing – sharing one’s work

fun and engaging activities – not beingaware of the efforts made

Opening onto the international

authentic communication / engagement

Draws/competitions, excellence certificatesand prizes

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Main objectives

Motivation

nurturing creativity

(games and engaging activities),

sharing online,

Task-based approach,

Improving one’s command of English,

Communicating.

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The project’s objectives

Online curation on Scoop.it!

2 ongoing experimentations (2013-15)

Gamification: learning while producinggames for one’s partners (Comenius Project)

Gamification curation

flipped classroom curation6

2 ongoing projects

Project-based approach

To make games, you need to master the topic

Students want to do well – everything is published online pride in their work/in the outcomes

They share and help others learn

The constant goal = engaging students, helping themimprove their command of English, learn about differentcultures, new technologies – 21st century skills

Playing the partners’ games to learn

Communicating directly in English, only common languageof the 7 different partner countries-- authenticity

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An engaging approach

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Gamification

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Games are very useful to teach as…• They are interactive,• fun,• The student has a problem to solve,• He/she can win and actually plays/works

without realizing it! (Perfect for disengagedstudents)

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Online tools & websites

10creating gamesSpelling cityClasstoolsQuizlet

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Any questions?

Have you tried to gamify your classes?

Let’s share other ideas to help our students

improve and engage!

Our pad

What about you?

diploma generator

Best works

Certificate

Gift

Handed out by the school’s headmaster

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Competitions

For instance: the fight for the environment, a real issue and a real goal (changing the world, first step…)

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Engaging & meaningfultopics

For the students:• Pleasure to study, • More personal work• MOTIVATION For the teachers:• Students tended to improve• More ambition on their part (published works)• Student-created content (new role)Difficulties:• A lot of energy and work is needed to set up a Comenius

project• Differences in availability (international project, different

holiday dates, different types of lessons, different schoolsystems)

• Destabilization of some students at the beginning of the project 17

Outcomes/Conclusion

Any questions?

Any feedback?

Any other useful websites to gamifyour classrooms? Our pad

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What about you?

The program Partners in Learning (PiL) allowseducators to

Join a worldwide community of dedicated and innovative teachers &

Get free training (tutorials,webinars, resources).

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International community

• My latest learning activity• Documents• Feel free to contact me, to join the community

(I will invite you), to work together or to askfurther questions!

• Write your information (name/email address) on our Pad please?

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International community

Feel free to contact me!

mhfasquel@gmail.comOn Twitter: @mariehel2 Slideshare

My files on Slideshare.blogOn Facebook, LinkedIn &Google+, eTwinning: Marie-Hélène Fasquel

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Contact -- References

Anglais, Entraînement

et auto-évaluation,

Compréhension Ecrite,

Expression Ecrite,

Ellipses,

Paris, 2010.

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Contents

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References

Bac en Vue,

Anglais, Spécial

Vocabulaire, Ellipses,

2011.

Extract

Contents.

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References

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Thank you very much for yourattention and participation!