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THE SERIES LIES WITHIN THE OBJECT systemsanddesign beyond processes and thinking DAVID BIHANIC DESIGNER. ASSOCIATE PROFESSOR UNIVERSITY OF PARIS I PANTHEON-SORBONNE D S 6th International Forum of Design as a Process 22-24/06/2015

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THE SERIES LIES WITHIN THE OBJECT

systemsanddesign beyond processes and thinking

DAVID BIHANIC DESIGNER. ASSOCIATE PROFESSOR UNIVERSITY OF PARIS I PANTHEON-SORBONNE

D S 6th International Forum of Design as a Process – 22-24/06/2015

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THE SERIES LIES WITHIN THE OBJECT

THE EVERYDAY OBJECTS WILL SOON NO LONGER BE FINISHED PRODUCT

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THE SERIES LIES WITHIN THE OBJECT

BY FINISHED PRODUCT, I MEAN PRIMARILY 1—‘ready-to-use’ objects and equipments which are resolutely closed in on themselves (that do not permit formal and/or functional recycling – all kinds),

2—all things/productions considered as the ultimate outcome of anticipatory (or predictive) studies (i.e. future sensing); even those which solicit potential users' interaction,

3—the physical or technological support of some prescribed/ predefined uses.

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THE SERIES LIES WITHIN THE OBJECT

THERE IS AT LEAST 5 UNAVOID

REASONS FOR THIS:

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—the end of the consumerist view of users (relating to Consumer Capitalism born out of the meeting of Fordism and Keynesianism: “the American Way of Life”), and therefore the death of Turbocapitalism (in relation to the capture of the consumer desires), —the failure of the “Libidinal Economy” (Bernard Stiegler) based on the divorce/separation of the production and consumption (Otl Aicher had opposed to such artificial dichotomy):“we know nothing about what we consume.”

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—the refusal of a certain vision of mankind and society: from the proletarianization of workers (denounced by Karl Marx in the 19th) to that of consumers (“incapacitation”, Amartya Sen): the loss of the ‘know-how’, and later of the ‘knowing how to live’ (consumers no longer construct their own lifestyle – these have been prescribed by brands), . the lack of social construction of the ‘knowing how to live (together)’.

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—the shift from the service economy (born with the development of networks and the Internet): the new class war (the exploitation of the “pronetariat”, Joël de Rosnay), —the “Uberizing” of economy causes various inequalities, and gives rise to new forms of precariousness. (The Economist)

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—the “recapacitation” process (Amartya Sen) engages a real creative empowerment of individuals: towards a greater democratization of the creative competence (fertilization, cross-pollination, acculturation, ‘culture environment’).

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—the reconquest of knowledge (the newly emerging knowledge communities) through open (hardware/software) design and manufacturing technologies, #technological craft, #fablabing, #parametric_design #computational design #DIY, #opendesignware

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—we are stuck with mountains of e-waste (accentuated by planned obsolescence – Tubocapitalism), . most of the e-waste is incinerated. The e-waste that can be neither incinerated nor recycled is sent for disposal, —the amount of global e-waste (discarded electrical and electronic equipment) reached 41.8 million tones in 2014, according to a new United Nations University report.

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DESIGN CONTRIBUTE ACTIVELY TO A SOCIETAL CHANGE

Noting these realities,

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Towards a new consequentialism approach (Alasdair MacIntyre) which offers to re-unite our way of looking at mankind, our happiness vision, and a common vision for achieving this worthwhile goal.

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We have to invent systems/ frameworks/tools which would give us the possibility to DESIGN:CREATE:MAKE new things together.

This must be a shared and collective ambition.

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More broadly, this implies to define and built a complex of socially established cooperative human activities in favor of the completion of goods reflecting the interests and practices of each one.

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—permit wider involvement of users/people, *user/people engagement, creative self-empowerment, etc.

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—participatory, contributory and ‘spontaneist’ dynamics/approaches offering to expand users’ responsibilities, field of competence, knowledge and experience. *open design, Design-It-Yourself (DIY), fabbing,digital crafts, and do on… —the new status of object, the new role of the user: a dual redefinition.

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—promote socialization of invention *foster innovation (in the original sense of the term), -introduce something new, -make changes (modest or substantial) in something that already exists.

(new adhocracy)

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“The biggest challenge for designers, architects, and engineers these days is to develop a language, a method of actually letting people participate in the design and architectural and technological processes. We have failed in that. This is not the fault of the people we are working for or with, but this is our fault and we have to think about that.” Victor Papanek, Lecture at Apple Computer, 1992

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—participate in building an altruistic modernity (Jacques Attali)

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—towards a salutary economy in which objects become the new medium of social and cultural sharing: from a positive economy to a new altruistic modernity, “The positive economy concerns all activities whose the main decision criterion (the first point of interest) is the interest of future generations. It reconciles democracy, the market and the long term, that is to say the division between generations, access and empathy between players.” — Jacques Attali

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the key direction is to make the objet a genuine system.

In order to achieve this,

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—the object as a system acquires a new status, a new nature, —it provides an extremely large number of possible object (object states: each object is, in a sense, a state or a combinatorial pattern of the system).

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—it is a material (combining hardware and software solutions/components) framework supporting a conceptual language (consisting of a vocabulary, a set of axioms and principles), —the object-system opens the door to new formal, functional/technological combinations (among others) of the various object attributes,

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—an object-system can involve a finite (countable) or infinite number of combinations (states/patterns). —to each variable corresponds a specific attribute (form factors, set of functionalities, etc.) of the object-system which are all interlinked.

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THE SERIES WOULD BE LYING WITHIN THE OBJECT!

Therefore,

The series no longer refers here to the replication of a same object but appoints the production of a variety of object-system states.

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—the first occurrence/state/pattern of the object-system allows establishing the foundations of his ‘ad hoc’ combinational logic (leading to countless generations of object states), — the object (as a concept) is intrinsically made of those successive adjustments: its shapes and functions (amongst others) can continuously change.

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This major change follows 2 parallel paths: 1—ARTEFACT CENTEREDNESS From the object improvement to his ‘parametric mutation’ (the systemic transformation of the object is mostly enabled by the new digital technologies),

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This major change follows 2 parallel paths: 2—USAGE CENTEREDNESS From the customization/adaptation of object to a new type of innovative use (towards an innovation through practice). To match each user’s individual preferences/to the needs of everyone.

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Plans-connectors system: an new opened functional-geometric formalism.

<http://openstructures.net>

Ronen Kadushin, Simpleton chair, 2010. OpenDesign manifesto.

1—ARTEFACT CENTERDNESS

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<http://openstructures.net>

1—ARTEFACT CENTERDNESS

Ronen Kadushin, Simpleton chair, 2010. OpenDesign manifesto.

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MEKAMIX – NEVER ENDING BENCH – MADE IN FABLAB BCN Félix Lévêque, 2012.

<https://flxl.wordpress.com> 1—ARTEFACT CENTERDNESS

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The OpenStructures (OS) project initiates a construction system where everyone designs for everyone.

<http://openstructures.net>

Thomas Lommée, OpenStucture, 2009. Object OS.

The OpenStructures (OS) project initiates a construction system where everyone designs for everyone.

1—ARTEFACT CENTERDNESS

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Intrastructures (Belgian exploratory design studio founded by Thomas Lommée) is a pragmatic utopian design studio that generates models, tools and products for social and environmental restoration. “We translate emerging opportunities into products and services that are profitable, ecological and equitable.”

<http://www.intrastructures.net> 1—ARTEFACT CENTERDNESS

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WikiHouse is an open source building system. Many designers, collaborating to make it simple for everyone to design, print and assemble beautiful, low-energy homes, customized to their needs.

1—ARTEFACT CENTERDNESS <http://www.wikihouse>

Alastair Parvin, Designer

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<http://www.sketchchair.cc/> 1—ARTEFACT CENTERDNESS

Customize or design: SketchChair is an open-source software tool that allows anyone to easily design and build their own digitally fabricated furniture. Diatom studio (Greg Saul and Tiago Rorke, designers).

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<http://www.stretchsketch.com> 1—ARTEFACT CENTERDNESS

Stretchsketch lets you view, adapt and download product plans or design files for things. Use these in lasercutter, plasma cutters, water cutters, CNC routers or other Computer Numeric Controlled devices to cut plywood into the displayed artifacts.

. Design files & product plans

. For furniture, toys, mechanics & more . Customizable in every dimension . Ready for laser cutters, CNC routers, etc.

Jeroen Dijkmeijer, dutch designer.

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<https://dugn.org/> 1—USAGE CENTERDNESS

With over 15,000 members, the Drone User Group Network (DUGN, Timothy Reuter, founder) is one of the world’s largest networks of civilian drone users. DUGN seeks to foster interest in the use of civilian drone technology and demonstrate its positive potential for humanity.

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<https://dugn.org/> 1—USAGE CENTERDNESS

DRONES DOING GOOD! Incorporating social responsibility into the use of personal drones. The DUGN established the Drone Social Innovation Award.

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<https://pumpmakers.com> 1—USAGE CENTERDNESS

Pumpmakers provide water and work! The world’s first Do-it-Yourself Solar Pump System for everyone. The PUMPMAKERS PLATFORM (Dietmar Stuck, CEO) is a virtual marketplace that helps people help themselves. We provide individuals, local companies, NGO’s and volunteers with free access to the easy-to-use Do-It-Yourself Solar Pump and a global network to implement projects for everyone where there is a need of water.

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The DIY Toolkit has been especially designed for development practitioners to invent, adopt or adapt ideas that can deliver better results. Design by STBY (Design Research for Service Innovation) http://www.stby.eu/

<http://diytoolkit.org> 1—USAGE CENTERDNESS

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<http://diytoolkit.org> 1—USAGE CENTERDNESS

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La Paillasse is an interdisciplinary lab network (for people of all ages, educational and income levels, and cultures) that offers the technical, legal and ethical framework to develop collaborative and OpenSource projects. Initiated in a squat in Paris (2011, it is today the largest network of world citizens and open laboratories: 750m2 in the heart of Paris since 2014. The network extends from Paris to the Philippines.

<http://lapaillasse.org> 1—USAGE CENTERDNESS